Aller au contenu

Photo

Hunters: WTF.


  • Veuillez vous connecter pour répondre
43 réponses à ce sujet

#1
Yigorse

Yigorse
  • Members
  • 993 messages
I'm sure most of you are already aware, but if you're not then let me point out some retarded stuff about Hunters:

--Hunters may fire WHILE staggered.  Their gun is quite clearly pointed at the floor and they're doing the Bernie shuffle, but somehow they can still shoot you.

--Hunters have unbelieveable stagger resistance.  Mostly they just dodge.

--Hunters are incredibly difficult to hit with powers while cloaked.  Unlike Phantoms, which tend to get hit as long as the power was actually aimed at them, Hunters seem to require that you have "lock".  recommend a quick shot from your weapon to let the stupid computer know that you can actually see the damn thing.

--Hunters are also immune to damn near eveything for the first half a second after they cloak.  Krogan players will probably know this best, as Hunters cloaking up during your melee charge will cause you to "miss" them.  It's much the same with powers and certain weapons. 

Now admittedly, if they weren't a challenge it'd be no fun, but the "shoot while staggered" and "bull**** invincibility cloak" need to be sorted out.

#2
TeamLexana

TeamLexana
  • Members
  • 2 932 messages
Hunters and Pyros are the main reason I DESPISE the Geth. The range and damage of the Pyro's is just redicules, esp when trying to use anything squishy like the ex cerbeus guys. They never come alone either, always in packs. Grrr. Argh.

#3
NucularPikinic

NucularPikinic
  • Members
  • 1 726 messages
I agree the Hunters are often more infuriating than they should be, considering their numbers and rank. You can't stun them to stop them from stunning you and you cannot melee them since they like to cloak and make you miss.

This is why the Krysae is so useful against them. AoE and high damage = dead Hunter squad

#4
Chealec

Chealec
  • Members
  • 6 508 messages

NucularPikinic wrote...

I agree the Hunters are often more infuriating than they should be, considering their numbers and rank. You can't stun them to stop them from stunning you and you cannot melee them since they like to cloak and make you miss.

This is why the Krysae is so useful against them. AoE and high damage = dead Hunter squad


Disciple/Graal will normally stagger them - as will using disruptor ammo.
Hurricane to the head will kill them off at an alarming rate of knots as well - especially with a Turian Soldier.

In fact they're only really dangerous if they get the drop on you, e.g. they manage to sneak up on you or you turn a corner right into one. I hate both Primes and Rocket Troopers more.

However, as stated by the OP:
"Now admittedly, if they weren't a challenge it'd be no fun, but the
"shoot while staggered" and "bull**** invincibility cloak" need to be
sorted out."

This I totally agree with.

#5
Dynamik78

Dynamik78
  • Members
  • 923 messages
you have the hunter just in front of you coming cloaked in a straight line and you are 100% that you shoot right into theyr face but the bullets just don't hit it nor they cancel theyr cloak
Hunters are the main reason why I rarely play Geth, and that's not because they are challenging: they just glitch the hell out of this game

#6
Luck 13

Luck 13
  • Members
  • 61 messages

Chealec wrote...

NucularPikinic wrote...

I agree the Hunters are often more infuriating than they should be, considering their numbers and rank. You can't stun them to stop them from stunning you and you cannot melee them since they like to cloak and make you miss.

This is why the Krysae is so useful against them. AoE and high damage = dead Hunter squad


Disciple/Graal will normally stagger them - as will using disruptor ammo.
Hurricane to the head will kill them off at an alarming rate of knots as well - especially with a Turian Soldier.

In fact they're only really dangerous if they get the drop on you, e.g. they manage to sneak up on you or you turn a corner right into one. I hate both Primes and Rocket Troopers more.

However, as stated by the OP:
"Now admittedly, if they weren't a challenge it'd be no fun, but the
"shoot while staggered" and "bull**** invincibility cloak" need to be
sorted out."

This I totally agree with.

yeah hunters shooting while staggered anouys me to no end. and as far as the primes and rocket troopers dear god I hate them with a passion. when its just one its a mild anouyance at best two or more and generally their targeting me and i'm never even able to peak out of cover before taking a shot to the face and being staggered which spells my doom. lol

#7
Chaoswind

Chaoswind
  • Members
  • 2 228 messages
And you think that is wrong?

A hunter headshoted and killed me while he was high in the air... Oh and he killed me in the same fashion when I used my cerberus vang on gold, Lash above my cover, shots me while in the air...

Hunters and Geth in general are broken, they are the hardest faction by far, because all the BS they can pull out of their ass...

I don't care if bioware gives ALL Geth units cloak, or gives primes OHKM (one hit kill move), just fix the BS, remove eternal stunlock, and stagger immunity of Geth units :o

#8
NucularPikinic

NucularPikinic
  • Members
  • 1 726 messages

Chealec wrote...

NucularPikinic wrote...

I agree the Hunters are often more infuriating than they should be, considering their numbers and rank. You can't stun them to stop them from stunning you and you cannot melee them since they like to cloak and make you miss.

This is why the Krysae is so useful against them. AoE and high damage = dead Hunter squad


Disciple/Graal will normally stagger them - as will using disruptor ammo.
Hurricane to the head will kill them off at an alarming rate of knots as well - especially with a Turian Soldier.

In fact they're only really dangerous if they get the drop on you, e.g. they manage to sneak up on you or you turn a corner right into one. I hate both Primes and Rocket Troopers more.

Thanks for the tips but I kill Hunters just fine (obviously when they're noticed). 
Since we're discussing Geth BS I'll just leave the fact that I hate those stupid magic missles from the Rocket Troopers and the Stun Lock Cannon of the Primes.

Any bit of lag and you're screwed.

#9
Variasaber

Variasaber
  • Members
  • 1 184 messages
I don't have trouble with Pyros, their slow movement makes them really easy to headshot, and they don't last long after a BE or TB.

Hunters though, I agree are problematic... they seem to be able to cloak even after losing their shields.

#10
sareth_65536

sareth_65536
  • Members
  • 596 messages
I've asked numerous of times, but no answer.
Can anyone provide just a single. little. video fragment about hunters shooting being stasised (white aura) or staggered (shoot during a knocking back animation)?

Modifié par sareth_65536, 11 juin 2012 - 12:55 .


#11
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

sareth_65536 wrote...

I've asked numerous of times, but no answer.
Can anyone provide just a single. little. video fragment about hunters shooting being stasised (white aura) or staggered (shoot during a knocking back animation)?


You never seen that? Happens every game. Truth to be told we can do the same with Reegar. You get staggered while shooting, the stream is pointing upwards, but the game still registers it as being "on target" and he dies. 

#12
Neumeusis

Neumeusis
  • Members
  • 111 messages
To my mind, it's not like they shoot while staggered.
It's more like they are using the charge mechanic of the GPS :
they run with it charged up, and when you shoot/stasis/stagger them, it makes them release the trigger. Ouch.
Thus giving the impression that they can shoot while staggered.

Same happens with your character when the gun is charged and you got staggered.
Automatic shot.
Now add the Magical Geth Perfect Aim, and well, you can see the picture :
Lalala, i'm a Geth Hunter happilly wandering in the map with my charged friend GPS. Ho, a friend ! Let's kiss him !
*Player attack the approching shadow*
Geth, while recovering from the hit in slow mo : noooo, he tried to kill me ! I won't let him go unscratched !
*release the trigger*...

#13
Kirrahe Airlines CEO

Kirrahe Airlines CEO
  • Members
  • 4 739 messages
That is why I love using arc grenades against them on my MQI. To counter their bs anti-stagger. Staggers them, easy tech bursts with other teammates (especially a GE with triple chain overload), and the big radius can even get enemies as they're spawning on certain maps.

#14
Mandalore313

Mandalore313
  • Members
  • 1 957 messages
Claymore to the head tends to solve most problems.
This is one of those problems.

#15
Guest_Flies_by_Handles_*

Guest_Flies_by_Handles_*
  • Guests
Here's what I want to know:

Why is it that when I use a heavy character with maxed out Fitness and whatever pertinent shield/fortification power they have, I still get stun locked just as easily as when I play as a squishy human engineer? Stun locking should be dependent on Fitness level and tailored to affect each race type differently. This should barely happen to a Turian, Krogan, or Batarian.

#16
Yigorse

Yigorse
  • Members
  • 993 messages

Mandalore313 wrote...

Claymore to the head tends to solve most problems.
This is one of those problems.


Krogan philosophy: "Shotgun solves ALL problems!"

Nice to see people tend to agree that Hunters are stupid.  As said, I don't mind them being powerful and difficult to kill, but whenever they kill you it feels like it's because of bugs and exploits, rather than you making a legitimate mistake.

Variasaber wrote...

Hunters though, I agree are problematic... they seem to be able to cloak even after losing their shields.

 

This is actually intentional, breaking the shield will break their cloak, but there's nothing to stop them sticking it up again afterwards.

Modifié par Yigorse, 11 juin 2012 - 01:26 .


#17
Chaoswind

Chaoswind
  • Members
  • 2 228 messages
Don't think I can run ME3 and fraps on this silly rig, but do we really need a vid + commentary to convince people of Geth Brokeness isn't the word of hundreds players enough?

#18
Nickle

Nickle
  • Members
  • 618 messages

Yigorse wrote...
--Hunters may fire WHILE staggered.  Their gun is quite clearly pointed at the floor and they're doing the Bernie shuffle, but somehow they can still shoot you.

Because of the way the geth plasma shotgun is programmed, the tension off t he trigger = release = firing.
The same happens for players, it's why you can't jump down ladders and hold a charge.

#19
Rifneno

Rifneno
  • Members
  • 12 076 messages

Chaoswind wrote...

Don't think I can run ME3 and fraps on this silly rig, but do we really need a vid + commentary to convince people of Geth Brokeness isn't the word of hundreds players enough?


It won't matter.  Anyone claiming this stuff isn't real would just claim the video is doctored or something too.

#20
DaoFerret

DaoFerret
  • Members
  • 191 messages

TeamLexana wrote...

Hunters and Pyros are the main reason I DESPISE the Geth. The range and damage of the Pyro's is just redicules, esp when trying to use anything squishy like the ex cerbeus guys. They never come alone either, always in packs. Grrr. Argh.


Really?  I was running a CA and CV against Geth on a few missions over the weekend.

Yes, they are "squishy", but they can also shoot through walls/around corners, which makes taking down pyros lots of fun on some maps (see pyro, back around corner, smash/smash/smash, kill).

#21
Yigorse

Yigorse
  • Members
  • 993 messages

Nickle wrote...

Yigorse wrote...
--Hunters may fire WHILE staggered.  Their gun is quite clearly pointed at the floor and they're doing the Bernie shuffle, but somehow they can still shoot you.

Because of the way the geth plasma shotgun is programmed, the tension off t he trigger = release = firing.
The same happens for players, it's why you can't jump down ladders and hold a charge.


Hmm, hadn't considered this as the reason.

However, as best I can tell, Hunters don't actually charge the shots.  What's more, they often release the shot after the stagger animation starts, not AS they're staggered.

#22
demersel

demersel
  • Members
  • 3 868 messages
You all forget the Rocket Troopers, who can head shot you with two missiles, while: from behind a corner, shooting at someone else, stun-locked, shocked, frozen, lifted, thrown, pulled, performing a combat roll, being in cover... e.t.c.

Oh, and also reaper mauraders totally ignore infiltrator"s cloak

Modifié par demersel, 11 juin 2012 - 01:47 .


#23
Someone With Mass

Someone With Mass
  • Members
  • 38 554 messages
I usually shoot them and for that fraction of a second while they're hurt, they can be targeted by powers.

Makes it easy to use Lash on them.

#24
Blind2Society

Blind2Society
  • Members
  • 7 576 messages
I would also add that the geth don't just dodge when they see a power coming at them, they even dodge as a result of getting shot by a frakin anti-material rifle. Seriously there is so much wrong with the geth it's hard to fathom.

#25
xROLLxTIDEx

xROLLxTIDEx
  • Members
  • 493 messages
Geth hunters use the geth plasma shotgun. How does the GPS work when you use it? It is a charge and release weapon. If I am using a GPS and I charge the gun and then walk off a ledge, the gun automatically releases its charged shot when I "fall".

Applying this to hunters: A geth hunter has a charged up GPS and when he is stunned or staggered, he releases his charged GPS shot.

This is my theory on geth hunters.

Modifié par xROLLxTIDEx, 11 juin 2012 - 01:52 .