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i think the calls for a krysae nerf are because.....


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#76
GodlessPaladin

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BobWalt wrote...
It does not do that much damage

  Except... you know, it DOES.  I even laid out the math for you.  And gave you a video showing it gibbing groups of gold shielded enemies in one shot repeatedly.

But apparently your reaction to math + video evidence is to just ignore it.  How is anyone supposed to take you seriously?

BobWalt wrote... as I said in another thread you can kill 3
cannibals or two guardians with one shot from a Javelin you can not do
that with even two shots from a Krysae.

  Incorrect.  The Krysae does indeed one-shot multiple Guardians... as demonstrated in the video I linked for you.

Here's the evidence for you again:

www.youtube.com/watch
www.youtube.com/watch

Geth Infiltrator bonuses:  22.5% damage (Networked AI), 25% damage (Hunter Mode), 90% damage (Cloak), 35% damage (Warp ammo, just to keep it simple.  Other ammos will actually be better and do even more damage. I'm just not exactly sure on all the numbers/mechanics for Disruptor and Inferno ammo), 30% damage (Sniper rail amp), 15% damage (Sniper gear amp), 25% (High Caliber Barrel), 1.4x multiplier (TC Sniper Evolution), 1.2x multiplier (possibly more than one, because Prox Mine stacks with itself.  It also provides the bonus to the whole party).  That's about 575% damage x3 shots (you can get all 3 during one cloak cycle), plus the not-inconsiderable damage from the free Proximity Mine itself. 

Krysae base damage:  664 (More than the Black Widow) applied in an area with negligible chance of missing with a potentially rapid rate of fire.


docs.google.com/spreadsheet/pub

A cloaked Krysae shot can do a good 3000 damage... which is more than enough to gib Nemesis or Rocket Troopers outright.  And since it has an instant fire feature you can fire off two of these in very rapid succession... which will gib any footsoldier including Phantoms.

Modifié par GodlessPaladin, 11 juin 2012 - 08:35 .


#77
UKStory135

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hippojoe wrote... 

the weapon is ridiculous in the hands of a GI. I dont like sniping, so i am using it with all my sniper amps, and in any silver game that doesn't have a vanguard i get over 100k, every time. on silver with tac cloak it one shots regular mobs and some of the shilded enemies, several at a time usually because of the aoe

i am not complaining though lol, buti t is a very low skill weapon and just wrecks everything


Every weapon is ridiculous in the hands of a GI. They are souless, killing machines.  They are still more effective with a GPS or Claymore, than they are with the Krysae.  Every weapon is OP in the hands of the GI, which is OK because they have no health.

The only three characters I use my Krysae on are the Salarian Infiltrator, the Salarian Engineer, and the Quarian Male Engineer.  Everyone else, that isn't Turian, I beleive, is still better with a shotgun or heavy pistol.

#78
Atheosis

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Qeylis wrote...

Atheosis wrote...

UKStory135 wrote...

What I think is funny is the fact that there are only a few characters who are better with the Krysae than they would be with the GPS, Carnifex, Claymore, or Paladin. Yet people want it nerfed. I started playing random gold games two weeks ago, and weapons aren't very efficient there. It takes forever to kill anything with a gun that isn't the Claymore or GPS (or Reegar, but I usually died right after my chamber went out everytime I used it)

The fact that we are talking about nerfing a slow firing that can't one shot a basic trooper, seems silly to me. I guess Gold should only be played with tech bursts and biotic explosions.


The Krysae itself is more or less okay (might be a bit overpowered on it's own, but it's hardly game breaking).  It's the combination of it and all the TC damage buffs that make it absurdly overpowered.  Unfortunately, I have a feeling BW is just going to nerf the gun to hell rather than dealing with the real problem which is TC (especially TC + Hunter Mode).


TC is not the problem.  Proximity Detonation is.  You should have to hit a target to, um, hit a target.  Guns should be aimed.  Don't you dare nerf my Infi.


While I agree that proximity detonation is probably the number one issue with the gun, I've topped 150k with a GI armed with an Incisor, so I call BS regarding your claim that TC isn't a problem.

#79
Poison_Berrie

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Creston918 wrote...

People that whine for nerfs or whine for doing something about all the farming will never be happy, no. Once they nerf the Krysae, they'll just whine for the next thing to be nerfed, and then the next, etc etc etc.

To a whiner, the perfect map would be a big open square, where everyone on your team has a predator I and no powers, and the Geth spawn in a 360 degree circle around you. Maybe then they'd stop whining.

Wow. May I ask where you get these pearls of wisdom. Surely you could share more oh great Oracle.

But in all seriousness. The fact that you think that every single person who has ever asked for a nerf is some sort of angry gamer looking to have everything nerfed is such an absurdity onto itself, that I can't help but question where your mental capabilities. 
Do people really think in such absolute terms to the other matters in their live?

#80
Define Clarity

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I only use it for speedruns and to carry random people in public lobbies. And even then I prefer other weapons. The gun isn't overpowered. Can we PLEASE stop bringing this up before it get's nerfed worse than the Falcon. It just needs a slight damage reduction so it isn't more powerful than a BW-X at 10.

#81
Atheosis

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UKStory135 wrote...

Every weapon is ridiculous in the hands of a GI. They are souless, killing machines.  They are still more effective with a GPS or Claymore, than they are with the Krysae.  


LOL, not even close.

#82
Atheosis

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Define Clarity wrote...

I only use it for speedruns and to carry random people in public lobbies. And even then I prefer other weapons. The gun isn't overpowered. Can we PLEASE stop bringing this up before it get's nerfed worse than the Falcon. It just needs a slight damage reduction so it isn't more powerful than a BW-X at 10.


A slight damage reduction alone will only balance the gun for non-Infiltrators.  

#83
LoboFH

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Noobs defend noob tubes...this was never unexpected.

And yeah, this thread again...it's the Warhol's 15 minutes of glory, everybody is entitled to get them.

#84
WARMACHINE9

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Chealec wrote...

Nothing to do with score - everything to do with fun ... the Krysae destroys teamplay, destroys the challenge in gold games, promotes leeching and is arguably the worst thing to happen to ME3MP since launch - if I want to see a Cerberus Trooper gib I'll use a Batarian Soldier.


You sir make me sad. Oh and it DOES NOT do ANY of the things you say it does. THE PEOPLE behind the gun DO. Posted Image

#85
UKStory135

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Atheosis wrote...

UKStory135 wrote...

What I think is funny is the fact that there are only a few characters who are better with the Krysae than they would be with the GPS, Carnifex, Claymore, or Paladin. Yet people want it nerfed. I started playing random gold games two weeks ago, and weapons aren't very efficient there. It takes forever to kill anything with a gun that isn't the Claymore or GPS (or Reegar, but I usually died right after my chamber went out everytime I used it)

The fact that we are talking about nerfing a slow firing that can't one shot a basic trooper, seems silly to me. I guess Gold should only be played with tech bursts and biotic explosions.


The Krysae itself is more or less okay (might be a bit overpowered on it's own, but it's hardly game breaking).  It's the combination of it and all the TC damage buffs that make it absurdly overpowered.  Unfortunately, I have a feeling BW is just going to nerf the gun to hell rather than dealing with the real problem which is TC (especially TC + Hunter Mode).


I actually agree with that 100% on the Kyrsae.  I think the other sniper rifles work well with TC the way it is

#86
WARMACHINE9

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Poison_Berrie wrote...

Creston918 wrote...

People that whine for nerfs or whine for doing something about all the farming will never be happy, no. Once they nerf the Krysae, they'll just whine for the next thing to be nerfed, and then the next, etc etc etc.

To a whiner, the perfect map would be a big open square, where everyone on your team has a predator I and no powers, and the Geth spawn in a 360 degree circle around you. Maybe then they'd stop whining.

Wow. May I ask where you get these pearls of wisdom. Surely you could share more oh great Oracle.

But in all seriousness. The fact that you think that every single person who has ever asked for a nerf is some sort of angry gamer looking to have everything nerfed is such an absurdity onto itself, that I can't help but question where your mental capabilities. 
Do people really think in such absolute terms to the other matters in their live?

Actually he thinks  thiswhen he sees the same people always asking for nerfs(I'm looking RIGHT at you poison berrie). I always see the same people asking for nerfs on every post about nerfing. I'm not saying they want everything nerfed but when you see thier name on EVERY thread you begin to wonder.

#87
Creston918

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The one thing I will agree with a Krysae is that it's crazy how you can miss something completely and still watch it blow up. I understand the concept behind it, because it's not a hitscan weapon and so there needs to be some give to account for lag etc, but it's probably too large as it is. If they make it so that you at least have to clip a small part of the enemy for the round to detonate, it'd be better. (After all, what's causing the round to explode right now if you completely miss?)

Damage wise, yeah, it does a lot of damage. Maybe because it seems to be the first sniper rifle where half your shots aren't actually just plain IGNORED by the server. The amount of times I've fired a 6TC Widow X AP III round into a Banshee/Prime/Atlas and have seen literally NO damage done against armor is just staggering. For whatever reason, the Krysae always seems to hit for me, which is the prime reason why I take it. I hate standing there firing 12 times at a Banshee and watching 6-8 of those rounds do absolutely NOTHING. >:(

#88
Qeylis

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Atheosis wrote...

Qeylis wrote...

Atheosis wrote...

UKStory135 wrote...

What I think is funny is the fact that there are only a few characters who are better with the Krysae than they would be with the GPS, Carnifex, Claymore, or Paladin. Yet people want it nerfed. I started playing random gold games two weeks ago, and weapons aren't very efficient there. It takes forever to kill anything with a gun that isn't the Claymore or GPS (or Reegar, but I usually died right after my chamber went out everytime I used it)

The fact that we are talking about nerfing a slow firing that can't one shot a basic trooper, seems silly to me. I guess Gold should only be played with tech bursts and biotic explosions.


The Krysae itself is more or less okay (might be a bit overpowered on it's own, but it's hardly game breaking).  It's the combination of it and all the TC damage buffs that make it absurdly overpowered.  Unfortunately, I have a feeling BW is just going to nerf the gun to hell rather than dealing with the real problem which is TC (especially TC + Hunter Mode).


TC is not the problem.  Proximity Detonation is.  You should have to hit a target to, um, hit a target.  Guns should be aimed.  Don't you dare nerf my Infi.


While I agree that proximity detonation is probably the number one issue with the gun, I've topped 150k with a GI armed with an Incisor, so I call BS regarding your claim that TC isn't a problem.


Ok, fine, TC could be part of the problem.  Krysae stinks against a boss with anything other than TC.  But even if you did nerf TC, the Krysae would still need the proximity fuse removed.  I love my Infis, leave them alone.

Also, you use a GI?  Do you have a headache right now?  I tried it once, I loved the damage, I hated the headache.  I went back to my immortal SI.

#89
Atheosis

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UKStory135 wrote...

Atheosis wrote...

UKStory135 wrote...

What I think is funny is the fact that there are only a few characters who are better with the Krysae than they would be with the GPS, Carnifex, Claymore, or Paladin. Yet people want it nerfed. I started playing random gold games two weeks ago, and weapons aren't very efficient there. It takes forever to kill anything with a gun that isn't the Claymore or GPS (or Reegar, but I usually died right after my chamber went out everytime I used it)

The fact that we are talking about nerfing a slow firing that can't one shot a basic trooper, seems silly to me. I guess Gold should only be played with tech bursts and biotic explosions.


The Krysae itself is more or less okay (might be a bit overpowered on it's own, but it's hardly game breaking).  It's the combination of it and all the TC damage buffs that make it absurdly overpowered.  Unfortunately, I have a feeling BW is just going to nerf the gun to hell rather than dealing with the real problem which is TC (especially TC + Hunter Mode).


I actually agree with that 100% on the Kyrsae.  I think the other sniper rifles work well with TC the way it is


Most rapid fire sniper rifles are pretty much just as bad on a GI as the Krysae (except that you actually have to aim).  When you realize that the +40% SR bonus of TC makes the 25% damage bonus of Hunter Mode +35%, and that it works that way with all your other damage bonuses it starts to become apparent why.  The multiplicative nature of that final bonus is just ridiculous.

Modifié par Atheosis, 11 juin 2012 - 08:49 .


#90
UKStory135

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X M3TH0D1C4L X wrote...

Angatar wrote...

And my opinion is right. The complaints about the Krysae boil down to it being powerful and has splash damage, while things like the Black Widow and Javelin require precision and accuracy to hit, with not much more payoff. If you change the bosses to allow headshots and remove the shield gate for headshots then powerful guns such as the Javelin and Black Widow have a purpose and the Krysae gets a "nerf" without actually touching it because headshots mean something. Everyone wins.


I completely agree with this.


I like this idea, too.  Make the other sniper rifles worth a crap and people will use them.

#91
Define Clarity

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Atheosis wrote...

Define Clarity wrote...

I only use it for speedruns and to carry random people in public lobbies. And even then I prefer other weapons. The gun isn't overpowered. Can we PLEASE stop bringing this up before it get's nerfed worse than the Falcon. It just needs a slight damage reduction so it isn't more powerful than a BW-X at 10.


A slight damage reduction alone will only balance the gun for non-Infiltrators.  


Alright, here we go. I'm already aware that this gun gets most of it's oomph from TC bonuses. Pretty much every good gun is overpowered on Infiltrators. All they need to do is change up the bonuses for snipers and/or the damage bonus in general.

#92
Atheosis

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Qeylis wrote...

Atheosis wrote...

Qeylis wrote...

Atheosis wrote...

UKStory135 wrote...

What I think is funny is the fact that there are only a few characters who are better with the Krysae than they would be with the GPS, Carnifex, Claymore, or Paladin. Yet people want it nerfed. I started playing random gold games two weeks ago, and weapons aren't very efficient there. It takes forever to kill anything with a gun that isn't the Claymore or GPS (or Reegar, but I usually died right after my chamber went out everytime I used it)

The fact that we are talking about nerfing a slow firing that can't one shot a basic trooper, seems silly to me. I guess Gold should only be played with tech bursts and biotic explosions.


The Krysae itself is more or less okay (might be a bit overpowered on it's own, but it's hardly game breaking).  It's the combination of it and all the TC damage buffs that make it absurdly overpowered.  Unfortunately, I have a feeling BW is just going to nerf the gun to hell rather than dealing with the real problem which is TC (especially TC + Hunter Mode).


TC is not the problem.  Proximity Detonation is.  You should have to hit a target to, um, hit a target.  Guns should be aimed.  Don't you dare nerf my Infi.


While I agree that proximity detonation is probably the number one issue with the gun, I've topped 150k with a GI armed with an Incisor, so I call BS regarding your claim that TC isn't a problem.


Ok, fine, TC could be part of the problem.  Krysae stinks against a boss with anything other than TC.  But even if you did nerf TC, the Krysae would still need the proximity fuse removed.  I love my Infis, leave them alone.

Also, you use a GI?  Do you have a headache right now?  I tried it once, I loved the damage, I hated the headache.  I went back to my immortal SI.


Hunter Mode has never bothered me.  Then again I don't play on a PC.  I would imagine looking at it on a monitor would be much worse.

#93
Dunmer of Redoran

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It's true that I don't like getting outscored by nubs using the krysae but even if I triple their score I still don't want them using the krysae. It's a lame gun, and that's why I don't use it.

#94
Atheosis

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UKStory135 wrote...

X M3TH0D1C4L X wrote...

Angatar wrote...

And my opinion is right. The complaints about the Krysae boil down to it being powerful and has splash damage, while things like the Black Widow and Javelin require precision and accuracy to hit, with not much more payoff. If you change the bosses to allow headshots and remove the shield gate for headshots then powerful guns such as the Javelin and Black Widow have a purpose and the Krysae gets a "nerf" without actually touching it because headshots mean something. Everyone wins.


I completely agree with this.


I like this idea, too.  Make the other sniper rifles worth a crap and people will use them.


That's not a solution at all.  It's an avoidance of the issue altogether, and would only serve to widen the gap between Infiltrators and other classes. 

#95
deathmonkeys69

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It is amazing how somehow people calling for nerfing the Krysae blaime the gun for the high scores that the "Player" using the gun gets. whether it is a Vanguard punishing cerberus goons and teleporting everywhere, or a vorcha with a regaar taking out a geth prime........ it's not worth complaining about.

#96
Atheosis

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To be clear, the way to deal with the issue is as follows (though I don't think it will happen as it would probably require a patch):

1) Remove proximity detonation on the Krysae, requiring people to actually hit their target with it.
2) Remove the ability to bypass shield gating on the Krysae.
3) Change Evolution 6 of TC (+40 with SR's) to be an additive bonus rather than a multiplicative bonus.

#97
Killahead

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deathmonkeys69 wrote...

It is amazing how somehow people calling for nerfing the Krysae blaime the gun for the high scores that the "Player" using the gun gets. whether it is a Vanguard punishing cerberus goons and teleporting everywhere, or a vorcha with a regaar taking out a geth prime........ it's not worth complaining about.


The novaguard play style is a case of risk/reward and something you seldom see done efficiently on gold.

The Vorcha flamer + reegar glitch is stupid, way to effective and should indeed be fixed, many have pointed this out.

The Krysae allows you sit back, not really aim, and wipe out an entire enemy spawn. How anyone can find that fun is beyond me.

#98
Rip504

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It is a sniper rifle incapable of getting head shots,but is one of the best sniper rifles in the game.?.

dictionary.reference.com/browse/incapable

www.wordiq.com/definition/Sniper

en.wikipedia.org/wiki/Snipers

#99
Creston918

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Poison_Berrie wrote...

Creston918 wrote...

People that whine for nerfs or whine for doing something about all the farming will never be happy, no. Once they nerf the Krysae, they'll just whine for the next thing to be nerfed, and then the next, etc etc etc.

To a whiner, the perfect map would be a big open square, where everyone on your team has a predator I and no powers, and the Geth spawn in a 360 degree circle around you. Maybe then they'd stop whining.

Wow. May I ask where you get these pearls of wisdom. Surely you could share more oh great Oracle.

But in all seriousness. The fact that you think that every single person who has ever asked for a nerf is some sort of angry gamer looking to have everything nerfed is such an absurdity onto itself, that I can't help but question where your mental capabilities. 
Do people really think in such absolute terms to the other matters in their live?


I love how you're questioning my mental capabilities without even being able to type a coherent sentence. Pot, Kettle, etc.

Anyway, seeing as how it's the same 15-20 people who are continuously howling for nerfs on everything, and they're in every single thread complaining how gun X is "ruining their fun" and "taking away all challenge", then yes, I'm going to say that the people who whine about nerfs are never going to be happy. At least not until such a time when every single gun does exactly the same thing; then, we can get rid of all guns and every player can equip one gun called GUN! It'll be awesome!

Do you not like the Krysae? Don't use it. Do you not want others to use it? Host your own lobby, and tell people who want to use it either not to use it, or kick them. Entire problem solved. TADAAA! See how easy that was?

Oh wait, I forgot. Hosting your own game is an entirely unfeasible option for the nerf-herd, isn't it?


Also note that I do think the Krysae is too forgiving on misses. It shouldn't detonate when you clearly miss your target, like it does now. Fixing that isn't a nerf. A nerf is like the kind of over-reactive crap that got done to the Falcon which made it utterly useless, and now nobody uses it anymore except for the "let-me-try-something-crazy-here" crowd.

So yes, by all means: Let's nerf the Krysae so it becomes useless, and everyone can go back to pimping their Black Widow X or their Valiant IV or whatever. After all, let's NOT have diversity in our games. If someone uses a gun that's 0.4% more powerful than your gun, it's utterly annihilating any and all fun you can have.

And I say all this knowing full well Bioware is going to nerf it anyway, but eh. It's a slow day at work.

Modifié par Creston918, 11 juin 2012 - 08:46 .


#100
Qeylis

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Atheosis wrote...

To be clear, the way to deal with the issue is as follows (though I don't think it will happen as it would probably require a patch):

1) Remove proximity detonation on the Krysae, requiring people to actually hit their target with it.
2) Remove the ability to bypass shield gating on the Krysae.
3) Change Evolution 6 of TC (+40 with SR's) to be an additive bonus rather than a multiplicative bonus.


Are you crazy?  No Way!  How about it only works on the first shot.  Then I could go back to my Widow.  The Krysae would be nerfed.  Everyone would be happy.