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How to Buff the QFE (Confirmed, buffs incoming!)


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69 réponses à ce sujet

#26
Hypertion

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you want to narrow the view for bigger butts.

widening it will make the butt look smaller..


also am i really discussing this? meh its more about the effects of FOV rather than butts.....

#27
TeamLexana

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Deucetipher wrote...

If you don't mind me wandering off-topic briefly, my brothers and I were going to put together a theme game, quarians v. geth. One of each. I volunteered to take on the QFE. What would you suggest, build-wise? I was thinking of ignoring the turret all together, or dropping just three in it.


I ignore the turret myself and try to get fire and cryo explosions with incinerate/cryoblast.

#28
Mozts

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Fagnan said they were looking into it... He never said buff.

They could nerf the bumbum.:pinched:

Modifié par Mozts, 14 juin 2012 - 05:09 .


#29
Lee80

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I agree with your ideas on the buffs, except the cryo boost seems a bit high to me. You want to make it more useful, not over powered. The rest seems about right though. :)

#30
1337haxwtg

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Mozts wrote...

Fagnan said they were looking into it... He never said buff.

They could nerf the bumbum.:pinched:


I'd totally nerf my interest in Mass Erect... I mean Effect... yeah.

#31
DilapidatedCat

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Being a sentry turret, the name implies it should be able to watch over an area.
Should make it's support aspect work similar to the rank 6 evolution of Tactical Scan. Shows nearby enemies to everyone on the team.

#32
vivanto

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Should also do something with the crap SMG-weight passive rank 6 evolution.

#33
1337haxwtg

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vivanto wrote...

Should also do something with the crap SMG-weight passive rank 6 evolution.

Yeah, I'll add that.

#34
Variasaber

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BERF CUNFURMED

(I approve of the potential Incinerate buff, though I admit not because it'll help the QFE)

#35
Miniditka77

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Buffs to Incinerate and Cryo Blast would be cool, but from what I've seen, the most important thing is to buff the Sentry Turret.  If it's not going to heal like the Geth Turret, it should do more damage (or equivalent damage with better enemy distracting abilities).

#36
galaxygrunt

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A tac scan evolution for the turret would definitely be nice. Maybe with a minor de-buff (10%?) for enemies within 10m or so. Hmmm...just had a thought...it could grant a shieldgate bypass vs such enemies as a possible choice--very star trekky that.

#37
Catastrophy

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I see you have played the FQE.
I like your suggestions and you even mention a visual improvement to actually enjoy the effort BW has put into the female Quarian animations. They should not hide the good work they did.

#38
molecularman

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The problem... Most of these cannot be done with balance updates

#39
1337haxwtg

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molecularman wrote...

The problem... Most of these cannot be done with balance updates

True, but there will be patches eventually. Maybe even working ones.

#40
molecularman

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1337haxwtg wrote...

molecularman wrote...

The problem... Most of these cannot be done with balance updates

True, but there will be patches eventually. Maybe even working ones.

Good one :P

#41
KiraTsukasa

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1337haxwtg wrote...

EDIT: Not a buff but a missing feature. HUD health and distance indicators for turrets and drone powers. I've suggested this at least twice before, but never got many comments on it. It would make it much easier to know if your turrets were still up. It wouldn't need to be obtrusive and it could be an optional feature, to be toggled in the options menu.


I like this best of all. It's annoying to have to look around to see if I can see around my drone to see if it's still up and running. A small health bar at the top or bottom of the screen for it shouldn't be too much to ask for.

#42
Immortal Strife

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Cryo needs to work as advertised-frosted enemies actually taking more damage from incinerate, also reduce even more movement on chilled targets

Incinerate-needs to do more damage, this would help a lot more classes too

Turret-needs more shields, a faster firing rate, and more damage

Modifié par Immortal Strife, 14 juin 2012 - 03:30 .


#43
Kuato Livezz

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Sounds good. At least IME, the QFE is a rare sight in gold matches.

#44
Oich

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If the turret's flamethrower evolution had a Reegar-like* shield damage, it would go a long way in helping with this classes main weakness. (anything past wave 2)

*Enhanced damage to shields. Not Reegar damage. I am NOT promoting the idea of being able to toss a floating Reegar Carbine into enemy spawn points.

#45
Biotic_Warlock

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They should also make sentry turret flamethrower shake the screen like geth turrets... atm i haven't had it as much, but i might not have been close enough.

#46
Shampoohorn

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I would like Bioware to do two things to the QFE:

1) Buff the Turret.

2) Replace Cryoblast with Sabotage.

#47
FellishBeast

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I have no problem with the QFE as she is right now. I just deployed her two days ago as a challenge, and I was topping the score most of the game. I just specced cryo blast and incinerate to function as an elemental biotic combo. I one-shotted many unshielded enemies with that combo on silver, and turret with flames just adds to the mayhem. I was very impressed.

Edit: I also debunked the "Drell suck" rumor for myself x]

Modifié par FellishBeast, 14 juin 2012 - 04:28 .


#48
Shampoohorn

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FellishBeast wrote...

I have no problem with the QFE as she is right now. I just deployed her two days ago as a challenge, and I was topping the score most of the game. I just specced cryo blast and incinerate to function as an elemental biotic combo. I one-shotted many unshielded enemies with that combo on silver, and turret with flames just adds to the mayhem. I was very impressed.

Edit: I also debunked the "Drell suck" rumor for myself x]


She works, but a case can be made that she is less powerful than the other engineers.  Her turret is a bit wonky and cryo vulnerability on 'chilled' targets does not work -- only frozen.  She also lacks efficient powers vs. shielded enemies.  Glad to here that Bioware is favoring buffs rather than nerfs in most cases.

Your success with her probably just means that you are a good player.  (Good job! :D)

Drell suck until you learn to play them effectively.  Then they are awesome.  Steeper learning but also a higher ceiling.  Especially with the new grenade gear.

#49
DSxCallOfBooty-

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Buff the Quarian bum-bum by 5 inches. Then I'll be good to go.

#50
1337haxwtg

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DSxCallOfBooty- wrote...

Buff the Quarian bum-bum by 5 inches. Then I'll be good to go.


It just needs to remain in the field of view longer.