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OFFICIAL PETITION: REBUFF THE HUNTER MOD!


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#351
Chaoswind

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Mevanna wrote...

Why is the Hunter Mode nerf silly? Take a look at the damage bonuses from various abilities: 

Total/Weapon damage bonus (with right type of weapon)

Hunter Mode             17.5% (formerly 25%) 
Tactical Scan             32.5% (7.5% from rank 4 evolution) 
Adrenaline Rush       70%
Tactical Cloak            130%

Power Damage only

Fortification               20%
Tech Armour             30%
Barrier                        25%

(not listing the potential melee damage bonuses since that is completely unrelated) 

So the Geth Engineer has his total damage bonus reduced by 30% (25 -> 17.5)
Geth Infiltrator:  130% TC + 17.5% HM + 20% Proximity Mine = 167.5 % bonus damage (formerly 175%)
That's a 4.3% reduction of the total bonus. Yeah guys, that really hurts him :huh:

Compare the two higlighted lines... now which character was that nerf aimed at, precisely? 

So... they tried to balance the Geth Infiltrator by nerfing the ability that already had a lower damage bonus than comparable powers while happily leaving him with the Cloak that gives almost twice as much of a bonus as the next best comparable power while still making you invisible.

Really, Bioware? *facepalm* 


EDIT:
Didn't add in the Networked AI bonus, which can be up to 32.5% more weapon damage or 40% power damage, simply because GE and GI would spec it differently so it's not comparable.

Turns out the 40% SR bonus on the Cloak and 20% from Proximity Mine are actually multipliers, not simply added.

This brings TC to 166% damage bonus instead of 130%   
( [ { 100% base damage + 90% bonus } x 1.4 SR bonus] - 100% base damage )

Total GI bonus would actually be 249%  (formerly 261%), so that's a 6.5% damage bonus reduction, but it doesn't change the argument much.
( [ { 100% base damage + 90% TC + 17.5% HM } x 1.4 SR x 1.2 PM ] -100% base damage)


Math!!! the bane of Bioware balancers


If you are going to NERF anything in this game is should be tactical cloak, yeah the thing doesn't work 100%, but the damage bonus provided by it is just SILLY.

TC needs to give both more attack and defense.

+30% damage and 20% more defense

#352
GroverA125

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Mevanna wrote...

Why is the Hunter Mode nerf silly? Take a look at the damage bonuses from various abilities: 

Total/Weapon damage bonus (with right type of weapon)

Hunter Mode             17.5% (formerly 25%) 
Tactical Scan             32.5% (7.5% from rank 4 evolution) 
Adrenaline Rush       70%
Tactical Cloak            130%

Power Damage only

Fortification               20%
Tech Armour             30%
Barrier                        25%

(not listing the potential melee damage bonuses since that is completely unrelated)


TS requires target to be marked, which takes 2 seconds or so. AR is only available on two classes, which both suffer in other areas. TC is well regarded as the most overpowered ability out there (so shut up about it). Tech armor slows down recharge speed and offers little else out there in comparison that is worth much conventionally. You know, when compared to the highest conventional passive damage bonus out there, the ability to see any flanking enemy through walls. Plus remember that said engineer (who you claim to be underpowered now) also has a turret that can full heal pretty much anyone within range or be the most powerful non-player controlled weapon in the game. And the Infiltrator still has TC, so he's still overpowered as hell.

Hunter mode also has a few other abilities, in case you've forgot. You get movement speed increases, wallhack and RoF and accuracy bonuses. So basically, they get the bonuses of Marksman, AR, and more. It obviously will be lesser in effect. than powers which specifically improve the player in one area. None of the other abilities you've mentioned (except for TC) are skeleton keys of the game which grant advantages everywhere.

#353
Azreil9

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Just Nerf Tactical cloak and put hunter mode's vision range back up solved.

#354
Rotacioskapa

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Not signed. GI is still the strongest infiltrator and on GE i've never put points into Hunter mode, it's more of a supportive class. You don't even need hunter mode on GE. Stupid petition topic is stupid.

#355
Lucius Aelius

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@Rotacioskapa

Saying you don't need it with your build is one thing, but don't presume to dictate what is and isn't the right way to build a character, it makes you look foolish. HM is a valuable part of a vast number of people's GE builds and all of us now are suffering the consequences of a misguided attempt at balancing. If you don't use HM on your GE, this has nothing to do with you, so why are you even posting? Those of us with a vested interest in how this turns out would like to have our voices heard, which is harder to do if people with no vested interest keep chiming in with their baseless opinions.

#356
SymbolicGamer

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Chris Priestly wrote...

Ooo... an "OFFICIAL PETITION" all in caps from someone not in the company.

Yeah



:devil:



He never said this was an Official BioWare petition. Just that this was an official petition. It wouldn't make sense for someone in the company to petition themselves. Then again, people these days think a lot of things BioWare does doesn't make sense. So they send a thousand dollars worth of cupcakes, which makes just as much sense as those people believe Bioware is making.

#357
marcustheMezz

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/signed
I guess whoever was calling for a nerf forgot that, you know, IT CUTS YOUR SHIELD IN HALF!!

#358
Nom-nom Nommer

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Chris Priestly wrote...

Ooo... an "OFFICIAL PETITION" all in caps from someone not in the company.

Yeah



:devil:


pwnt!

#359
KuroFye

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Mevanna wrote...

Why is the Hunter Mode nerf silly? Take a look at the damage bonuses from various abilities: 

Total/Weapon damage bonus (with right type of weapon)

Hunter Mode             17.5% (formerly 25%) 
Tactical Scan             32.5% (7.5% from rank 4 evolution) 
Adrenaline Rush       70%
Tactical Cloak            130%

Power Damage only

Fortification               20%
Tech Armour             30%
Barrier                        25%

(not listing the potential melee damage bonuses since that is completely unrelated) 

So the Geth Engineer has his total damage bonus reduced by 30% (25 -> 17.5)
Geth Infiltrator:  130% TC + 17.5% HM + 20% Proximity Mine = 167.5 % bonus damage (formerly 175%)
That's a 4.3% reduction of the total bonus. Yeah guys, that really hurts him :huh:

Compare the two higlighted lines... now which character was that nerf aimed at, precisely? 

So... they tried to balance the Geth Infiltrator by nerfing the ability that already had a lower damage bonus than comparable powers while happily leaving him with the Cloak that gives almost twice as much of a bonus as the next best comparable power while still making you invisible.

Really, Bioware? *facepalm* 


EDIT:
Didn't add in the Networked AI bonus, which can be up to 32.5% more weapon damage or 40% power damage, simply because GE and GI would spec it differently so it's not comparable.

Turns out the 40% SR bonus on the Cloak and 20% from Proximity Mine are actually multipliers, not simply added.

This brings TC to 166% damage bonus instead of 130%   
( [ { 100% base damage + 90% bonus } x 1.4 SR bonus] - 100% base damage )

Total GI bonus would actually be 249%  (formerly 261%), so that's a 6.5% damage bonus reduction, but it doesn't change the argument much.
( [ { 100% base damage + 90% TC + 17.5% HM } x 1.4 SR x 1.2 PM ] -100% base damage)


Math! i love this, logic will bring balance to the force !
do wath the math-man says.

/signed

#360
zeal.assassin

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Just stop listening to the nerfers and leave infiltrator class alone.

I find a little crazy that people are complaining that one class can out damage another, its a team-base game. Heck if another player can outperform me in terms a damage I could care less. I play multiplayer to have an good time not to worry about little Jimmy's Infiltrator dealing more damage than my soldier.

Fix the bugs, weapons and levels is more important.

I played two silver matches today and one of the Cerberus troops had invincibility. He ran straight through the stairs. We couldn't kill him and only thing we could do was leave. We was on wave 8.

The second match the one of the troops spawn under map but lucky he somehow died.

Modifié par zeal.assassin, 14 juin 2012 - 01:33 .


#361
corporal doody

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SymbolicGamer wrote...

Chris Priestly wrote...

Ooo... an "OFFICIAL PETITION" all in caps from someone not in the company.

Yeah



:devil:



He never said this was an Official BioWare petition. Just that this was an official petition. It wouldn't make sense for someone in the company to petition themselves. Then again, people these days think a lot of things BioWare does doesn't make sense. So they send a thousand dollars worth of cupcakes, which makes just as much sense as those people believe Bioware is making.


huh? this makes no sense

BUT....some dude that is not OFFICIALLY associated with the OFFICIAL makers of the game is using OFFICIAL on the OFFICIAL internet forum of said game....well....that aint OFFICIAL at all....it is misrepresentation....OFFICIALLY.

#362
DeathScepter

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yes Buff Hunter mode.

#363
SymbolicGamer

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huh? this makes no sense

BUT....some dude that is not OFFICIALLY associated with the OFFICIAL makers of the game is using OFFICIAL on the OFFICIAL internet forum of said game....well....that aint OFFICIAL at all....it is misrepresentation....OFFICIALLY.



No, it makes perfect sense. 

#364
TMB903

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HM is still very powerful after the nerf

#365
FellishBeast

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Chris Priestly wrote...

Ooo... an "OFFICIAL PETITION" all in caps from someone not in the company.

Yeah



:devil:


I'm not sure how much I can say on these forums about what I think of what you just said without getting banned...so yeah, that's all I'm going to say.