The QFE has always needed a buff, but it was made more obvious with the introduction of the GE. I'm posting this because I've recently been trying the QFE again, and because I'm sick of being labled as a "nerf all the things" kind of guy. Here are a few suggestions:
Buff Incinerate. It is somewhat lacking in comparison to other powers. I don't want to see it become Carnage 2.0, so maybe something along these lines, to make it more area / DoT focused?
- Increase base damage by 50 points
- Add a base DoT of 20% (for 70% total with the rank 5 evolution)
- Add a base radius of 1 meter (for a 3m total with rank 4 evolution)
- Display the rate of fire and burst count of the turret in the power menu so I can know how well it does with the primary gun (which is hard to tell, unlike the Geth's 1-shot turret)
- Higher rate of fire for the rank 6 missiles (list that rate on the description)
- Add some kind of support utility, like the Geth Turret has. Maybe an aura that affects all nearby players with some damage reduction or health regeneration (just like the vorcha mechanic), or make it drop ammo / grenade pickups near it every so often
- Make the animation shorter / more like the Geth's (Geth can tap the button and move on, Quarians have to remain aiming where they want their turret until it leaves their hands)
- Make the rank 6 evolution of Incinerate apply the 100% damage boost to CHILLED targets instead of just FROZEN targets (bug fix, would list under incinerate, but the issue only really applies to this class and that is because of Cryo Blast)
- Make the chilled effect last 8-10 seconds but retain the 3 second frozen effect duration
- Add a base impact radius of 1.5 meters (for a 3.5m total with rank 4 evolution)
- Make the rank 4 duration evolution increase freeze duration by 100% (8.2 total seconds) AND increase chilled duration on armored targets by 50%
Change the reduced SMG weight passive to something else. This evolution is seriously worthless. Why would anyone ever pick it over 10% weapon damage?
Oh, and a wider field of view, as an indirect buff to butt implants.
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EDIT: Not a buff but a missing feature. HUD health and distance indicators for turrets and drone powers. I've suggested this at least twice before, but never got many comments on it. It would make it much easier to know if your turrets were still up. It wouldn't need to be obtrusive and it could be an optional feature, to be toggled in the options menu.
Modifié par 1337haxwtg, 14 juin 2012 - 02:58 .





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