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new mage elements for da3


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#1
sunnydxmen

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The other elements are getting old they need to add wind for tornadoes. Wind slashes.


suffocation can be a affect of air those with the affect take damage over time ,another element that should added is water making a tidal wave to hit enemies ,Or trapping enemies and a bubble of water drowning them and blasting them with boiling hot water, another element should be darkness making darkness blast that hurt enemies and slicing them in half with a dark razor blades out of your hand, another element should be light blinding your enemies with bright light and punishing them with holy blast and lasers.

#2
Eternal Phoenix

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So elemental spells? I'm cool with that. Perhaps a specialization dedicated entirely to such spells.

#3
-leadintea-

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I don't have much problems with the elements in the series as of now and I'm neither here nor there regarding this issue, though water based spells would be nice to see, along with some dark and light element spells maybe...

#4
sunnydxmen

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The only rpg I know that use water are the tales games and pokemon.

#5
Uccio

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Necromance, sucking the life out of annoying npc´s and raising them. Not as skeletons but as the same as they look liked. Only dead. Casting outside combat, in discussion situation or during the gameplay.

#6
CuriousArtemis

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Flower petals!

Bubbles!

CONFETTI MAGE!!!

Okay there's a reason I shouldn't be an RPG writer.

#7
aberdash

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sunnydxmen wrote...

The other elements are getting old they need to add wind for tornadoes. Wind slashes.


suffocation can be a affect of air those with the affect take damage over time ,another element that should added is water making a tidal wave to hit enemies ,Or trapping enemies and a bubble of water drowning them and blasting them with boiling hot water, another element should be darkness making darkness blast that hurt enemies and slicing them in half with a dark razor blades out of your hand, another element should be light blinding your enemies with bright light and punishing them with holy blast and lasers.

Those sound more suited to a jrpg. Perhaps filling the targets lungs with water would be more fitting. I also dont really see light and darkness as elements suited for wrpgs. I'd like to see the other elements used though (water, air, and metal if they are feeling adventurous). 

Modifié par aberdash, 14 juin 2012 - 12:56 .