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How to Buff the QFE (Confirmed, buffs incoming!)


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#51
Asebstos

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Yeah, Cryoblast + Incinerate combo needs to work better, as in it'd be nice to see frosty targets take the extra damage and not just completely frozen targets.

The turret also obviously needs a buff. Increased firing rate or damage or health/shields or all of that would be nice.

#52
A Wild Snorlax

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Cryo needs to have a longer duration, and possibly provide a little bit stronger debuff. Compared to proxy mine which has a better radius, longer duration and good aoe damage it's a bit underwhelming atm.

Incinerate should to do a bit more damage, and the freeeze combo evolution needs to work on chilled targets. It's not a great power for actually doing damage at the moment, especially considering it's the QFE's main offensive power.

Turret needs some general improvements really but I haven't used it enough to say what exactly. Usually it just sits there and does nothing, fires it's flamethrower every now and then but is generally not very helpful. More shields, bigger range on the flamer, more damage and a faster fire rate might make it more useful.

Ideally I'd want cryo and fire explosions to be easier to set up in general, that would make this class and a powers like incinerate and cryo go from underwhelming to awesome. I don't except that to happen though.

#53
BYC

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I've done well with QEF, but she needs a buff of some sort.

But if Bioware is looking to do that, lots of the humans need buffs as well.

#54
adneate

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FellishBeast wrote...
I have no problem with the QFE as she is right now. I just deployed her two days ago as a challenge, and I was topping the score most of the game. I just specced cryo blast and incinerate to function as an elemental biotic combo. I one-shotted many unshielded enemies with that combo on silver, and turret with flames just adds to the mayhem. I was very impressed.


I've done it too, I can top the score in most games and I even took her into Gold and did just fine. That doesn't however mean she isn't underpowered compared to the Other Engineers. A skiled player who knows their class inside and out can make anything work, even a real stinker of a build.

The Quarian Engineer does lack power, Cryo and Incinerate is lack luster against anything short of unprotected cannon fodder and in order to get the most out of her you almost have to use a consumable like disruptor rounds to get tech bursts on shielded targets. Otherwise you really have to rely on your weapons, of which you can't carry many or very heavy ones because you need a rapid cooldown to even have a chance at setting off a Cryo Explosion. Which wouldn't be as absolutely vital to her if that damn turret didn't alternate between being somewhat ineffective to being totally useless. Even at rank 6 it's still not that great, enemies treat it more as an annoyance than a threat. They'll focus on it if they feel like it but it's so weak ignoring it isn't going to affect them much.

#55
Pender123

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 Just an idea that popped into my head...  how about if the Sentry Turret could revive teammates within 3 meters or so?  Gives the turret added purpose, and in one stroke makes a QFE a welcome sight on the battlefield.  That silly Krogan died in the middle of a clump of enemies again?  No problem, I'll just throw my turret over there, revive him, and give a second or two of cover fire for him to get away!

Like I said, just an idea.  Otherwise, I agree with the OP comments.  I love this character, but I need a little more oomph to justify bringing it into a gold match with confidence.  

#56
twxabfn

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I'd like to see an increase to the movement speed debuff provided for by Cryo Blast. I don't care how good an enemy's shields or armor are, it's getting FLASH-FROZEN, for crying out loud.

I can't think of a justification for the movement speed penalty being pretty much the same for Cryo Blast (15 base/35 rank 5 evo) as it is for Tactical Scan (15 base /30 rank 5 evo) or Prox Mine (0 base /30 rank 5 evo). Although, that's not even a fair comparison, as no one in their right mind would take the extra movement debuff for CB or PM over the damage increase evolutions (Tac Scan's other rank 5 choice is increased headshot damage, which is kind of pointless since you can't headshot bosses anymore).

I suggest CB's base movement debuff should be something along the lines of 25/50 - that would make CB more unique and make the slow evo actually tempting.

#57
Farmtech-Ru

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Read the post and looked at the QFE to refresh memory. Looking at QFE was a mistake - it made me stop caring of what to buff on QFE exactly and only left excited with every thought of the very process of buffing.

#58
guitarsniper

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I'd love to see a QE with sabotage. If it's going to be a Quarian-specific power, like Energy Drain for salarians or stasis for asari or whatever. I can just picture once the cryo buff gets working, sabotage-->cryo-->incinerate doing RIDICULOUS damage

#59
Mandolin

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You could buff the flamethrower to do double damage to frozen targets - similar to incinerate. Freeze a mob then chuck in the turret - sit back and watch the carnage.

#60
1337haxwtg

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I like some of these ideas I'm seeing. Still hoping the upcoming changes are actually good.

#61
Asebstos

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While the Flamethrower evolution is nice... it might also be good to see a buff to the Rocket evolution, something to make it a viable choice at least.

#62
5_Mania

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Buff would only effect race specifics. Cryo blast and incinerate are universal.

So....Quarian defender (however, this would affect the male q as well unless it's unique like the AJ) and the turret would see changes.

Modifié par 5_Mania, 14 juin 2012 - 06:51 .


#63
J-Reyno

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The main thing I want to see for the sentry turret is for it to have some sort of utility like the Geth Turret. Like the Rank 5 cryo ammo evo, change that to disruptor ammo and give the turret a rapid rate of fire so that it can quickly prime targets for tech bursts.

Also make the rocket evo something like the Krysae... >_>... seriously...

What I'd like to see for cryo blast is something to set it apart from the other debuffs - increased movement speed debuff. Cryo should be something like a base 50% movement speed debuff and with an evolution can be increased to 75%.

Still these are all good possible changes. FQE is solid and can hold her own, but she's undertooled compared to pretty much every other character.

#64
DNC Protoman

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5_Mania wrote...

Buff would only effect race specifics. Cryo blast and incinerate are universal.

So....Quarian defender (however, this would affect the male q as well unless it's unique like the AJ) and the turret would see changes.


You have no evidence of this.

#65
UKStory135

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Her and the Geth should have the same turret, or they should add to the aggro of her Turret.

#66
Methew

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Perhaps have the Turret follow and shoot what you shoot.

#67
Thessair

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 Just to play devil's advocate here, it was never expressly stated they were getting a buff. They could be getting their bottoms nerfed or something. 

:devil:

#68
twxabfn

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Reyno411 wrote...

What I'd like to see for cryo blast is something to set it apart from the other debuffs - increased movement speed debuff. Cryo should be something like a base 50% movement speed debuff and with an evolution can be increased to 75%.


I already suggested this, but think that 25/50 is a bit more realistic. A 75% speed debuff would basically turn CB into a version of Stasis that works on armored targets and can be cast multiple times. Pyros and Brutes in particular would be brought to a virtual standstill and effectively removed from the battlefield. That would be way OP.

Modifié par twxabfn, 14 juin 2012 - 08:02 .


#69
DnVill

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more jiggle to her bum bum pls

#70
1337haxwtg

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DnVill wrote...

more jiggle to her bum bum pls