Im going to start with a few point I see very (very) often against IT and try to answer them to the best of my abilities so that we may move on to perhaps, other more plausible flaws.
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heres a video that will help out- no its not the clevernood documentory, or the AVCOS video, its a small one that takes a different approach (you probably havent seen it). rather than looking for little clues and glitches that may point to IT, this video looks at the over-arching plot and lore of the ME series.
its a good video, not your classical indoctrination theory video, and holds true even if IT isnt the case.
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The indoctrination theory is nothing more than fanfiction.
well, I dont view IT as fanfiction. Rather than vewing IT as a segment that arose from some very devoted fans- I view it a puzzle set forth by bioware in which, we (the average player) piece together, and complete the image.
IT is a theory- not fanfic.
If IT is true then bioware sold me an incomplete game.
this one is true, however this shouldnt be regarded as a bad thing, nor should many people be particularly suprised by this. after all, when has ANY mass effect game been sold complete? without the need for any DLC?
dont forget bioware also asked EA for 3 extra months and EA said "no".... perhaps IT was used to buy more time?
and dont worry, I know that there is a difference between side story dlc, and dlc that is a critical part of the story (although.... from the ashes...), but these lines are being blurred more every day by gaming companies.
http://www.cinemable...6-99-40917.html
http://www.gamespot....essions-6234008
http://www.eurogamer...nding-explained
as we can see, If IT is true, then bioware is far from bieng the first company to separate the ending of a game. at least they didnt charge us $6.99!!!
IT boils down to a "It was all a dream".
close, but not quite. IT is more akin to "battle within the mind" in which the character (or in this case, the player as well) engage a enemy within the character mind, and your conclusion has real world results.
So what happens after IT? do you just get up and go to the citadel all over again, and finally beat the reapers for real this time?
possibly. however, we cant accuratly answer this question because we just dont know, IT only talks about what happens in me3, not whats going to happen next.
it is possibe that IT can be a way to actually defeat the repears. or something else, there are quite a few paths for bioware to take.
Just as an example I will link a plausible IT dlc ending I wrote for fun....
click here to look at real fan fiction....
why do the reapers give shepard the option to destroy themselves?
well If you accept that the scene is a mental battle battle, where both sides are trying force their own ideas and beliefs....then the reapers didnt present this option at all. it was shepard himself who added it.
the prothean VI does not detect shepards indoctrination.
argument 1. shepards is not indoctrinated at this point. the reapers are chipping away at his resistence here. and remember, the whole point of IT is to try to get shepard indoctrinated in the first place.
argument 2. (works best with sarcasm...sorry) well, of course, its common knowladge that the protheans had perfect indoctrination scanners, right? I mean its not like they themselfs were undermined by sleeper agents right?......oh wait.
If IT is what bioware intended then why didnt the EC confirm it?
well the EC didnt disprove IT, (biowares own words) ] ... and I suppose one could also ask the question, "if the literal interpertation was the intention, then why didnt bioware prive it solidly it in the EC? why continue to leave the breath scene at the end, and why add more clues to support IT?"
it seems that bioware is just leaving the ending up to the own players interpertation in an attempt to please everyone.... hopefuly (though unlikely at this point) the literal or IT ending will be confirmed or disproven at a later time...
IT punishes the player.
I would answer this but a fellow IT'er explains it in very great detail.
Bill Casey wrote...
Control working out runs concurrent to base themes. Control of this type is doomed to folly in the Mass Effect universe, from Miranda and Tali's respective fathers, to the Illusive Man, Project Overlord, to the Salarians and their uplift program, to the Prothean separatists to the Prothean Empire itself. Any attempt to Control the Reapers has led to indoctrination. Shepard repeatedly chastises The Illusive Man's methods regardless of options picked, and your crew repeatedly calls him crazy for thinking he can control the reapers. The theme is prevalent. This level of overreach shouldn't be rewarded just because Shepard does it...
This is compounded by the fact that the Reapers themselves are a force of corruption. Legion describes their minds are incomprehensibly powerful. It isn't like the Nautilus whose power itself corrupts Nemo; The Reapers themselves warp minds. Shepard is hearing voices, seeing shadows on the screen, and he just shot Anderson against his will a few minutes ago. Now he's going to control all of the Reapers. That's insultingly stupid from a conceptual standpoint. The fact that Anderson was yelling warnings and the Catalyst says "you will lose everything you have" turns this option from incredible dumb to "Schmuck Bait". Control working out turns the whole thing into a "Violation of Common Sense"...
Then we have Synthesis and I don't even know where to start. We've been fighting forced transhumanism for three games now. It spits in the face of the themes of working out our differences, self determination against fatalism, the socio-technological balance, and diversity. It alters all life in the galaxy under the assertion that there is something fundamentally wrong with us. It's beyond cynical...
This is again a recurring theme with unfortunate implications. The Reapers see themselves as the final evolution of life. Saren has been mentioned enough, but the Illusive Man is forcing transhumanism to bring humanity to the "apex of evolution", in his own words. The Collectors and the Zha'Til are examples of Reapers fusing man and machine, and then altering their genetic material at the deepest level to form something new. Pretty much your entire squad in Mass Effect 2 tells you rewriting the heretics is the same as killing them...
The way the Geth and EDI are presented has severe racist undertones for the assertion that synthetic life will inevitably destroy organic life. The Geth tackle hot button issues of slavery and basic civil rights, and the Geth Consensus had scenes straight out of Germany in the 1940s, where martial law is declared and Quarians are shot for "harboring synthetics"...
It's established through talking to EDI that peace between the Reapers should not work. World Leaders are being called into Reaper super structures to negotiate peace, but it's a ruse to indoctrinate them and pacify the populace. The leaders will soon enact laws that prevent attacking the Reapers, which will again be done in the name of peace. EDI makes certain to reiterate this. When the master control reapers says "we need eachother to make this happen", it red flags the entire situation and makes it working out another violation of common sense...
In fact, Destroy is the only option whose viability fits the narrative presented. If you talk to James Vega in your quarters, he will tell about how he destroyed a collector ship, but sacrificed most of the abducted colonists and his team in the process. There is no option to say anything other than James made the right call. Paragon or Renegade, Shepard says this was the right thing to do...
Lieutenant Victus doesn't want to sacrifice his men for the mission, and all Shepards talk him into it...
Hackett sacrifices the entire second fleet, and Garrus has to make some extremely unpleasant tactical decisions...
also mass effect doesnt (and shouldnt) make everything possible and a solution simply because your shepard. IT doesnt punish players just to punish, Instead in punishes players for not paying attention to lore- something we know bioware has done many time before.
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in a nutshell the main reason I think IT works is because indoctrination is a main part of the game... it keeps talking about people getting manipulated into siding with the enemy. (plus the shepard breath scene)
and for that same game to suddenly shift so drastically in the last five minutes and present two very enticing options -the only two that actually end the threat of the reapers (remember- in destroy "your children will build machines and the chaos will some back")- and that go against everything you were fighting for...... well you get the idea.
I will end with this hillarious video I stumbled across on youtube.
enjoy!
Modifié par llbountyhunter, 14 novembre 2012 - 06:48 .





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