June 12 Multiplayer Balance Changes
#251
Posté 12 juin 2012 - 11:28
#252
Posté 12 juin 2012 - 11:30
Face it. The Geth are OP. Granted, a large part of that is TC, but still. Even Geth engineers had damage output that made the other engineers look weak. I'm a bit sad that my GE and GI are a bit less OP now, but oh well. Something needed to be done. Since the Geth became available around 40% of the PUGs I find are filled the brim with Geth, so I'm gonna view this as a good thing. And for the love of god, it was such a small nerf. I don't know why you all are getting so upset.
Weapons...the Talon might be being made a bit TOO good. It amazes me that something so light hits like a truck. Good to see Sabre buffed. I always kinda lol'd and said "why would I use a saber? My Talon weighs half as much and does double the damage!" Scorpion? Eh, neat gun. May see more use. Regar and Krysae...good enough. Small nerfs that don't ruin them. They remain amazing guns but as ridiculous as they were.
Shockwave got a MUCH needed buff. The base 10 M range on it just felt..off. 16's a good range. Hoping between this and zkh3r's work they'll see more play. There's nothing quite like shockwave bombing a Brute's skull in. Smah's buff is good. I'd still like to see some DR/invincibility frames added, but I doubted that could be done without new code.
Overall good. Give Singularity some love, buff the lady Quarians, and I think we'll be decently balanced!
#253
Posté 12 juin 2012 - 11:30
#254
Posté 12 juin 2012 - 11:32
#255
Posté 12 juin 2012 - 11:34
MrScottBear wrote...
Face it. The Geth are OP. Granted, a large part of that is TC, but still. Even Geth engineers had damage output that made the other engineers look weak. I'm a bit sad that my GE and GI are a bit less OP now, but oh well. Something needed to be done. Since the Geth became available around 40% of the PUGs I find are filled the brim with Geth, so I'm gonna view this as a good thing. And for the love of god, it was such a small nerf. I don't know why you all are getting so upset.
Infiltrators are all "OP" (your term, not mine) because of Tactical Cloak. No Engineer is "OP" or ever was "OP." The Hunter Mode nerf hasn't made the "OP" class any less "OP," it's only made a well-balanced character (the Geth Engineer) worse. It doesn't make any sense.
Modifié par kyles3, 12 juin 2012 - 11:34 .
#256
Guest_death_for_sale_*
Posté 12 juin 2012 - 11:40
Guest_death_for_sale_*
CmnDwnWrkn wrote...
BioWare seems to hate the Engineer class. It's already the weakest class, by far, and continues to take hits. I just don't get it. It's getting to the point where it should just be removed from the game.
Are you kidding me? Do you even know how to play an Engineer correctly?
#257
Posté 12 juin 2012 - 11:42
As for GE suffering, I really can't comment as I haven't even unlocked it yet.
#258
Posté 12 juin 2012 - 11:52
Shockwave has needed a range boost since day one.
Smash definately took too long to recharge
The pistols were far too heavy for the classes intended to use them..it is nice to have options other than Carnifex or a Paladin with a Power Efficiency mod.
While there were some nerfs, Hunter Mode and the new weapons always seem a little overpowered to me, especially during this past week of gameplay.. though this is more of a subjective perception rather than an analytical one.
#259
Posté 12 juin 2012 - 11:55
death_for_sale wrote...
I played both extensively, and there is no true way anyone can say that Hunter mode was not overpowered. The nerf was really not that bad and I can only hope that TC is next to be adjusted. The 40% boost to sniper rifles is one of the reasons so many people thought the Krysae was massively overpowered.
The Krysae was - and remains - massively overpowered. Let me list the reasons: multi shot, AOE, ignores shield gate, still does about the same per shot damage as the BW, is readily available through SPs and PSPs, and you have to try hard - really, really hard - to miss your target. The minor change in damage will have little to no impact on any of this (thanks amps and gear!).
I don't understand why people keep pointing to TC as the root cause of the Krysae's power. It's not. Live with it, and stop spewing out these ad hominem arguments. I use the Krysae on all characters, save the AA, and manage to outscore Infilitrators on gold wielding Widows and BWs. This is not by using any TC or AR damage buff - this is with an AJA, AV or VS.
I wish they actually balanced the Krysae- that is, made it a powerful single shot weapon (upped damage, lowered fire rate), or simply recalled it. There's no reason at this point not to use it, if your objective is to win the game / accumulate Spectre Crack.
#260
Posté 12 juin 2012 - 11:57
Modifié par RomanowRomanow, 12 juin 2012 - 11:58 .
#261
Posté 13 juin 2012 - 12:14
Modifié par We Tigers, 13 juin 2012 - 12:17 .
#262
Posté 13 juin 2012 - 12:19
We Tigers wrote...
Ugggh. Nerf the damage all you want on Hunter Mode, but nerfing the base range of the vision mode was a terrible choice. 15M isn't very useful anywhere but Glacier, and now you can only get to 23M max? Come on guys! That was the part of Hunter Mode that absolutely didn't need a nerf. If you were going to cut damage, why on earth would you disable the wallhack, too? I'm done playing Geth because there's very little reason to put points in their signature skill now.
Yeah, this is a bit curious. I can understand the damage nerf, but the geth-o-vision nerf is beyond my ken.
#263
Posté 13 juin 2012 - 12:22
#264
Posté 13 juin 2012 - 12:23
Geth-o-blaster [when lev X it plays rap music ]
#265
Posté 13 juin 2012 - 12:26
#266
Posté 13 juin 2012 - 12:31
Talon just got even more awesome.
Hope the increased range of the biotics is going to be visually perceivable as well.
#267
Posté 13 juin 2012 - 12:32
MrFuddyDuddy wrote...
Yeah reducing there wall wall hack seemed like a bad move, well now Salarian Infiltrators will re-become the most OP, overused class.
They already were, in my opinion. PM and ED are both beastly. They're relatively speaking much tougher than the Geth. HM's extra damage was never, in my opinion, worth the shield reduction on Gold - too much risk for me, anyway.
HM's added situational awareness was quite useful, though - still as, just not so much.
#268
Posté 13 juin 2012 - 12:32
#269
Posté 13 juin 2012 - 12:36
NOOOOOOOoooooOOOOOOooooooooooooooooooooo...
#270
Posté 13 juin 2012 - 12:45
#271
Posté 13 juin 2012 - 12:46
MrFuddyDuddy wrote...
Yeah reducing there wall wall hack seemed like a bad move, well now Salarian Infiltrators will re-become the most OP, overused class.
....and nerfed next.
(...the damage bonus isn't why I use Hunter Mode. The early warning so I could sneak around and plan my attacks so my weak shields could stay up is.)
Modifié par Sinapus, 13 juin 2012 - 12:47 .
#272
Posté 13 juin 2012 - 01:36
#273
Posté 13 juin 2012 - 01:41
#274
Posté 13 juin 2012 - 01:55
#275
Posté 13 juin 2012 - 02:20
WARMACHINE9 wrote...
Most of the changes are good and do help balance. The hunter mode thing is a flat out nerf shame on them for listening to the fringe nut nerf herders. My GE and I are going to go find a corner to cry in. Restore your OWN shields.
Seeing as I never really saw anyone calling for a nerf to Hunter Mode, while many called for a nerf to Tactical Cloak, I don't see how they listened to anyone.





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