Modifié par sareth_65536, 12 juin 2012 - 09:32 .
June 12 Multiplayer Balance Changes
#151
Posté 12 juin 2012 - 09:31
#152
Posté 12 juin 2012 - 09:31
#153
Posté 12 juin 2012 - 09:32
Surprise buffs to the Scorpion and Talon?! My two favorite pistols! Yah!
I just started using Human Adepts after the build from zhk the other day, even more excited to play with it now.
And if they can't shorten the animation of Smash, making it have a larger hit area and faster cooldown are certainly other ways to try and improve it.
#154
Posté 12 juin 2012 - 09:32
#155
Posté 12 juin 2012 - 09:32
death_for_sale wrote...
Well, hopefully the nerf Reegar/Krysae crowd will be a little happy. I support the Hunter mod nerfs.
I doubt it.
Reegar still DPS' hard
- insane DPS was the main complaint.
Krysae has gone down in power a tad
- should still take the same amount of shots per kill.
- airburst mechanic will still AOE hard.
In the mean time, the Reegar's extra weight will just make it less useful for the only class that could use a close range gun : vanguards.
They should have lowered the AOE damage for the Krysae, and left the normal damage as-is (since the direct-damage already nothing spectacular).
They should have lowered the shield damage bonus for the Reegar, so it doesn't drop [the largest enemy's] shields in a split second.
-scheherazade
#156
Posté 12 juin 2012 - 09:33
Xaijin wrote...
heybigmoney wrote...
Meh. This seems like a really weak attempt from bioware to compromise between tac cloak nerfers and casuals. Seems like these changes were meant to affect the GI the most, but he will still have the best dmg output in the game. GE just got neutered in the crossfire.
That's pretty much the case. There are favorites amongst the team, and they've hardly been touched, and never in a downward fashion. (And yes, I know this for a fact, not speculation.)
At this point people need to start being fired or transferred to other departmets. They are supposed to be balancing the game, not treating it like their private playground.
Modifié par Atheosis, 12 juin 2012 - 09:33 .
#157
Posté 12 juin 2012 - 09:34
death_for_sale wrote...
Well, hopefully the nerf Reegar/Krysae crowd will be a little happy. I support the Hunter mod nerfs.
I do too. It was either nerf GI's or nerf all Infiltrators. The GI's were stupid powerful.
#158
Posté 12 juin 2012 - 09:34
#159
Posté 12 juin 2012 - 09:34
Amano Kazumi wrote...
I'd just to give a big thank you for this week's balance changes, Bioware. These changes are good; they're based on fan-feedback, and they're interesting. Plenty of people will try out the Scorpion on Engineers and Soldiers, the Talon will be tried on more builds, the Ex-Cerberus got buffed, Shockwave got buffed ... all in all, these were fun changes that encourages experimenting and balance. Don't lose your thunder.
By breaking a class?
#160
Posté 12 juin 2012 - 09:34
Atheosis wrote...
I'm curious - are you more mad about the damage reduction or the vision range reduction? The damage reduction seems pretty minor IMO. I could maybe see the vision range reduction being significant for some people on bigger maps, but not enough that it still wouldn't be valuable.
I'm mad about the whole thing. Hunter Mode was perfectly blanced on the GE. You don't mess with perfectly balanced powers. Just because they were idiots and gave GI's both Tactical Cloak and Hunter Mode for some unknown reason does not mean they should be nerfing a balanced power on a balanced class as well. The truth is that they should've given GI a different cloak power with less damage and more utility, but they screwed it up and now they are making more of a mess while ham-fistedly trying to fix things.
These are quick fixes. Anything other than number changes requires a patch which requires fees to be paid to distribute said patch.
Personally, I wouldn't have touched HM at all. It wasn't crazy good and fit in nice with Geth. If anything, they should have made two separate versions like Biotic Charge, and left the GE version alone.
Modifié par Apl_J, 12 juin 2012 - 09:35 .
#161
Posté 12 juin 2012 - 09:35
#162
Posté 12 juin 2012 - 09:35
UKStory135 wrote...
death_for_sale wrote...
Well, hopefully the nerf Reegar/Krysae crowd will be a little happy. I support the Hunter mod nerfs.
I do too. It was either nerf GI's or nerf all Infiltrators. The GI's were stupid powerful.
I used the GE much more, tell that to it
They just killed the GE
Modifié par born2beagator, 12 juin 2012 - 09:36 .
#163
Posté 12 juin 2012 - 09:36
#164
Posté 12 juin 2012 - 09:37
Atheosis wrote...
Kalas321 wrote...
TC is not the problem. I dont see 4 QFI, 4SI, 4HI, or 4QMI in every match. However I do see at least 3 overclocked GI in almost every match. Last I checked the SI was on par with the AA.Cobra84 wrote...
death_for_sale wrote...
I played both extensively, and there is no true way anyone can say that Hunter mode was not overpowered. The nerf was really not that bad and I can only hope that TC is next to be adjusted. The 40% boost to sniper rifles is one of the reasons so many people thought the Krysae was massively overpowered.
Like a lot of things, Hunter mode was fine without the ungodly overpowered Tactical Cloak.
Are they afraid nerfing TC and having the unskilled hoards that rely on it quit?
TC is not the problem. One particular evolution is. Namely the 40% multiplicative bonus for sniper rifles.
I can understand that. I see people on here whining about the aggro and such, it draws aggro for like...2-3 seconds if the person is using it for sniping. It's not as if they're always unseen by the enemy and thus causing you all to be overrun. Huge exaggeration imo. The damage bonus being so high is a bit crazy, the sniper damage should be left at 40% but made additive like the rest of the bonuses. Then drop the original 90% damage bonus a bit, make it like 70% or something so Cloak is still useful without being too powerful.
I play an infiltrator in single player but not in MP, I prefer to have offensive powers and only on infiltrator has one. Coincidentally, it's one of the only infiltrators I've not unlocked. (Salarian)
#165
Posté 12 juin 2012 - 09:38
#166
Posté 12 juin 2012 - 09:39
M-99 Saber: Notable damage increase, now on par with the M-6 Carnifex, M-77 Paladin, N7 Crusader, Black Widow and N7 Valiant in terms of overall capabilities.
M-358 Talon: it's a pistol, fair enough.
Scorpion: It's a pistol, fair enough.
Reegar Carbine: considering all factors (not just "hurr durr it does higher damage therefore is better"), it's a fair cop.
Krysae Sniper Rifle: Figured a little debuff was necessary, makes sense considering that it's basically an M-37 with double the damage.
Hunter Mode: Well deserved debuff, personally feel it still sets the Geth above most classes, but it's not as much as a one horse race anymore.
Smash: I'd say it was probably a little too much, I'd be happy with just the range and recharge increases, but I suppose that factoring in the extended vulnerability it causes you, it's fair.
Shockwave: Perhaps now people will stop whining about one of the most powerful biotic triggets in the game (if specced, it utterly dominates in terms of damage and force when compared to a wussy-ass warp+throw)
And that's all I have to say about that. The world is now more balanced than usual. Still waiting for a Crusader accuracy decrease and improved Eagle damage, but it can wait for now.
#167
Posté 12 juin 2012 - 09:41
#168
Posté 12 juin 2012 - 09:41
#169
Posté 12 juin 2012 - 09:41
GroverA125 wrote...
Looking at all the changes:
M-99 Saber: Notable damage increase, now on par with the M-6 Carnifex, M-77 Paladin, N7 Crusader, Black Widow and N7 Valiant in terms of overall capabilities.
M-358 Talon: it's a pistol, fair enough.
Scorpion: It's a pistol, fair enough.
Reegar Carbine: considering all factors (not just "hurr durr it does higher damage therefore is better"), it's a fair cop.
Krysae Sniper Rifle: Figured a little debuff was necessary, makes sense considering that it's basically an M-37 with double the damage.
Hunter Mode: Well deserved debuff, personally feel it still sets the Geth above most classes, but it's not as much as a one horse race anymore.
Smash: I'd say it was probably a little too much, I'd be happy with just the range and recharge increases, but I suppose that factoring in the extended vulnerability it causes you, it's fair.
Shockwave: Perhaps now people will stop whining about one of the most powerful biotic triggets in the game (if specced, it utterly dominates in terms of damage and force when compared to a wussy-ass warp+throw)
And that's all I have to say about that. The world is now more balanced than usual. Still waiting for a Crusader accuracy decrease and improved Eagle damage, but it can wait for now.
Hunter mode cuts your shields in half, so I personally don't think a nerf was needed.
#170
Posté 12 juin 2012 - 09:42
#171
Posté 12 juin 2012 - 09:43
#172
Posté 12 juin 2012 - 09:45
UKStory135 wrote...
I thought the Krysae was hit a little too hard. They also took the Reegar out of the hands of Vanguards:blush:. Two of the best pistols in the game now weigh the same as the Carnifex, that will be interesting.
QE and adepts hurt from that Reegar nerf too.
As far as the pistols go, they're supposed to be better than the Carnifex; they're Ultra Rare. Problem is, the Talon is better than nearly every Shotgun, especially now. The Scorpion looks like it'll ruin some poor mook's day, but I don't have one, unfortunately.
#173
Posté 12 juin 2012 - 09:45
#174
Posté 12 juin 2012 - 09:45
#175
Posté 12 juin 2012 - 09:47
Geth Engineers are weeping manly rowbit tears.





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