Sir JK wrote...
Sylvius:
Yes, I've understood that is your preference. As you might gather, mine is the opposite (have to do with that I am a very expressive person and wear my emotions on my sleeve, I suspect). Partly because of this the warden comes across as an emotionless stonewall to me. I lack the ability to express the amount of emotion I desire ingame.
For me, the Warden worked much better because I could role-play those expressions in whatever way suited the character I created instead of feeling limited to the writer's and animator's interpretation of how Hawke would react. Different playstyles, I suppose.
Pasquale: Yes, that is indeed true for extremes. But what about when using sarcasm. There only the exact wording and context could tell the difference between a joke and mocking. How you deliver a line is often just as carefully chosen as the words you use (or not... in the case of passioned outbursts).
Hmm... I dunno. I guess I feel like mostly the exact words are chosen, and the delivery is highly subject to a person's general mood or emotional state at the time - that, or actual intent. If, for example, you feel angry but want to present something in a diplomatic way, then you might allow your intent to be diplomatic to override the anger you are feeling.
That said, yes... some intent lines probably need to be spelled out. I'm not too fond of the classical persuade system (I'd rather see persuasion as a process of step-by-step convincing someone. Meeting their arguments, presenting yours, dispelling doubts and so on. Multiple lines) ,
That is the way it generally works IRL, but I'm okay with some abstractions in games, like reducing an otherwise lengthy process to a single line / choice. I think it could get pretty tedious to have to select line after line after line to accomplish a single intent - and it would also create a lot more branching in the dialogues, which can become exponentially more development work.
But generally I prefer tone since it allows us to choose the intent for our own characters ourselves(in theory. Didn't always work out so well in DA2, but sometimes it did). But again, a preference. Not an objective fact.
It seems that you are using the terms (tone and intent) interchangably here, but I have been interpreting them to be very different things.
One of my biggest beefs with the tone / paraphrase system is that I never felt like I was choosing what Hawke would actually say - only the tone in which s/he said it. I felt like my options were, for example, to agree agreeably, agree snarkily, or agree disagreeably. Is there really a difference in intent with those 3 options, or only tone? For me, a real choice in intents would be to agree, disagree, ask for more information, or sleep on it.
Which brings up another possibility - maybe they chose the tone system instead of an intent system to cover up some rails and make you feel like you were making more choices than you actually were...