How to Buff the QFE (Confirmed, buffs incoming!)
#51
Posté 14 juin 2012 - 05:10
The turret also obviously needs a buff. Increased firing rate or damage or health/shields or all of that would be nice.
#52
Posté 14 juin 2012 - 05:12
Incinerate should to do a bit more damage, and the freeeze combo evolution needs to work on chilled targets. It's not a great power for actually doing damage at the moment, especially considering it's the QFE's main offensive power.
Turret needs some general improvements really but I haven't used it enough to say what exactly. Usually it just sits there and does nothing, fires it's flamethrower every now and then but is generally not very helpful. More shields, bigger range on the flamer, more damage and a faster fire rate might make it more useful.
Ideally I'd want cryo and fire explosions to be easier to set up in general, that would make this class and a powers like incinerate and cryo go from underwhelming to awesome. I don't except that to happen though.
#53
Posté 14 juin 2012 - 05:15
But if Bioware is looking to do that, lots of the humans need buffs as well.
#54
Posté 14 juin 2012 - 05:24
FellishBeast wrote...
I have no problem with the QFE as she is right now. I just deployed her two days ago as a challenge, and I was topping the score most of the game. I just specced cryo blast and incinerate to function as an elemental biotic combo. I one-shotted many unshielded enemies with that combo on silver, and turret with flames just adds to the mayhem. I was very impressed.
I've done it too, I can top the score in most games and I even took her into Gold and did just fine. That doesn't however mean she isn't underpowered compared to the Other Engineers. A skiled player who knows their class inside and out can make anything work, even a real stinker of a build.
The Quarian Engineer does lack power, Cryo and Incinerate is lack luster against anything short of unprotected cannon fodder and in order to get the most out of her you almost have to use a consumable like disruptor rounds to get tech bursts on shielded targets. Otherwise you really have to rely on your weapons, of which you can't carry many or very heavy ones because you need a rapid cooldown to even have a chance at setting off a Cryo Explosion. Which wouldn't be as absolutely vital to her if that damn turret didn't alternate between being somewhat ineffective to being totally useless. Even at rank 6 it's still not that great, enemies treat it more as an annoyance than a threat. They'll focus on it if they feel like it but it's so weak ignoring it isn't going to affect them much.
#55
Posté 14 juin 2012 - 05:31
Like I said, just an idea. Otherwise, I agree with the OP comments. I love this character, but I need a little more oomph to justify bringing it into a gold match with confidence.
#56
Posté 14 juin 2012 - 05:37
I can't think of a justification for the movement speed penalty being pretty much the same for Cryo Blast (15 base/35 rank 5 evo) as it is for Tactical Scan (15 base /30 rank 5 evo) or Prox Mine (0 base /30 rank 5 evo). Although, that's not even a fair comparison, as no one in their right mind would take the extra movement debuff for CB or PM over the damage increase evolutions (Tac Scan's other rank 5 choice is increased headshot damage, which is kind of pointless since you can't headshot bosses anymore).
I suggest CB's base movement debuff should be something along the lines of 25/50 - that would make CB more unique and make the slow evo actually tempting.
#57
Posté 14 juin 2012 - 05:37
#58
Posté 14 juin 2012 - 05:37
#59
Posté 14 juin 2012 - 05:37
#60
Posté 14 juin 2012 - 06:22
#61
Posté 14 juin 2012 - 06:25
#62
Posté 14 juin 2012 - 06:50
So....Quarian defender (however, this would affect the male q as well unless it's unique like the AJ) and the turret would see changes.
Modifié par 5_Mania, 14 juin 2012 - 06:51 .
#63
Posté 14 juin 2012 - 07:11
Also make the rocket evo something like the Krysae... >_>... seriously...
What I'd like to see for cryo blast is something to set it apart from the other debuffs - increased movement speed debuff. Cryo should be something like a base 50% movement speed debuff and with an evolution can be increased to 75%.
Still these are all good possible changes. FQE is solid and can hold her own, but she's undertooled compared to pretty much every other character.
#64
Posté 14 juin 2012 - 07:12
5_Mania wrote...
Buff would only effect race specifics. Cryo blast and incinerate are universal.
So....Quarian defender (however, this would affect the male q as well unless it's unique like the AJ) and the turret would see changes.
You have no evidence of this.
#65
Posté 14 juin 2012 - 07:20
#66
Posté 14 juin 2012 - 07:20
#67
Posté 14 juin 2012 - 07:25
#68
Posté 14 juin 2012 - 08:01
Reyno411 wrote...
What I'd like to see for cryo blast is something to set it apart from the other debuffs - increased movement speed debuff. Cryo should be something like a base 50% movement speed debuff and with an evolution can be increased to 75%.
I already suggested this, but think that 25/50 is a bit more realistic. A 75% speed debuff would basically turn CB into a version of Stasis that works on armored targets and can be cast multiple times. Pyros and Brutes in particular would be brought to a virtual standstill and effectively removed from the battlefield. That would be way OP.
Modifié par twxabfn, 14 juin 2012 - 08:02 .
#69
Posté 14 juin 2012 - 08:33
#70
Posté 14 juin 2012 - 10:05
DnVill wrote...
more jiggle to her bum bum pls





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