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Failed to Reset Resources


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#1
Qutayba

Qutayba
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I've encountered a new problem, and I'm not sure what is causing it.  I made some changes to a level (it's still a basic level with untextured but sculpted terrain, a building, and a couple of vista objects.  It has water so I posted it through the Single Player module.  It loads properly in the area of my module.  However, when I export my area if gives me the message that it "failed to reset resources" during post processing even though the export summary tells me that all the operations were successful.  This has prevented the module from loading in game.

So, I close everything and restart the toolset.  When I try to load my level, I get an error that tells me that "6 objects did not load correctly.  Do you want to delete them from the scene?"  I tell it no.

I load, but without those objects.  And the log tells me
"E: 18:48:48 - Failed to load ERF 'C:\\\\Users\\\\Patrick\\\\Documents\\\\BioWare\\\\Dragon Age\\\\AddIns\\\\Avalon1\\\\assets\\\\art\\\\AvalonCliffs.erf'. It may be corrupt and may have corrupted toolset memory. Please close the toolset, fix the ERF and try again."

I tried calling up the backup erf, but it must have had its problem already at that point.

I'm not really a programmer, but I have been able to solve limited problems if pointed in the right direction.  Any ideas on how I "fix the erf"?

Modifié par Qutayba, 12 décembre 2009 - 11:55 .


#2
Qutayba

Qutayba
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Update: So I decided to hit "yes" to the question to delete the models that weren't loading correctly, since I only lost 6 models from my level in the process. Some lost work, but not too traumatic. I managed to make a new post of the denuded level, and this seems to have fixed the problem.



However, I'd still like to know where the problem might have come from in case it comes up again with a level that has a good deal more than 6 models.



Unfortunately, with the water plane workaround, there are several additional folders to check - I suspect this may have had something to do with my problem. It's hard to tell which folders are overriding others. It's a shame that we have to spend so much time in our windows directories to make the toolset work smoothly.