Sir JK wrote...
Yes, I did get that impression that the current system is unsatisfactory to some people. I do not object to that. What I meant is that I think the solution you two proposed, with a dialogue prompt that pops up when you hit certain button mid-banter, is quite unrealistic. It might work in a cinematic, but I'm not sure. It sounds like a hassle to implement and extremely difficult to ensure that it works well.
I do however like the idea behind it.
In conversations; hitting an interrupt button a lá Mass effect and instead getting up a prompt allowing you to evaluate the action and choose whether it's something you would do or not howerver. That I can see and do like.
I don't see why it isn't possible to implement into banter. It would function the same as an interrupt in a cinematic.
Out of curiosity... I understand the two of you dislike autodialogue, that you do not want your character to act without your permission. Does this also apply to things like "go on", "continue", "yes?" and similar things? Basically the few words most of us use to confirm that we heard and wish the other side to proceed. Would this also be unacceptable to you two?
Similarily. Is it unacceptable for a character to refer to another by name through autodialogue when greeting them?
And what's the extent a character is allowed to move in a cinematic without being prompted? Is it, for instance, acceptable that your character dodges a punch or projectile in a cinematic?
I'm merely curious where you think the limits for what is acceptable to automate and what is not are.
I like to select the option to continue, because that means the PC is interested in the conversation. I would like to see a "stop" option as well as a continue for conversations, so the PC can stop the conversation if they are not interested.
I dislike ALL auto-dialogue on principle. I find all auto-dialogue very undesirable to say the least, even the "war cries" the PC does in combat.
As for moving in a cinematic, I am fine with that, but I would personally prefer to have cinematic sequences involving the PC at a minimum if at all.





Retour en haut







