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June 12 Multiplayer Balance Changes


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#176
Xaijin

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one horse race



Yeah, except it still is one horse race, and the transparent horse is still way ahead of all the other horses.

That's why you have the level of ire. It's not that it's a huge change overall (actually for rapid fire weapons it is, but BW has never been level headed in either direction with ARs, so I can't really comment on that), it's that the change mars pretty much one of the best tuned classes in the entire game, while leaving captain damage spike in the exact same position as before.

Modifié par Xaijin, 12 juin 2012 - 09:49 .


#177
Immortal Strife

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Many forum goers were complaining about TC being op, when in truth it was the GI's huntermode that combined TC with a marksmen like power, that also had a damage buff, and a wall hack. I'm sorry for the GE fans but lets face it th GI and GE were the best in there respected classes. I'm pleased with the changes, thanks Bioware.

Modifié par Immortal Strife, 12 juin 2012 - 09:51 .


#178
TLK Spires

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my lovely saber got buffed? good. good.

the new toys everyone's been playing with got nerfed? time to moisten my lips with the tears of despair.. yes, yes i can *taste* the misery. so good.

#179
Xaijin

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Immortal Strife wrote...

Many forum goers were complaining about TC being op, when in truth it was the GI's huntermode that combined TC with marksmen like power, that also a damage buff and a wall hack. I'm sorry for the GE fans but lets face it th GI and GE were the best in there respected classes.



You mean the robots had the best damage tech class? Why that's just wrong. Asari engineers should be best, obviously.

Modifié par Xaijin, 12 juin 2012 - 09:51 .


#180
GroverA125

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Master Xanthan wrote...

GroverA125 wrote...

Looking at all the changes:

M-99 Saber: Notable damage increase, now on par with the M-6 Carnifex, M-77 Paladin, N7 Crusader, Black Widow and N7 Valiant in terms of overall capabilities.

M-358 Talon: it's a pistol, fair enough.

Scorpion: It's a pistol, fair enough.

Reegar Carbine: considering all factors (not just "hurr durr it does higher damage therefore is better"), it's a fair cop.

Krysae Sniper Rifle: Figured a little debuff was necessary, makes sense considering that it's basically an M-37 with double the damage.

Hunter Mode: Well deserved debuff, personally feel it still sets the Geth above most classes, but it's not as much as a one horse race anymore.

Smash: I'd say it was probably a little too much, I'd be happy with just the range and recharge increases, but I suppose that factoring in the extended vulnerability it causes you, it's fair.

Shockwave: Perhaps now people will stop whining about one of the most powerful biotic triggets in the game (if specced, it utterly dominates in terms of damage and force when compared to a wussy-ass warp+throw)

And that's all I have to say about that. The world is now more balanced than usual. Still waiting for a Crusader accuracy decrease and improved Eagle damage, but it can wait for now.


Hunter mode cuts your shields in half, so I personally don't think a nerf was needed.


When it increases your damage output by a close 50%, that's pretty damn overpowered, considering that it's based on either a caster/support class, or a sniper who already recieves a massive 90% damage buff.

It also increases the movement speed to drell standards, and grants you vision through walls. So not only did it increase your weapon effectiveness sharply, it also increased the movement speed and granted super vision. I'd be suprised if all of this didn't give you no shield whatsoever. And besides, you still have a decent amount of shields, considering that it can be set up to reach just over 600, which is higher than that of a standard human.

It was far too powerful, you just have to accept that. A geth is not a soldier, and so they shouldn't act like them, they have their own abilities which make them good, making them better than a soldier at using firearms is not only stupid, it's incredibly overpowered.

Modifié par GroverA125, 12 juin 2012 - 09:54 .


#181
JerZey CJ

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Thanks for buffing Smash...I guess. But you didn't fix the problem with it.

#182
IronRush

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All changes are good.
I dont know about smash. Smash dont need those kind of buffs.
Now is the best power in the game for sure!
To me, smash only need a little imunity on initial frames to be balanced.

#183
Immortal Strife

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Xaijin wrote...

Immortal Strife wrote...

Many forum goers were complaining about TC being op, when in truth it was the GI's huntermode that combined TC with marksmen like power, that also a damage buff and a wall hack. I'm sorry for the GE fans but lets face it th GI and GE were the best in there respected classes.



You mean the robots had the best damage tech class? Why that's just wrong. Asari engineers should be best, obviously.


The nerf was created for the GI, the GE is the collateral damage-sorry.

#184
abaddon41_80

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I really don't understand why they buffed, even if it is slightly, the Talon and the Saber. Both were already very good guns. The Krysae's damage should have stayed the same but the clip size lowered to two and the Reegar nerf is about what I thought it would be, though I still think it should weigh more than the GPS and Graal.

What I can't understand is why Hunter Mode gets a pretty severe nerf while Tactical Cloak does not

Modifié par abaddon41_80, 12 juin 2012 - 09:54 .


#185
Major Durza

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Nerfed the Geth Engineer... I guess there will be even fewer people popping out the healing turret, I know I am shelving it for good.
Krysae and Reegar nerfs. Thanks, not using the Krysae on anything but the Infiltrator, and and the Reegar is an inconvenience. Now my shield-stripping QME will simply not be able to spam Incinerate as often.

#186
Malditor

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Only thing I predicted about the balance changes would be outrage posts/threads. Probably the safest prediction ever.

#187
GroverA125

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abaddon41_80 wrote...

I really don't understand why they buffed, even if it is slightly, the Talon and the Saber. Both were already very good guns. The Krysae's damage should have stayed the same but the clip size lowered to two and the Reegar nerf is about what I thought it would be, though I still think it should weigh more than the GPS and Graal.

What I can't understand is why Hunter Mode gets a pretty severe nerf while Tactical Cloak does not


Actually, the M-99 was pretty much on par with the M-6 Carnifex, which is lesser in terms of rarity, has better accuracy, and weighs nearly a third of the weight. Now it is fighting on the level of the Ultra rare and N7 weapons, where it should be. Remember that this weapon is supposed to be of similar power to weapons like the Paladin and Harrier. Something it didn't have until now.

#188
Master Xanthan

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GroverA125 wrote...

Master Xanthan wrote...

GroverA125 wrote...

Looking at all the changes:

M-99 Saber: Notable damage increase, now on par with the M-6 Carnifex, M-77 Paladin, N7 Crusader, Black Widow and N7 Valiant in terms of overall capabilities.

M-358 Talon: it's a pistol, fair enough.

Scorpion: It's a pistol, fair enough.

Reegar Carbine: considering all factors (not just "hurr durr it does higher damage therefore is better"), it's a fair cop.

Krysae Sniper Rifle: Figured a little debuff was necessary, makes sense considering that it's basically an M-37 with double the damage.

Hunter Mode: Well deserved debuff, personally feel it still sets the Geth above most classes, but it's not as much as a one horse race anymore.

Smash: I'd say it was probably a little too much, I'd be happy with just the range and recharge increases, but I suppose that factoring in the extended vulnerability it causes you, it's fair.

Shockwave: Perhaps now people will stop whining about one of the most powerful biotic triggets in the game (if specced, it utterly dominates in terms of damage and force when compared to a wussy-ass warp+throw)

And that's all I have to say about that. The world is now more balanced than usual. Still waiting for a Crusader accuracy decrease and improved Eagle damage, but it can wait for now.


Hunter mode cuts your shields in half, so I personally don't think a nerf was needed.


When it increases your damage output by a close 50%, that's pretty damn overpowered, considering that it's based on either a caster/support class, or a sniper who already recieves a massive 90% damage buff.

It also increases the movement speed to drell standards, and grants you vision through walls. So not only did it increase your weapon effectiveness sharply, it also increased the movement speed and granted super vision. I'd be suprised if all of this didn't give you no shield whatsoever. And besides, you still have a decent amount of shields, considering that it can be set up to reach just over 600, which is higher than that of a standard human.

It was far too powerful, you just have to accept that. A geth is not a soldier, and so they shouldn't act like them, they have their own abilities which make them good, making them better than a soldier at using firearms is not only stupid, it's incredibly overpowered.


You can't really compare Geth health to Human health. Humans have terrible health and shields. And no I don't have to accept that its overpowered, cutting shields in half is still a pretty big drawback. When your team gets overrun, the engineer can be downed in just a few shots.

#189
kyles3

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Immortal Strife wrote...

I'm sorry for the GE fans but lets face it th GI and GE were the best in there respected classes.


GE ceased to be the top Engineer when Arc Grenades and grenade capacity gear arrived. Didn't deserve a nerf.

Speaking of Engineers, why is nothing being done to make QFEs competitive?

#190
Immortal Strife

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abaddon41_80 wrote...

I really don't understand why they buffed, even if it is slightly, the Talon and the Saber. Both were already very good guns. The Krysae's damage should have stayed the same but the clip size lowered to two and the Reegar nerf is about what I thought it would be, though I still think it should weigh more than the GPS and Graal.

What I can't understand is why Hunter Mode gets a pretty severe nerf while Tactical Cloak does not


Bioware clearly felt that the GI was the character in the class making the infiltrator feel overpowered. If you didn't realize how op the Krysae was, especially on a GI then you should stick to single player.

#191
DennyHoffmann

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I wasn't able to use Hunter Mode anyway due to saw everything duplicated while it was active so not "shocked" about the nerf. The other changes were pretty balanced in my opinion, with exception the Reegar; weight is not an issue on it, the odd effectiveness on armor is.

#192
nicethugbert

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I use the Reeger on my Kroguard only. I prefer other weapons for other classes. Now, for no good reason at all, my Kroguard who was not OP at all even with the Reeger, gets nerfed as if his charge didn't already have a crappy enough cooldown. WTF. Really really worthless nerfs this time.

#193
Eric Fagnan

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ParanoidDrone wrote...

Awesome range buff on Shockwave, but I don't understand Smash. According to the ingame numbers, the base range is something like 1.5 meters, which you can evolve at Rank 6 to 2.25 or something similar. Where did 6 meters come from? The best I can figure is that it's the cascading range of the individual pulses, similar to Shockwave, but there's no mention of this at all in the power description or stats, so I'm forced to speculate.


The 1.5 meters is the impact radius, so the "width" of the power. We increase the range from 6 to 8 meters, so you can hit enemies further away from you.

#194
nicethugbert

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DennyHoffmann wrote...

I wasn't able to use Hunter Mode anyway due to saw everything duplicated while it was active so not "shocked" about the nerf. The other changes were pretty balanced in my opinion, with exception the Reegar; weight is not an issue on it, the odd effectiveness on armor is.


That reminds me, funny how they will nerf hunter mode but WILL NOT do anything about the overlay that makes my eyes hurt.  Really really worthless nerfs this time.

#195
CmnDwnWrkn

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BioWare seems to hate the Engineer class. It's already the weakest class, by far, and continues to take hits. I just don't get it. It's getting to the point where it should just be removed from the game.

#196
palker

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Nice i like the Saber buff

#197
FreaperFTW

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Great job on these, might give wobblewave a chance now.

And Terminator vision did need a nerf.

#198
Pekkan

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DennyHoffmann wrote...

I wasn't able to use Hunter Mode anyway due to saw everything duplicated while it was active so not "shocked" about the nerf. The other changes were pretty balanced in my opinion, with exception the Reegar; weight is not an issue on it, the odd effectiveness on armor is.


Do you have any graphics, texture or UI mods? Apparently those are one of the more common causes of duplication.  

#199
Star fury

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I sense a lot of Geth hurt in this thread.

#200
nicethugbert

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Immortal Strife wrote...

abaddon41_80 wrote...

I really don't understand why they buffed, even if it is slightly, the Talon and the Saber. Both were already very good guns. The Krysae's damage should have stayed the same but the clip size lowered to two and the Reegar nerf is about what I thought it would be, though I still think it should weigh more than the GPS and Graal.

What I can't understand is why Hunter Mode gets a pretty severe nerf while Tactical Cloak does not


Bioware clearly felt that the GI was the character in the class making the infiltrator feel overpowered. If you didn't realize how op the Krysae was, especially on a GI then you should stick to single player.


LOL, as if the GI is the only infiltrator with massive damage bonuses to everything and DUMPS AGGRO on team.

And, yes, I do not realize how OP the Krysae is because it is not.  I don't top the score board all of a sudden because I use a Krysae.  It takes me as many shots to kill something with Krysae as it does with another high powered sniper rifle.  It's that huge infiltrator bonus that has troopers exploding in one shot.  But, I hardly ever play infiltrator and when I do, it's most likely a GI with GPS and melee.  I don't like playing infiltrator because it feels unfair to dump aggro on teammates.