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friendship rivalry System and love/hate system


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#1
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
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I have an idea. What if bioware does not guide us to what an npc likes rather then lets us find out about that character by ourselves.  My take is a bit of a long shot but what if we keep the friendship rivalry System and love/hate system hidden as in not open to the players but present just for processing events in the game. It would be great if i didn't have to know what an npc likes by pressing the pause button. This would be a great experiment cause we get to interprate the character by our own experiences you know?:bandit:

#2
Tommyspa

Tommyspa
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Can people who play cRPGs handle not having numbers flashing on screen to let them know how they are doing? /slight jest

I would like it personally. Certainly would make playing the game SO much more interesting, at least in early play throughs and such.

#3
LolaLei

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I'd be game for that, it gives even more reason for us to talk to our companions.