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OFFICIAL PETITION: REBUFF THE HUNTER MOD!


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#301
DarkerCompanion

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I'm entirely opposed to a rebuff.

Keep Hunter Mode as it currently is. I prefer this version.

/NOT SIGNED

Modifié par DarkerCompanion, 13 juin 2012 - 07:03 .


#302
mybudgee

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/signed
Unnecessary..

#303
LULZferBAKON

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xGunKungFUx wrote...

ITS A 7.5% DMG REDUCTION!!!!!

Its such a miniscule amount. It seems you guys are crying just for the sake of crying. I would hardly even call this a nerf. But yet for some reason everyone is treating this like it has broken both classes of geth. I doubt you would even notice any change at all. But here you all are QQing like theres no tomorrow.

I hope Bioware stops posting the changes so we would be in the dark like they do with the enemies so we wont have this crap. I bet 90% of these people posting didnt even play the damn geth to check it out before they cried on the forums.

Hunter Mode takes away 50% of shields on use, THAT IS ALOT.  I will not accept anything less than the bonuses we had previously.

You also can't deny that this was very poor balancing on Bioware's part, this was meant as a nerf to the GI but it only affects the GE, who wasn't broken at all.

Give me a good argument and I may take your posts seriously.

#304
astheoceansblue

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LULZferBAKON wrote...Give me a good argument and I may take your posts seriously.


I tried the GE last night and he's perfectly fine. The decrease in damage wasn't felt at all.

While score is no indicator alone, I managed to hit over 100k with a weapon focused build.

We don't know what Bioware have in store for next week's balances, perhaps this is a precursor to something? I hope so, because it's  certainly a pointless change on it's own as it hardly effects either Geth.

#305
DarkerCompanion

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LULZferBAKON wrote...
Hunter Mode takes away 50% of shields on use, THAT IS ALOT.  I will not accept anything less than the bonuses we had previously.

You also can't deny that this was very poor balancing on Bioware's part, this was meant as a nerf to the GI but it only affects the GE, who wasn't broken at all.


I disagree entirely in this regard. It has been my experience since Resurgence (the Male Quarian may be the ONLY unaccounted for element in this regard) that the Geth Engineer is by far the best Engineer.

The female Quarian is underpowered in virtually all regards, especially Turret.

Salarian is a great Decoy class, and tanky from Shield Drain, but unimpressive as a damage dealer. The SE is only really highly regarded due to farming Firebase White, and loses quality in most non-farming/hacking situations.

The Human is a solid class, but was sadly outstripped by the sheer damage dealing capacity of the Geth Engineer, who, in exchange for Incinerate and Combat Drone, received a Turret which distracts (like Combat Drone) complete with fire powers (like Incinerate), a long range stagger shot (whoa, thats new), and squadmate healing (whoa!)! His Hunter mode was just icing on the cake; an alternating mode which can be turned off (some seem to forget this) which provides an entire suite of buffs, all of which are still significant.

The GE still has the best Overload spam damage/speed in the game, is the only with a decent turret, the only with squad healing, and still has a variety of useful buffs from Hunter mode, including the un-touched cooldown bonus!

I really can't account for the Quarian just yet, because he seems to be popular but I'm not sold yet. However, in my experience, both on the forums, with my friends, and from seeing randoms play, the GE was THE definitive Engineer, and completely replaced the others in most roles (the Salarian's Decoy role being somewhat irreplacable, despite being lackluster in some areas). Did he deserve a nerf? I don't know. Was he the best Engineer, to the point of making completely solid classes (Human Engineer, Turian Sentinel) underused in comparison to his power? Yes. Does this buff make him a bad character? No. Does it even make him anything less than still the BEST Engineer? I'm not sure, maybe the Male Quarian can answer that. But certainly the best pre-Rebellion, even after this.

I wish this could have been dealt with through massive buffs to the other classes. Incinerate needs a buff (note that ALL FOUR other Engineers have it, and all were inferior, save maybe the mQuarian). Cryo Blast and Sentry Turret need one as well. But it didn't seem that was in the works, so in my opinion, this is for the best.

I'm not even going to go into GI. In my opinion, it wasn't nearly enough there.

Modifié par DarkerCompanion, 13 juin 2012 - 07:23 .


#306
count_4

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Chris Priestly wrote...

Ooo... an "OFFICIAL PETITION" all in caps from someone not in the company.

Yeah



:devil:

You seem to be new to BSN...

#307
Master Xanthan

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xGunKungFUx wrote...

ITS A 7.5% DMG REDUCTION!!!!!

Its such a miniscule amount. It seems you guys are crying just for the sake of crying. I would hardly even call this a nerf. But yet for some reason everyone is treating this like it has broken both classes of geth. I doubt you would even notice any change at all. But here you all are QQing like theres no tomorrow.

I hope Bioware stops posting the changes so we would be in the dark like they do with the enemies so we wont have this crap. I bet 90% of these people posting didnt even play the damn geth to check it out before they cried on the forums.


But they didn't just nerf the damage, they nerfed the sight distance too.

#308
FreeshootXiggy

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Oh no, we can't see through walls as well anymore. Oh no, we still take more damage...how can we hide and take less damage now, oh wait...

Modifié par FreeshootXiggy, 13 juin 2012 - 07:29 .


#309
Master Xanthan

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FreeshootXiggy wrote...

Oh no, we can't see through walls as well anymore. Oh no, we still take more damage...how can we hide and take less damage now, oh wait...


The point is there was no need to nerf the distance for sight.

#310
DarkerCompanion

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Master Xanthan wrote...

FreeshootXiggy wrote...

Oh no, we can't see through walls as well anymore. Oh no, we still take more damage...how can we hide and take less damage now, oh wait...


The point is there was no need to nerf the distance for sight.


Why not? Map awareness gives a strong offensive and tactical advantage, which leads to significantly higher practical defense, advanced warning, map control (both on objectives and simply in combat), and strategy. This in turn makes the class better; in both cases, it was one of MANY things which made the Geth Infiltrator and Geth Engineer the best of their class. Losing a mere 25% (20% with distance evo) does not invalidate the skill, but does cut into these advantages; this in turn lessens, but does not remove the advantage gained through the use of this power, making the class less "head and shoulders above the rest".

Despite what some are saying, I think the GI loses more from the vision nerf than the GE. The GE specializes in a stagger inducing, multi-target technique, while the GI frequently is in cooldown, with an empty clip, and moving throughout the map sniping or hacking. He needed the map awareness far more than the GE, hence he suffers more from it. Which is completely acceptable, because he is easily amongst the best classes in the game, and the best "user" of the strongest gun in the game.

Modifié par DarkerCompanion, 13 juin 2012 - 07:46 .


#311
LULZferBAKON

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All right lemme put it simple.

A global Hunter Mode nerf is stupid.
It is stupid because the Geth Infiltrator was overpowered due to Tactical Cloak.
Hunter Mode was simply the icing on the cake.
So Bioware made the stupid decision of nerfing the wrong power.
Because it was a stupid decision, I want it to be un-done.

Here are some things they could have done instead.
1. Make Tactical Cloak a cloak, not Adrenaline Rush on steroids.
2. Change Hunter Mode for the Infiltrator, not the Engie.
3. Change Tactical Cloak on the Geth Infiltrator.

See? Is it really that hard to fix things properly?

#312
Farmtech-Ru

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The nerf was optimal, no need to rebuff anything other than more vivid mission goal indicator.

Modifié par Farmtech-Ru, 13 juin 2012 - 08:25 .


#313
DarkerCompanion

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LULZferBAKON wrote...

All right lemme put it simple.

A global Hunter Mode nerf is stupid.
It is stupid because the Geth Infiltrator was overpowered due to Tactical Cloak.


Wrong. Infiltrators are overpowered due to Tactical Cloak. The Geth Infiltrator was overpowered even by that standard because of Hunter Mode. It (as well as a GPS synergy for GPS users) resulted in a higher damage output, firing rate, movement speed, and map awareness which elevated it to a level of power which the other Infiltrators could not compete with.

And if you say Infiltrators are not overpowered due to Tactical Cloak, thats fine. But then I want people to stop using Tactical Cloak as the reason why the Human and female Quarian Infiltrators don't deserve a buff. If I hear "no class with TC needs a buff" one more time . . .

Modifié par DarkerCompanion, 13 juin 2012 - 08:27 .


#314
TeamLexana

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Ciam wrote...

Chris Priestly wrote...

Ooo... an "OFFICIAL PETITION" all in caps from someone not in the company.

Yeah



:devil:


Noooooo Chris trolled meh...<3


LMAO!

Oh wait... My bad, I mean, um... how rude of him to troll you and stuff. *snickers* Image IPB

#315
LULZferBAKON

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Farmtech-Ru wrote...

The nerf was optimal, no need to rebuff anything other than more vivid mission goal indicator.

In what way did this nerf make sense at all?

@DarkerCompanion
Well, I do think infiltrators are overpowered, but the topic here is about the Geth with their Hunter Mode.  Thus I only referred to him.

#316
DarkerCompanion

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LULZferBAKON wrote...

@DarkerCompanion
Well, I do think infiltrators are overpowered, but the topic here is about the Geth with their Hunter Mode.  Thus I only referred to him.


Thing is . . . Bioware only nerfed the Geth Infiltrator, not the others, so I believe it was their intention, even if the results are less than significant. I do expect a TC nerf sometime in the next month or so, but Bioware may have been attempting to bridge the gap in power between the GI and the other Infiltrators.

#317
ka243

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Signed

Modifié par ka243, 13 juin 2012 - 08:59 .


#318
Indenter

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7.5% gone.

Negligible for a full damage build GI.

Carebear for GE.

Considering how damage bonuses stack up, more of a nerf to GE, hurts their powers the most. Yet again, very negligible.

But pls BSN - MORE DRAMA!

Modifié par Indenter, 13 juin 2012 - 09:07 .


#319
Lord Rosario

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LULZferBAKON wrote...

All right lemme put it simple.

A global Hunter Mode nerf is stupid.
It is stupid because the Geth Infiltrator was overpowered due to Tactical Cloak.
Hunter Mode was simply the icing on the cake.
So Bioware made the stupid decision of nerfing the wrong power.
Because it was a stupid decision, I want it to be un-done.

Here are some things they could have done instead.
1. Make Tactical Cloak a cloak, not Adrenaline Rush on steroids.
2. Change Hunter Mode for the Infiltrator, not the Engie.
3. Change Tactical Cloak on the Geth Infiltrator.

See? Is it really that hard to fix things properly?


Pretty sure they can only change the abilitiy, not the ability on just one class. Meaning that if they change tactical cloak for Geth Infiltator, it will effect all tactical cloaks. Personally, I like option 1. Make tactical cloak a 100% defence ability so that being hidden doesn't mean you are suddenly a damn cannon. I love my Salarian and Quarian infiltrators, but they are fine as support instead of glass cannons.

#320
Lord Rosario

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Signed to get sight range back, not for the damage return.

#321
Ankarah

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i'd rather bioware enhance the hunter mode visual so that they aren't so distracting than to simply revert the changes they've made.

#322
corporal doody

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Indenter wrote...

7.5% gone.

Negligible for a full damage build GI.

Carebear for GE.

Considering how damage bonuses stack up, more of a nerf to GE, hurts their powers the most. Yet again, very negligible.

But pls BSN - MORE DRAMA!


the baby doesnt belong to you.....Sanchez is the father!! bum bum bummmmmm


Mean while, back at the ranch.....

#323
Transairion

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I'm loving all those posts from haters that are like "Only 7.5% you QQing noobs!", totally ignorant of the fact the vision range was nerfed which honestly should be the entire appeal of HM as a whole.

I mean dang, you can't be THAT ignorant can you? HM has four lines of changes in the balance changes sticky, and you only read one, if you read it at all. @_@

/Signed for HM range, I don't care about damage. If it stays low, fine, if it goes back up, whatever. Only range matters to me Image IPB

Modifié par Transairion, 13 juin 2012 - 09:20 .


#324
Farmtech-Ru

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LULZferBAKON wrote...
In what way did this nerf make sense at all?


I've spent a lot of time playing recently - infiltrators should be nerfed generally, but GI was overpowered in comparison to other infiltrators. Tactical awareness is much more important than any + to damage or shields. With range 30 awareness I found out that playing was addictively too easy, and the closer to gold difficulty - the more the awareness was important. Also such features as close to corner firing of both armor piercing rifles and krysae are damn too easy if sight range is 30. Sight range 24 is great still, just not abusable, at least by me. (tested already)

This leaves me content with nerf of geth in particular, all I want now is nerf of all tc evolutions by third of what they give in damage.

#325
corporal doody

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Transairion wrote...

I'm loving all those posts from haters that are like "Only 7.5% you QQing noobs!", totally ignorant of the fact the vision range was nerfed which honestly should be the entire appeal of HM as a whole.

I mean dang, you can't be THAT ignorant can you? HM has four lines of changes in the balance changes sticky, and you only read one, if you read it at all. @_@

/Signed for HM range, I don't care about damage. If it stays low, fine, if it goes back up, whatever. Only range matters to me Image IPB



that's ignant dawg. too much condescension.

/cast edit for politeness :wizard: