One of the problems I had with the wheel was the
lack of choice as well as
consistency.
Three personalities just aren't enough, subsequent playthroughs get repetitive and, let's face it, DAII couldn't offer any kind of replayability other than that. Besides, I miss the fifteen-to-twenty dialogue options we had in older RPGs, or the six-to-nine we had in DAO (of course with a voiced protagonist I guess it wouldn't be possible to have more than five options).
And yes, going for an angry Hawke was a pain: every time I had to skip the investigate options because Hawke would sound schizophrenic.
They aren't going back to silent PC, so everyone should deal with it, fine, but if DAIII is going to maintain the tone concept they need to expand it, and with that
expand the wheel itself.
This way even for a set protagonist like Hawke the game could offer a wider range of variables and a deeper experience, people would not sell the game two days after finishing it and everybody would be happy.
The absurd paraphrasing was another thing that plagued the game for me, and that needs to be brutally ripped off: I don't like playing guessing games. They can either
include the whole text you are going to say in a tooltip (and if people are bothered with reading and then listening, they could make available a toggle to disable such tooltip) or follow some sort of coherence within the paraphrase and the actual line, meaning that if you are asking something the paraphrase would be a question; if you're ordering something then it'd be imperative; if you're stating something, enunciative; if you're expressing disbelief, it'd be an exclamation. And so on. Ideally, including in the paraphrase words from the line to be said.
[Edit] All in all:
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Things to keepthe special dialogues (if I remember correctly thay had the star icon), the bribe and lie options (already in DAO) and the possibility to ask a companion his opinion about the situation (maybe this one could be improved to be made more reactive).
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Things I missedthe
intimidate and
persuade options.
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Things to changeplot-wise, the
importance of the line you are going to say: most of the time it felt like I simply had to choose the voice because, no matter what, the outcome of said dialogue would always be the same. I think this is one of the things that led to the one ending and to Hawke's overall irrelevance.
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Things I'd like to be featuredif DAIII PC's gonna be fixed I would like
new personalities, not nice, bad, witty again;
possibly
more than three and a
variation of their position in the wheel (just to avoid always clicking the top right or whatever other option;
a
tooltip showing the full line (with a holy toggle to enable/disable it for ADHD people):
a
choesive paraphrasing method (as explained above).
Modifié par Cirram55, 12 juin 2012 - 04:38 .