---> do_storewidget
Why I made this (and why you might want to make use of it):
A situation that has often bugged me as a DM was the inability of a possessed NPC to spontaneously open their store to an interested player. The work around at the end of some DM-PC roleplay is to send the PC a tell explaining that now they should click on the merchant in order to open the store via the NPC's conversation. That always bugged me because it breaks immersion. I created this widget to remedy this situation.
How it works in game:
- A DM with the widget can possess an NPC and target a PC with the widget to open the possessed NPC's store.
- A DM with the widget can also target an NPC to record the NPC's store. This is a good way to determine if an NPC has a store. Then when the DM next targets a PC, the recorded store will open for them.
Anyone accustomed to scripting can likely see how this can be improved. I plan on giving some merchants more than one store. So I'll need a way to give a DM an option to make a choice between stores in those situations. Also, the widget at present can't store an array of stores long term. That should be done also. The advantage at present is that the widget is just point and click.
Modifié par henesua, 12 juin 2012 - 03:10 .





Retour en haut







