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solo nightmare build: Sword and board champion templar


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21 réponses à ce sujet

#1
Alphakiller

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so I was considering soloing nightmare recently, and the only builds I really was considering were some type of crowd control mage, or a stealthing archer rogue.

but then I got to thinking... it's most important to focus on survivability when you're soloing nightmare... why not a tank? a 100% spell resistant tank, more like it.

if I started on dwarven noble (providing me the free talent point), then i'd be able to use starfang, whatever shield I wanted, and the runes could be 2 master dweomer and one grandmaster paralyze. i'd use spellward for my amulet, knight-commander's armor for the armor, key to the city and lifegiver for the rings. at 38 strength, i'll have enough for any armor I want because of helm of honnleath and key to the city, and after that I pump everything into dex for the defense.  The different shield and sword modes allow for changing your defensive focus based on the battle situation, and i'm pretty willing to guess that any level of enemy will have a very hard time facing you.

as for the skills, you don't even need any templar abilities, the 100% spell resistance gets rid of the mage threat right there.  the templar spec is just for the ability to wear the armor.  the champion spec, however, allows for war cry, which significantly helps mitigate damage further.

has anyone else tried this? what do you think?

#2
Zaquul

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How will you get through the early part of the game, before you have decent skills, armor, etc.?

For example, how will you solo the Lothering bandit groups?

Modifié par Zaquul, 12 décembre 2009 - 09:46 .


#3
Alphakiller

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probably some combination of kiting and frustration.

#4
TheGreenLion

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last in the Templar tree is another knockback essentially for most mobs, so it would be rather useful since Warcry would also become a knockback later in the Champ tree...gives ya two times to clear the area for a quick breather if things look bad.

#5
Alphakiller

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perhaps, but you also need to consider if those 4 talent points are worth spending...

12 for sword and board... 4 for champion, 3 for bravery. that adds up to 19, which leaves... how many?

#6
AKOdin

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If you are soloing, all the tomes become yours and $$ isn't really an issue given you only have to equip yourself. So, add two talent points that can be acquired early game. You also get a free talent point for completing GW training and Redcliffe- I'm not sure if there are any others. Add one from the warrior tome that can be acquired post landsmeet.



I think most people who "solo" tend to be completionists, so hitting level 22 shouldn't be hard at all, assuming no exp tricks.



At least 27 or 28 talent points to play with, right?




#7
Darth_Shizz

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Zaquul wrote...

How will you get through the early part of the game, before you have decent skills, armor, etc.?

For example, how will you solo the Lothering bandit groups?


Traps and bombs I'd imagine.

#8
Alphakiller

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which leaves enough to complete... all of the warrior, sword and board, and 2 specs, with maybe even an archery talent or something

#9
rumination888

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I had a pretty easy time soloing nightmare with a dwarf noble shield berserker/champion. I didn't have to do much other than auto-attack. The only time I had to exploit enemy stupidity was before reaching level 7.

It was smooth sailing as soon as I got BDA. It was mainly due to how armor works(Shield Wall gives an additional +5 armor). If an enemy dealt 10 damage, SW reduces it to 5, doubling your survivability. If they dealt 6 damage, it reduces it down to 1... quadrupling your survivability. I often finished fights without popping a single health pot. Even in the late game when an enemy managed to land a crushing prison and I was being hammered by multiple enemies, i still survived long enough to pop a health pot. I didn't bother using Dweomer runes either, I filled my weapon slots with Hale runes to have the highest chance of avoiding enemy grabs. A mage landing multiple spells on you requires a health pot, a dragon grabbing you requires an instant reload.

Killing speed wasn't an issue since I used swift salves, poisons, and bombsduring boss fights. Berserker was a nice for both speeding up kills and general survivability, The 1.5 health regen pretty much negates 2-3 enemies that only deal 1 damage every couple seconds.

Being a Dwarf Noble also gave me 2 significant advantages. The first is the 10% chance to negate hostile magic. The second is having access to the best shield in the game early on.

Modifié par rumination888, 13 décembre 2009 - 01:58 .


#10
Timortis

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Zaquul wrote...

How will you get through the early part of the game, before you have decent skills, armor, etc.?

For example, how will you solo the Lothering bandit groups?


Soloing Lothering bandit groups are easy. You can pull them in 2s at most 3s most of the time. The only difficult one at that level is the leader, he comes with a dual-wielding henchman that does good damage but is not very durable himself. Dealing with both of them can be difficult. If you find a way to temporarily disable the leader, like a trap, you can quickly kill the other one then take care of the leader 1 on 1.

#11
Rainen89

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Parts where it's damn near impossible to solo for a warrior, from what I've run into. The shadow wolves in Brecillian, practically anything with overwhelm for that matter. The spider boss in deep roads. Branka is doable, but annoying as hell. The high dragon, though I'm getting closer it's still a poultice chug fest. (Killed flemmeth though, much easier.) And lastly all of Denerim pretty much sucks ass because of the archer death squad, but you might have an easier time if you're trying sword and board.

#12
Alistair Crowley

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You can skip a few sword and board skills. You only need about 10 of them. As long as you get maxed out shield wall and the flank protection, you are set. The attack skills are crappy compared to what you can get if you use those points elsewhere.

#13
Rainen89

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The archer immunity is key, but yes assault/overpower are overshadowed by your auto attack anyway. Though shield pummel is fairly nice.

#14
Timortis

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Rainen, I soloed the Shadow Wolves, but I used claw traps to stop their mass overwhelming out of stealth. The claw trap interrupts their overwhelm and then they can't use it again until you kill them.

The random encounter with the wolves was very difficult, until I had enough damage to quickly kill most of them before they could chain overwhelm me.

Branka and the spider boss were very easy for me. Spider boss you can pull away from her adds. Branka, I killed the golems first, then ran around and used all the lyrium, and finished her off. I was hitting her much harder than she was hitting me, so she died fast.

High Dragon, you can cheese easily by standing on the wooden bridge and using a bow if you want to do it early to get Wade's armor. Otherwise, you need to wait until you can survive a grab, I suppose.

Modifié par Timortis, 13 décembre 2009 - 09:34 .


#15
Rainen89

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Claw trap eh? Bah stupid coercion skill. I managed to get it done but it required a couple lucky hits. I had to do Brecillian last because of it. It's manageable at the end when you get enough knockdowns, I'll have to use traps more often I suppose.

Spider boss for me always ended with me being surrounded by spiders and perma webbed, occasionally I'd get lucky and was able to snipe the smaller ones off before being webbed again but kiting behind did not seem to work for me. Each time they'd follow, the delay let me kill her but I wouldn't have used "easy" to describe the fight, hehe.

Modifié par Rainen89, 13 décembre 2009 - 09:35 .


#16
Alphakiller

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well i've started this solo trip, and i'm almost into ostagar's tower!

boy this game can be tough for the first few levels >.>

but the shield bash, assualt, and overpower skills have been invaluable for me when I drew out more than 1 guy. saves my life every time.

plus I want to get the shield mastery achievement, so i'm getting all the sword and board talents!

#17
Timortis

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Yeah, I had to wait until level 18 or so to beat a stupid random encounter but bosses were no problem. Those wolves slaughtered me.



I found ambushes the hardest to deal with. Especially since I was playing a 2 hander and didn't have much defense against archers.

#18
Timortis

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I would get the attack talents too, if you don't, what else are you going to get? You can't switch weapon modes, you lose all your sustained buffs, and by the end of the game, especially if you used the couple of tomes to get talents early, you run out of talents to get anyway.

#19
Rainen89

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Have you beaten the High dragon? I seem to get an unlucky "grab + almost certain death" each time I get her to 50% or below.

#20
Timortis

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Yes, but I wanted to get Wade's early for the stamina regen, so I cheesed it like I said. I did the urn, got drakescales, had him make the fire resist drakescale set. Then I put it on and stood on the wooden bridge and shot at her with a bow. She just stands there and keeps spitting fire at you which isn't too much damage with max fire resist, and she occasionally tosses a fireball. You can chug a potion every once in a while and keep going until she's low on health, then go in with a 2 hander and spam your specials to kill her before she grabs you.

#21
Rainen89

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Bah I was afraid I'd have to use a bow, I refuse! Yeah, I hate how stupid the AI is with the dragon, why it's so trivial to solo her with a mage. Ahh well, about to kill Zathrian for the 5th time in 8 seconds. Poor, poor elf.

#22
Timortis

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Yeah, I felt bad but I was tired of running out of stamina all the time. Wade's makes a big difference. Add in a couple of more items and Death Blow and after that I never had stamina issues. I did Flemeth at level 19 I think, and I straight up meleed her, and had enough health to outlast her grabs. I think by level 20-21, you can outlast the grabs of the high dragon too probably, especially if you use a stone salve.