Priority Earth, what would you have done?
#26
Posté 11 juin 2012 - 07:47
Instead make the entire finale around the The Citadel. The Citadel is the key to winning, who ever controls it will end up winning.
If organics can control the Citadel, they can re-open the relays and allow the entire army of the galaxy to enter Citadel space and eventually move from system to system removing the Reaper threat.
If Reapers win, they can shut down the relays for good but allow Reapers to enter and exit freely without the fear of having too much trouble. Shepards body is seen on a pile of corpses in the council chamber similar to those found on the Collector ship. Sheps face is gaunt with fear stricken on his/her face along with your crew members scattered around the place.
Neutral ending ends up with the Citadel destroyed but Relays are intact and so is Reaper tech but everyone is on the verge of extinction.
#27
Posté 11 juin 2012 - 07:49
CptBomBom00 wrote...
Nuke it from orbit, that's the only way to be sure.
This. Obliterate London!
#28
Posté 11 juin 2012 - 07:56
RAF1940 wrote...
CptBomBom00 wrote...
Nuke it from orbit, that's the only way to be sure.
This. Obliterate London!
Minorities would scream racism and say their Human rights are breached.
#29
Posté 11 juin 2012 - 10:05
Ross42899 wrote...
Would have shown most of the collected war assets in action during "Priority: Earth" (and I hope this will be implemented with the EC).
exactly, iam not going to attack their artistic integrity, iam just saying they should have implemented a hell lot more of it into the game.
#30
Posté 12 juin 2012 - 12:44
-All squadmates used during the last mission.
-Deus Ex machina only making possible to beat the reapers, not solving the whole problem by itself.
-No autodialogue.
-No ending final choice, but instead an ending which would reflect how you played during the whole trilogy.
#31
Posté 12 juin 2012 - 02:23
EDIT:and of course,a final fight with Harbinger would be the most epic scene ever on video games.
Modifié par AlexPorto111, 12 juin 2012 - 02:25 .
#32
Posté 12 juin 2012 - 02:36
#33
Posté 12 juin 2012 - 02:46
Shep (and Urz) guided by TIM on the Citadel so they can destroy the device of Control to the Ray Doom. Then, Shep finally succumbs to the temptation of Assuming Control and tries to use the device. But TIM, on his desperate quest for control, tries to take the device from him and run with it, after a small struggle, TIM wins... But he was so blindly by his precious that he never realized that he was to close to the Ray and falls.
Everything goes boom, Shep and Urz don't see any hope to escape from the Citadel, but then Hackett comes to rescue them with the aid of the King of the Harvesters.
After that, everybody mets on the Consort's house and start laughing and find happiness.
Months later, Shep takes a ship and goes to the Dark Space to never return.
THIS IS PURE GOLD!
Modifié par El_Chala_Legalizado, 12 juin 2012 - 02:46 .
#34
Guest_darkness reborn_*
Posté 12 juin 2012 - 02:58
Guest_darkness reborn_*
1. Suicide Mission mixed with a bit of DA:O's last battle.
2. Harbinger Boss battle.
3. When you get to the Citadel, a massive battle to get to the Citadel's arm controls (Cerberus Vs.Reaper ground forces fighting each other as well as you).
4. Make your choice (Destroy the Reapers or Control them. Control is a high-risk choice).
5. Get back to Earth (with a horde of Reaper ground forces coming to kill you (with a time limit before the Citadel fires, killing you form the discharge of energy that builds up).
Modifié par darkness reborn, 12 juin 2012 - 02:59 .
#35
Posté 12 juin 2012 - 03:39
eye basher wrote...
Lord Aesir wrote...
I would have drawn the battle out a bit, then I would have implemented a Dragob Age: Origins-esque system that allowed Shepard to call on allied infantry and possibly air strikes.
That's all I would change really, without entirely altering the mission structure at a basic level.
You do know that half of hammer got blasted off the air before it even had a chance right and you want to draw it out.
And how large that half is is not affected at all by your readiness.
#36
Guest_SkyeHawk89_*
Posté 12 juin 2012 - 04:39
Guest_SkyeHawk89_*
#37
Posté 13 juin 2012 - 02:03
Naughty Bear wrote...
I would of completely scrapped 'Priority Earth'.
Instead make the entire finale around the The Citadel. The Citadel is the key to winning, who ever controls it will end up winning.
That wouldn't work becuase the Reapers have come on their own from the outer galaxy and thus they have very fast FTL speed without the relays so they can still move around the galaxy albeit slower. I will give you a point though, that the citadel should have been a major PLOT element during the whole ME3, actually keeping the citadel under organic control was all ME1 was about and we were told it DOES control the relays, so having the organics control the citadel means that while reapers aren't baged inside a few clusters, organics can move faster around the galaxy than them which while not GAME OVER for the reapers is an advantage for organics no other organics had before (or so we are led to believe). Whole ME3 rework:
Given this:
Reapers can't shut down the whole relay network to organics becuase they don't have the citadel.
Organics actually figure out how to shut relay network to reapers (the council can actually do something about the reapers in those 2 years since ME1, can't they??? rolf)
But Reapers being the makers of the relays know how to override control from the citadel of individual relays when they reach one using their improved regular FTL, effectively geting it into the reaper relay network.
In ME2 the Normandy aquired a Reaper IFF that lets it fly through both networks.
The reaper IFF can't be duplicated (it was just integrated into the Normandy, nothing led us to believe that EDI actually decoded and understood it, she was actually tricked by it as proven by the collector ambush in ME2)
The Reapers can't take the citadel becuase organics (contray to popular blief) aren't utterly stupid and it is closed, they can only destroy it but that would destroy the relay network which they aren't willing to do at the start.
This leads to a main plot based around shepard and the Normandy flying around the galaxy keeping reatking key relays the reapers have taken to allow the organics to better concentrate forces and fight the reapers that are overextended becuase of longer travel times, in oposition to the silly let's gather War assets most of the game, organics are faced with genocide it doesn't make any sense that 75% of ME3 is about gathering allies, that's what many of ME1 and ME2 decissions are about!! ME3 should be mostly about actually beating the reapers! This way you don't need Deus Ex endings and specially no MacGuffins like the catalyst (MacGuffin = object (or character) which drives the actions of the characters as they
search for it or try to obtain it, but whose actual nature is not
important to the story).
As to what should end the war (and trilogy) there are several posibilities:
Finding a way to duplicate the reaper IFF allowing all organic ships to use the both relays networks to wear the reapers down.
Simply making sure no organic species is isolated and destroyed by using the Normandy to retake catured relays and then fighting it out:
In a final battle over the citadel when the indoctrinated agents manage to open the citadel arms.
In a final battle over the citadel when the reapers finally decide that costly as it is, losing the relays is better than losing the war.
All of those plots and endings seam to me much better than the utter MacGuffinial plot we got, MacGuffins are ok for quick and fun stories but never for stories that are told in the lenght, depth and emotionally inmersive way ME trilogy is told, when you do that, the audience can only feel like you just pulled their legs and is utterly disapointed by what is felt as artistic dishonesty by them.
#38
Posté 13 juin 2012 - 02:35
#39
Posté 13 juin 2012 - 04:52
#40
Posté 13 juin 2012 - 11:15
After that we'd have to plan within reason curtain drop points and where in London we would fortify, then we take off our unit still gets detoured if our assets level is low or we killed off more of our ME2 -3 crew we however won't get detoured if we have high assets level and have kept alot more of our friends alive from past games.
I'd like to opt to be in and use my mako tank not just fight along side them if you've got Tali, EDI, or Garrus they can give you fast regenerative shields.
Boss fight Harbi instead of going through the beam and "boss fighting" TIM and star child. Harbi was set up for 1 1/2 games to be our boss then he isn't what? TIM could've still met us on the citadel but actually used his chip and controlled shep like a freaking boss forcing his team mates to try to subdue shep and kill TIM to stop the control then we could've linked up the crucible and found out it was a trap all along if you have low assets. The gates blow up, everyone starves, way to go hero.
Or if you have moderate assets you still find its a trap but EDI can link up to shep and use shep to help stop the chain reaction making it backfire on the reapers and wipe them out shep and EDI however will die to achieve this. However the gates don't blow up, we don't have mass starvation, and the reapers will be dead shells.
Or if you have high assets the player chooses between shep + EDI combining to stop the malfunction or the geth + EDI combining to stop the malfunction the geth will be destroyed and so will EDI but shep will live, the gates don't blow up, and no one has the mass starvation route. In all cases of EDI dying the Normandy doesn't blow up what happens to its systems is she shuts off and the Normandy is then a manual ship again Jeff must maneuver it unaided by her.
Modifié par thehomeworld, 13 juin 2012 - 11:18 .
#41
Posté 13 juin 2012 - 11:20
Modifié par Faridle, 13 juin 2012 - 11:20 .
#42
Posté 13 juin 2012 - 11:31
Low War Assets (WA) = Reapers win.
Medium WA = Shepard and some (or all of the crew mates die) Reapers are destroyed.
High WA = Shepard and Crew survive, Reapers are destroyed.
Show ending cinematic, Quick character wrap ups, roll credits.
It's not flashy, it's not ground breaking, it's not even original but in my opinion it didn't need to be. The rest of the game (Trilogy even) was so amazing that all they needed to do was bring it in for a nice easy landing.
Instead they covered it in poo and lit it on fire.
#43
Posté 14 juin 2012 - 01:45
CptBomBom00 wrote...
Nuke it from orbit, that's the only way to be sure.
You know, when I first heard about the Crucible. I thought it was gonna be a Death Star type weapon.
So **** nuking it, bring out the Crucible Star of Death
#44
Posté 14 juin 2012 - 04:00
#45
Posté 14 juin 2012 - 12:16
#46
Posté 14 juin 2012 - 01:16
#47
Posté 14 juin 2012 - 01:40
Or just skip going to earth. Then I wouldn't be forced against my will and my wits to choose some color to die by. Skip to the end where Joker and the Normandy are running away all cowardly and crashland with them on jungle planet. The End.
#48
Posté 14 juin 2012 - 01:41
Modifié par AdamJenson, 14 juin 2012 - 01:42 .
#49
Posté 14 juin 2012 - 01:44
BouncyCaitian wrote...
Suicide Mission 2.0 gets my vote. a few things that could have been added in would have been the showing of Shepard's slow corruption by Reaper indoctrination (which was pretty much established in the Citadel scene anyway), the saving of some strategic points on earth to bolster the Resistance, The destruction of Harbinger, and a real version of the Catalyst. I have trouble believing no one Xeno race didn't leave a PDF of the Catalyst's operations manual and suspicions about it
You are going to be SO bummed when the EC comes out and proves once and for all that indoc is NOT what was going on there. No siree. You are going to have to go with 100% head canon to get indoc to fit in dude.
Make sure you have family or friends around when you learn what the EC really provides (no indoc) so they can prevent you from committing suicide. Seriously. I mean it.
#50
Posté 14 juin 2012 - 01:45
problem is they might of just copied and pasted the whole thing just changed the settingjreezy wrote...
Indeed. All BioWare needed to do was look at the Suicide Mission for inspiration on how Priority Earth could've played out.DiscoDarth wrote...
I demand Suicide Mission 2.0!





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