I'll admit that I'm use to not having group heal around but it would be great if you could use it easier. That's a major reason why you bring along a mage, isn't it?
Modifié par cJohnOne, 13 juin 2012 - 12:31 .
Modifié par cJohnOne, 13 juin 2012 - 12:31 .
Modifié par andar91, 13 juin 2012 - 12:22 .
The lack of healing skills is very evident when compared to DAO. It was really disappointing.cJohnOne wrote...
It was sort of strange having to use a sustained ability to use goup heal. Shouldn't you be able to use heal and group heal together on your mage?
I'll admit that I'm use to not having group heal around but it would be great if you could use it easier. That's a major reason why you bring along a mage, isn't it?
Modifié par TJX2045, 13 juin 2012 - 09:21 .
Modifié par Vormaerin, 13 juin 2012 - 09:26 .
You didn't have to have a mage healer in DAO and they had 12 skills at their disposal defensively. And could go on the offensive without having to disable a sustained aura.Vormaerin wrote...
Since its entirely possible to play through DA2 without a healer as it is, if you pump up the mages' healing abilities you'd have to rebalance the fights in some way. And then you'd be in a worse situation: needing the mage healer or else.
Modifié par TJX2045, 13 juin 2012 - 09:23 .
TJX2045 wrote...
You didn't have to have a mage healer in DAO and they had 12 skills at their disposal defensively. And could go on the offensive without having to disable a sustained aura.
Only difference is you used less potions and poultices.
Direwolf0294 wrote...
Personally, I think they need to downplay the importance of heals in DA3. In DA:O they were really important and it basically meant you were forced to bring a healer companion and also that mages felt really, really OP. In DA2 it was better but they went a bit too far the other way by making heals have an insanly long cool down. I think they need to aim at what they had in DA2 but just shorten the cooldown slightly. Also, all mages should have access to a healing tree.
TJX2045 wrote...
You didn't have to have a mage healer in DAO and they had 12 skills at their disposal defensively. And could go on the offensive without having to disable a sustained aura.Vormaerin wrote...
Since its entirely possible to play through DA2 without a healer as it is, if you pump up the mages' healing abilities you'd have to rebalance the fights in some way. And then you'd be in a worse situation: needing the mage healer or else.
Only difference is you used less potions and poultices.
Modifié par mopotter, 14 juin 2012 - 11:10 .
PsychoBlonde wrote...
Direwolf0294 wrote...
Personally, I think they need to downplay the importance of heals in DA3. In DA:O they were really important and it basically meant you were forced to bring a healer companion and also that mages felt really, really OP. In DA2 it was better but they went a bit too far the other way by making heals have an insanly long cool down. I think they need to aim at what they had in DA2 but just shorten the cooldown slightly. Also, all mages should have access to a healing tree.
I've played through both games with parties that contained no mage. You do not HAVE to have a healer in EITHER game.
I'll admit that I'm use to not having group heal around but it would be great if you could use it easier. That's a major reason why you bring along a mage, isn't it?
This so much.mopotter wrote...
TJX2045 wrote...
You didn't have to have a mage healer in DAO and they had 12 skills at their disposal defensively. And could go on the offensive without having to disable a sustained aura.Vormaerin wrote...
Since its entirely possible to play through DA2 without a healer as it is, if you pump up the mages' healing abilities you'd have to rebalance the fights in some way. And then you'd be in a worse situation: needing the mage healer or else.
Only difference is you used less potions and poultices.
The sustained aura irritated me a lot. Especially as far as healing went. DA:O I set up all mages to heal and revive. One was a healer but still had a few damage spells and my fighting mage mostly did damage, but could heal and revive as needed. I used potions mostly when I wanted to do something without a mage along.
DA2 I had to get rid of healing sustain if I wanted them to fight and then go back to sustain if I wanted them to heal. I love mages, but I did not like having to use sustained auras.I actually used more poutions in DA2 becuase it was such a pain having to switch around.
Modifié par TJX2045, 14 juin 2012 - 09:44 .
TJX2045 wrote...
This so much.
I hate it. Almost as much as the restriction of Blood Magic as well. In DA:O they couldn't be healed completely the normal way but they still got health. DA2 says the only healing they have is to take health from other party members. Which was lame. <_< Haven't played blood mage (not fully anyways as I changed the specialization because of that) yet so I can't necessarily see how it works in combat, and I don't think it's as bad as what they did with Spirit Healer since it doesn't restrict everything but the blood magic skills.