Now let's make all weaponds have the same damage output, range, fire rate, and all that as well regardless of weapon class.
Now for the enemies. All enemies have the same health/shields and damage output as the players. There will only be 4 enemies per round, well, maybe 8 since we have brains and they don't. On waves 4, 7, 9 they have to complete objectives.
Now for the final piece of the balance puzzle. All characters are only allowed to kill their fair share of the enemies. Given 8 enemies per round, eahc person is allowed to kill 2 enemies and no further damage can be dealt by that player. This way point distibution is "balanced". This is probably the most important part.
EDIT: Oh yes, I forgot to add, at the end all players will be tied for first place. Because we all know what can happen when only one person comes in first.
What say you, balanced?
Modifié par Blind2Society, 12 juin 2012 - 11:15 .





Retour en haut







