I would take the hunter mode nerf/balance over a TC nerf any day.born2beagator wrote...
BabyfaceAssassin wrote...
Booooo...
Krysae Sniper Rifle Nerf.
Booooo...
You knew that was coming they way people were whining. Hunter mode was uncalled for though
June 12 Multiplayer Balance Changes
#101
Posté 12 juin 2012 - 09:15
#102
Posté 12 juin 2012 - 09:15
#103
Posté 12 juin 2012 - 09:15
#104
Posté 12 juin 2012 - 09:16
To the rest of you, I agree to Halve the Changes, but as sent to OP, Hunter Mode is next to useless, why? Damge Bonous and Vision Enhance were the Main Features of Geth and have now been reduced to the effect of Tactical Scan, Last, There are still origanal Character Powers, and Gear/Consumables that Do Not Work for I Have Tested them, Read Topic, "Hey BioWare, Check This Out." and give your opion.
Note, Nerf Threads reduce Game Balance, BioWare is attempting to Please to Many Different Gamer types. Send me Private messages for a more detailed explaination if you want to get opions traded.
GameKillerFT, Human, Not Programmed
#105
Posté 12 juin 2012 - 09:16
#106
Posté 12 juin 2012 - 09:16
#107
Posté 12 juin 2012 - 09:16
The best change, of course, is the multi-faceted boost to Smash. I'll have to give the Phoenixes another whirl with keen use of Smash.
#108
Posté 12 juin 2012 - 09:17
robarcool wrote...
I would take the hunter mode nerf/balance over a TC nerf any day.born2beagator wrote...
BabyfaceAssassin wrote...
Booooo...
Krysae Sniper Rifle Nerf.
Booooo...
You knew that was coming they way people were whining. Hunter mode was uncalled for though
Got that backwards
#109
Posté 12 juin 2012 - 09:17
Atheosis wrote...
Wow. Hunter Mode was fine. You people just won't touch TC no matter what will you? You've seriously nerfed Geth Engineer which was one of the most balanced classes, while Geth Infiltrators will likely be only mildly affected.
What a joke...
THIS! The nerfs were pointless. But, it's OK to dump aggro on team and get huge bonuses for it.
#110
Posté 12 juin 2012 - 09:17
the smash buff in the other hand was great and needed a buff asap. Saber and Talon now will be more used.
Modifié par The Shadow Broker, 12 juin 2012 - 09:19 .
#111
Posté 12 juin 2012 - 09:17
Hooray for Talon being lighter! My Talon III was right around the weight where I was maybe comfortable using it on power-based classes instead of the Carnifex. Now I'm probably not using anything but my Talon.
EDIT: .... like my Human Adept, which I have never used, but will definitely be giving a serious run this weekend.
Modifié par Miniditka77, 12 juin 2012 - 09:20 .
#112
Posté 12 juin 2012 - 09:18
Saber buff: Cool, will be nice once I finally get one.
Talon buff: Not like it needed it, but awesome! Even more use for it!
Scorpion buff: Cool! Maybe now it will be more viable.
Reegar Carbine nerf: Whatever, it's the exact same change that happened to the Harrier; no big deal.
Krysae nerf: A special message to the whiny little candy-ass pricks whose incessant complaining about the Krysae being "too powerful" has now led to a nerf, and though it's not huge, there's probably more to follow. The Krysae was just fine the way it was, its high damage being balanced by slow fire rate, slow reload time, and MASSIVE weight, but clearly that wasn't good enough for you. I hope you're happy you arrogant, self-entitled scum.
Hunter Mode nerf: Meh, I can't use it anyway.
Smash buff: Awesome! More viable now!
Shockwave buff: Not bad. I don't play any classes that use it anyway, but whatever either way.
#113
Posté 12 juin 2012 - 09:18
Cobra84 wrote...
death_for_sale wrote...
I played both extensively, and there is no true way anyone can say that Hunter mode was not overpowered. The nerf was really not that bad and I can only hope that TC is next to be adjusted. The 40% boost to sniper rifles is one of the reasons so many people thought the Krysae was massively overpowered.
Like a lot of things, Hunter mode was fine without the ungodly overpowered Tactical Cloak.
Are they afraid nerfing TC and having the unskilled hoards that rely on it quit?
I tend to think they just all play Infiltrators and refuse to balance their pet class.
#114
Posté 12 juin 2012 - 09:19
I agree, Diversity is what makes a team Unqiue instead of all the Same, Regardless of Weapons, Character, Powers. BioWare, Research, Test, Then Change. Robots, so easy.dumdum2 wrote...
I don't get it. Some classes and weapons are supposed to be better than others, so why balance everything all the time to make all classes and all weapons more or less similar? It's BS if you ask me and it's not fun to play if there aren't any major differences between classes and weapons when it comes to damage and stuff like that.
#115
Posté 12 juin 2012 - 09:19
I dunno how the best way to nerf the Krysae would have been, but a 10% DMG reduction is fine. The bottom line is that it needed some sort of "mild" nerf.
Interesting was the change to Hunter Mode. I think this was targeted in tandem with the Geth+Krysae users in mind, but that damage reduction also hurts all other weapons. I might just have to opt for the Rank 6 evolution now. Time to re-roll my Geth.
#116
Posté 12 juin 2012 - 09:19
#117
Posté 12 juin 2012 - 09:19
I'm a little miffed that the Reegar got heavier instead of less effective vs Armor. I felt that it was a anti-shield weapon meant for power based characters; now my Quarian Engineer will have an even slower recharge time, and my heavies will be pretty much unaffected.
#118
Posté 12 juin 2012 - 09:20
Miniditka77 wrote...
I don't really think Hunter Mode needed any changes, but some people are acting like they destroyed it and made Geth unusable. Please. You lose 7.5% damage and about 5-6m on Hunter Mode vision (depending on if you took the Rank 6 upgrade). If this stops you from using Geth, there's something wrong with you. Hunter Mode will still be awesome.
Hooray for Talon being lighter! My Talon III was right around the area where I was maybe able to use it on power-based classes instead of the Carnifex. Now I'm probably not using anything but my Talon.
It severely hurts the GE and potentially drops it from A tier to B tier in my opinion. Meanwhile the GI remains in the god tier, just with a sliver less power.
#119
Posté 12 juin 2012 - 09:20
TC is not the problem. I dont see 4 QFI, 4SI, 4HI, or 4QMI in every match. However I do see at least 3 overclocked GI in almost every match. The GE is not too far behind either with a scorpion, hurricane, or GPS. Last I checked the SI was on par with the AA.Cobra84 wrote...
death_for_sale wrote...
I played both extensively, and there is no true way anyone can say that Hunter mode was not overpowered. The nerf was really not that bad and I can only hope that TC is next to be adjusted. The 40% boost to sniper rifles is one of the reasons so many people thought the Krysae was massively overpowered.
Like a lot of things, Hunter mode was fine without the ungodly overpowered Tactical Cloak.
Are they afraid nerfing TC and having the unskilled hoards that rely on it quit?
Modifié par Kalas321, 12 juin 2012 - 09:22 .
#120
Posté 12 juin 2012 - 09:20
Guess what - you put the Krysae in the hands of an infiltrator - and the 10% damage nerf hardly matters. All this change has done is made the gun worse for non-infiltrators. Great.
#121
Posté 12 juin 2012 - 09:20
Saber buff: OK I guess. Did not really need it though.
Talon buff: LOL. Why? One of the very best weapons in the game gets a weight decrease? Wow.
Scorpion buff: Solid tweak.
Reegar Carbine nerf: Cosmetic. Changes nothing.
Krysae nerf: Cosmetic. Changes nothing.
Hunter Mode nerf: Cosmetic. Changes nothing.
Smash buff: Good one.
Shockwave buff: Great!
Now, where the hell are Eagle and Crusader tweaks?
#122
Posté 12 juin 2012 - 09:21
#123
Posté 12 juin 2012 - 09:21
Apl_J wrote...
Good balance changes.
I'm a little miffed that the Reegar got heavier instead of less effective vs Armor. I felt that it was a anti-shield weapon meant for power based characters; now my Quarian Engineer will have an even slower recharge time, and my heavies will be pretty much unaffected.
If you ask me, they didn't make heavy enough. It's power level is clearly on par with the GPS and Graal (if not greater), and it should weigh accordingly.
#124
Posté 12 juin 2012 - 09:21
#125
Posté 12 juin 2012 - 09:21
Meh, black widow is still its closest competitor and krysae still beats a mid-level black widow.squidney2k1 wrote...
I dunno how the best way to nerf the Krysae would have been, but a 10% DMG reduction is fine. The bottom line is that it needed some sort of "mild" nerf.
In other words: black widow is still obsolete. Not good.





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