friendship rivalry System and love/hate system
Débuté par
Guest_FemaleMageFan_*
, juin 13 2012 03:30
#1
Guest_FemaleMageFan_*
Posté 13 juin 2012 - 03:30
Guest_FemaleMageFan_*
I have an idea. What if bioware does not guide us to what an npc likes rather then lets us find out about that character by ourselves. My take is a bit of a long shot but what if we keep the friendship rivalry System and love/hate system hidden as in not open to the players but present just for processing events in the game. It would be great if i didn't have to know what an npc likes by pressing the pause button. This would be a great experiment cause we get to interprate the character by our own experiences you know?
#2
Posté 13 juin 2012 - 05:31
Can people who play cRPGs handle not having numbers flashing on screen to let them know how they are doing? /slight jest
I would like it personally. Certainly would make playing the game SO much more interesting, at least in early play throughs and such.
I would like it personally. Certainly would make playing the game SO much more interesting, at least in early play throughs and such.
#3
Posté 13 juin 2012 - 11:11
I'd be game for that, it gives even more reason for us to talk to our companions.





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