Trying to alter the script “gp_talk_object” to include “CombatCutSceneSetUp” but as usual I have no idea to what I’m doing. (Don’t figure…) So I was wondering if anybody has a script that allows the PC to start a conversation with an object that includes “CombatCutSceneSetUp” variable.
*Situation* I have a lever that when pulled will start a cut scene. Unfortunately this will happen as the party is getting assaulted with arrows and pulling the lever is the only way to get to the archers to defeat them.
Thank you.





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