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June 12 Multiplayer Balance Changes


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#101
robarcool

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born2beagator wrote...

BabyfaceAssassin wrote...

Booooo...

Krysae Sniper Rifle Nerf.

Booooo...


You knew that was coming they way people were whining.  Hunter mode was uncalled for though

I would take the hunter mode nerf/balance over a TC nerf any day.

#102
dumdum2

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I don't get it. Some classes and weapons are supposed to be better than others, so why balance everything all the time to make all classes and all weapons more or less similar? It's BS if you ask me and it's not fun to play if there aren't any major differences between classes and weapons when it comes to damage and stuff like that.

#103
The Milky Waver

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All of those are great balances. Thank you!

#104
GameKillerFT

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Eric Fagnan, Ive sent you a private message about my thoughts on Changes, Now I do exspect a fair though out reply.
To the rest of you, I agree to Halve the Changes, but as sent to OP, Hunter Mode is next to useless, why? Damge Bonous and Vision Enhance were the Main Features of Geth and have now been reduced to the effect of Tactical Scan, Last, There are still origanal Character Powers, and Gear/Consumables that Do Not Work for I Have Tested them, Read Topic, "Hey BioWare, Check This Out." and give your opion.

Note, Nerf Threads reduce Game Balance, BioWare is attempting to Please to Many Different Gamer types. Send me Private messages for a more detailed explaination if you want to get opions traded.

GameKillerFT, Human, Not Programmed

#105
audicdm

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I like the changes overall and esp the Ultra-Rare buffs. Iam Definitely anxious to give the Saber VII another shot. The Damage nerfs to the GI will likely call for my classes to be respec'ed but they're reasonable changes. The Krysae and Reeger changes were definitely needed. I'd like to see the Slam animation take half the time to perform as that's usually what kills me (not the cooldown).

#106
redlightning596

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God I love the shockwave buff. Now I am absolutely loving the Human Adept! :D The other buffs were unexpected, but welcome as well. I'm a little sad about the Hunter Mode nerf...but I guess it was for the best.

#107
Creakazoid

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Wow, I'm actually kinda digging most of these changes. I always thought the Reegar was kinda light. I mean, a Reegar X combined with a Krysae X still left me with an acceptable CD for non-casters, unlike low-level N7s. The Krysae's damage nerf is an acceptable compromise to changing the mechanics of the gun (read as removing proximity air-bursts). The Geths were the most powerful race, so a slight nerf to make things more even is understandable.

The best change, of course, is the multi-faceted boost to Smash. I'll have to give the Phoenixes another whirl with keen use of Smash.

#108
born2beagator

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robarcool wrote...

born2beagator wrote...

BabyfaceAssassin wrote...

Booooo...

Krysae Sniper Rifle Nerf.

Booooo...


You knew that was coming they way people were whining.  Hunter mode was uncalled for though

I would take the hunter mode nerf/balance over a TC nerf any day.


Got that backwards

#109
nicethugbert

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Atheosis wrote...

Wow. Hunter Mode was fine. You people just won't touch TC no matter what will you? You've seriously nerfed Geth Engineer which was one of the most balanced classes, while Geth Infiltrators will likely be only mildly affected.

What a joke...


THIS!  The nerfs were pointless.  But, it's OK to dump aggro on team and get huge bonuses for it.

#110
The Shadow Broker

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the hunter mode nerf was TERRIBLE choice. Really bad. You killed the geth class, no point now to sacrifice half the shields.

the smash buff in the other hand was great and needed a buff asap. Saber and Talon now will be more used.

Modifié par The Shadow Broker, 12 juin 2012 - 09:19 .


#111
Miniditka77

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I don't really think Hunter Mode needed any changes, but some people are acting like they destroyed it and made Geth unusable.  Please.  You lose 7.5% damage and about 5-6m on Hunter Mode vision (depending on if you took the Rank 6 upgrade).  If this stops you from using Geth, there's something wrong with you.  Hunter Mode will still be awesome.

Hooray for Talon being lighter!  My Talon III was right around the weight where I was maybe comfortable using it on power-based classes instead of the Carnifex.  Now I'm probably not using anything but my Talon.

EDIT:  .... like my Human Adept, which I have never used, but will definitely be giving a serious run this weekend.

Modifié par Miniditka77, 12 juin 2012 - 09:20 .


#112
Variasaber

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My reactions:

Saber buff: Cool, will be nice once I finally get one.

Talon buff: Not like it needed it, but awesome! Even more use for it!  ^_^

Scorpion buff: Cool! Maybe now it will be more viable.

Reegar Carbine nerf: Whatever, it's the exact same change that happened to the Harrier; no big deal.

Krysae nerf: A special message to the whiny little candy-ass pricks whose incessant complaining about the Krysae being "too powerful" has now led to a nerf, and though it's not huge, there's probably more to follow. The Krysae was just fine the way it was, its high damage being balanced by slow fire rate, slow reload time, and MASSIVE weight, but clearly that wasn't good enough for you. I hope you're happy you arrogant, self-entitled scum.

Hunter Mode nerf: Meh, I can't use it anyway.

Smash buff: Awesome! More viable now!  ^_^

Shockwave buff: Not bad. I don't play any classes that use it anyway, but whatever either way.

#113
Atheosis

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Cobra84 wrote...

death_for_sale wrote...

I played both extensively, and there is no true way anyone can say that Hunter mode was not overpowered. The nerf was really not that bad and I can only hope that TC is next to be adjusted. The 40% boost to sniper rifles is one of the reasons so many people thought the Krysae was massively overpowered.


Like a lot of things, Hunter mode was fine without the ungodly overpowered Tactical Cloak.

Are they afraid nerfing TC and having the unskilled hoards that rely on it quit?


I tend to think they just all play Infiltrators and refuse to balance their pet class.

#114
GameKillerFT

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dumdum2 wrote...

I don't get it. Some classes and weapons are supposed to be better than others, so why balance everything all the time to make all classes and all weapons more or less similar? It's BS if you ask me and it's not fun to play if there aren't any major differences between classes and weapons when it comes to damage and stuff like that.

 I agree, Diversity is what makes a  team Unqiue instead of all the Same, Regardless of Weapons, Character, Powers. BioWare, Research, Test, Then Change. Robots, so easy.

#115
squidney2k1

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Awesome changes. I agree with pretty much all of them.

I dunno how the best way to nerf the Krysae would have been, but a 10% DMG reduction is fine. The bottom line is that it needed some sort of "mild" nerf.

Interesting was the change to Hunter Mode. I think this was targeted in tandem with the Geth+Krysae users in mind, but that damage reduction also hurts all other weapons. I might just have to opt for the Rank 6 evolution now. Time to re-roll my Geth.

#116
Flubberlub

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Meh

#117
Apl_Juice

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Good balance changes.

I'm a little miffed that the Reegar got heavier instead of less effective vs Armor. I felt that it was a anti-shield weapon meant for power based characters; now my Quarian Engineer will have an even slower recharge time, and my heavies will be pretty much unaffected.

#118
Atheosis

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Miniditka77 wrote...

I don't really think Hunter Mode needed any changes, but some people are acting like they destroyed it and made Geth unusable.  Please.  You lose 7.5% damage and about 5-6m on Hunter Mode vision (depending on if you took the Rank 6 upgrade).  If this stops you from using Geth, there's something wrong with you.  Hunter Mode will still be awesome.

Hooray for Talon being lighter!  My Talon III was right around the area where I was maybe able to use it on power-based classes instead of the Carnifex.  Now I'm probably not using anything but my Talon.


It severely hurts the GE and potentially drops it from A tier to B tier in my opinion.  Meanwhile the GI remains in the god tier, just with a sliver less power.

#119
Kalas Magnus

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Cobra84 wrote...

death_for_sale wrote...

I played both extensively, and there is no true way anyone can say that Hunter mode was not overpowered. The nerf was really not that bad and I can only hope that TC is next to be adjusted. The 40% boost to sniper rifles is one of the reasons so many people thought the Krysae was massively overpowered.


Like a lot of things, Hunter mode was fine without the ungodly overpowered Tactical Cloak.

Are they afraid nerfing TC and having the unskilled hoards that rely on it quit?

TC is not the problem. I dont see 4 QFI, 4SI, 4HI, or 4QMI in every match. However I do see at least 3 overclocked GI in almost every match. The GE is not too far behind either with a scorpion, hurricane, or GPS. Last I checked the SI was on par with the AA.

Modifié par Kalas321, 12 juin 2012 - 09:22 .


#120
CmnDwnWrkn

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WTF? Hunter mode gets nerfed, yet Tac Cloak keeps its insane damage bonus. I really don't get what the basis is for these "balance" changes at all.

Guess what - you put the Krysae in the hands of an infiltrator - and the 10% damage nerf hardly matters. All this change has done is made the gun worse for non-infiltrators. Great.

#121
Kronner

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My reactions:
Saber buff: OK I guess. Did not really need it though.
Talon buff: LOL. Why? One of the very best weapons in the game gets a weight decrease? Wow.
Scorpion buff: Solid tweak.
Reegar Carbine nerf: Cosmetic. Changes nothing.
Krysae nerf: Cosmetic. Changes nothing.
Hunter Mode nerf: Cosmetic. Changes nothing.
Smash buff: Good one.
Shockwave buff: Great!


Now, where the hell are Eagle and Crusader tweaks?

#122
xabkish

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Talon, yay! Shockwave, yay! =)

#123
Atheosis

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Apl_J wrote...

Good balance changes.

I'm a little miffed that the Reegar got heavier instead of less effective vs Armor. I felt that it was a anti-shield weapon meant for power based characters; now my Quarian Engineer will have an even slower recharge time, and my heavies will be pretty much unaffected.


If you ask me, they didn't make heavy enough.  It's power level is clearly on par with the GPS and Graal (if not greater), and it should weigh accordingly.

#124
SkreeMalicious

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its the ILLUSION of flavour. Once everything gets nerfed evenly, choice is only a matter of personal taste.

#125
molecularman

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squidney2k1 wrote...
I dunno how the best way to nerf the Krysae would have been, but a 10% DMG reduction is fine. The bottom line is that it needed some sort of "mild" nerf.

Meh, black widow is still its closest competitor and krysae still beats a mid-level black widow.

In other words: black widow is still obsolete. Not good.