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Video link for 2da turtorial needed


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#1
Builder__Anthony

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Wasted about 3 hours looking for something

#2
Builder__Anthony

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maybe doing it step by step would help.Could someone post the three fisrt things to do

#3
Carcerian

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Different 2das have different rules for how Neverwinter handles them...

(Such how you can change them, as well as what ones you need to place in a hak, or in the server or client overrides to work, etc..)

What 2da's in specific do you need help with first?

Modifié par Carcerian, 13 juin 2012 - 07:15 .


#4
Builder__Anthony

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Well i want to add the last weapons ones and some bandages from another monthly challenge....For now those..
The stuff below is what i use now but never edited 2das.

Dungeons And Dragons 
Zombie Surival Swamps
0/27
Role Play

This post is updated with the correct current haks.





This first hak is for your TLK folder.
Take the Cep21_1.7 tlk and place it in your tlk folder.If you dont have a folder called tlk create one called tlk and place it ON THE SAME PAGE you see your hak folder.You should then see the tlk folder in the list along with the hak folder.

Cep21_1.7 tlk
http://nwvault.ign.c...d.php?id=116605






Cicking the link below will ask you to download a tool called 7zip.IT IS REQUIRED for the opening of the four files because they were larger then nwn could package.So this tool creates the hak explained further down.
Download the file 7 zip                
http://downloads.sou...enzip/7z920.exe


Download
mirk16.7z.001
http://nwvault.ign.c...d.php?id=145347

mirk16.7z.002 
http://nwvault.ign.c...d.php?id=145350

mirk16.7z.003
http://nwvault.ign.c...d.php?id=145351

mirk16.7z.004
http://nwvault.ign.c...d.php?id=145352

 
With the program 7 zip downloaded and those four haks above completely downloaded scroll with your pointer over in to mirk16.7z.001 and right click then you will see 7zip scroll so it opens the list and hit extract here.It will create  the

~mirkv16.hak 

Place the ~mirkv16.hak into your hak folder and go to the next step. 






wildwoods 07.7z
http://nwvault.ign.c...d.php?id=155941

When finished downloading wildwoods 07.7z  Right click on wildwoods 07.7z. File and extract file here.This will create  the ~wildwoods.hak .Place the ~wildwoods.hak into your hak folder and go to the next step. 






Clicking on links below will save files required for your hak folder. Place the two files into for your hak folder when downloaded.

dth_plt_pack
http://nwvault.ign.c...ad.php?id=75435

dia_udspid3_1_69
http://nwvault.ign.c...d.php?id=120795












The downloads below will save as a folder rar or zip file. 
The haks you need are loacated in the folder you download.
Take the haks out useing 7zip.
Right click on the file and hit extract here.
It will create a file that ends in .hak
Place all those that end in .hak in your hak folder.


TheCCP2_1.zip
Click Here

Wrm_ScorchE.rar
http://nwvault.ign.c...d.php?id=110366

wrm_Mirkwood.rar
http://www.phersey.co.uk/avlis/downloads/wrm_Mirkwood.rar

wrm_MirkwoodP1.rar
http://www.phersey.c..._MirkwoodP1.rar

Versitile Dungeon.7z
http://nwvault.ign.c...d.php?id=150272

Modifié par Builder__Anthony, 14 juin 2012 - 04:20 .


#5
Carcerian

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Not a bad list of content!

First off, is this for a PW or a single-player project?

Second, are you using CEP 2.1 or a later version?

#6
Builder__Anthony

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cep2.1 for multiplayer
so i seen some tools for editing 2das which one whould i get

Modifié par Builder__Anthony, 14 juin 2012 - 03:03 .


#7
Carcerian

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I have never tried any of the 2da editors, as I just use windows notepad.

Ok give me chance to look over DLs...

Modifié par Carcerian, 14 juin 2012 - 03:59 .


#8
Builder__Anthony

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Ok well someone tell me the first three steps at least.
Im going to get the exzact items i want to import into the mod and list them below.


[*]

Modifié par Builder__Anthony, 14 juin 2012 - 09:26 .


#9
Rubies

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Erm... if you give me an example of what you're trying to do (eg add a placeable to a 2da or something) then I can totally do a mini guide for you, but 2das are really varied so you'd have to be a tiny bit specific (is it an item or placeable, are you trying to add one or edit an existing one, etc).

One tool I'd suggest if you've never modified 2das before is TLKEdit, though, it really makes everything a bit easier to grasp.

EDIT: Actually I'm not even sure if just editing 2das would work for the things you listed, they have model names that match their entry too. :x

Modifié par Rubies, 14 juin 2012 - 09:04 .


#10
Builder__Anthony

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I already have those haks in the mod.im wanting to add a few custom content packages to the mod.Ive downloaded the TLKEDIT but theres no instructions i see a bunch of buttons with the program 2da patcher open.So i have no idea what to do.

Modifié par Builder__Anthony, 14 juin 2012 - 09:33 .


#11
Lightfoot8

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TLKEdit

#12
Builder__Anthony

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I already have those haks in the mod.im wanting to add a few custom content packages to the mod.Ive downloaded the TLKEDIT but theres no instructions i see a bunch of buttons with the program 2da patcher open.So i have no idea what to do.

#13
Builder__Anthony

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I want to add from things from Custom Content Challenge" December 2010  .All i want to add from the hak are
Rubies’ surgical weapons
Estelindis' wounded body parts

nwnvualt page link
http://nwvault.ign.c....Detail&id=8017
Download
http://nwvault.ign.c...d.php?id=164777

Modifié par Builder__Anthony, 14 juin 2012 - 09:42 .


#14
Carcerian

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TLK-edit edits Talk Tables, a different thing...

Ok assuming your current setup works for you (why fix what isn't broken).

As the vault page lists:

baseitems - new weapon type added on line 213.
parts_bicep – new parts added on lines 100 and 101.
parts_chest – new parts added on lines 100 and 101.
parts_forearm – new parts added on lines 100 and 101.

First, export each 2da file from your top cep hak, and open each in notepad (just associate it with 2da files) and change the lines as indicated on the vault page instructions under "Technical details":

For Rubies Surgical Weapons, add the following line to BaseItems.2da as line 510:

510         496    specialized         1              1               0x00010          0               0           WSaHu         0                1             ****          ****          it_bag          iwthsh        0           ****          1            2            ****           1.2              0          50         1         6           2            2             1          10         1          2                ****          8              8          0          0            1            ****       ****       ****       ****       ****       4            0        0               5410              0                 1                30         1               ****             ****          ****                 35            35            65            19               1

(or after whatever your last line is, changing line number as needed)


For wounded body parts:

In parts_bicep.2da replace lines 100 and 101 with:

100  0             0.94    
101  0             0.95    

In parts_chest.2da replace lines 100 and 101 with:

100  0             0.01    
101  0             0.02  

In parts_forearm.2da replace lines 100 and 101 with:

100  0             0.94    
101  0             0.95    

  You want to make a "top" Hak file placed in first in order (to override all others) to hold 2das and any other info files.

Modifié par Carcerian, 15 juin 2012 - 04:31 .


#15
Builder__Anthony

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just a quick question is the cep still going to be the same holding these new 2das.In other words a player with cep2.1 will still be able to join and not need this new version?

Am i doing this in notepad?

Which cep file cep top 2.1?

Modifié par Builder__Anthony, 15 juin 2012 - 04:41 .


#16
Carcerian

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Builder__Anthony wrote...

just a quick question is the cep still going to be the same holding these new 2das.In other words a player with cep2.1 will still be able to join and not need this new version?

Am i doing this in notepad?

Which cep file cep top 2.1?

Yes, players will need to download your PW's custom hak to play.  As long as its just modified 2das and info files, its should be relativly small in compatison to your other content required. You will also require a hak (it can be the same one even) to hold the other info required for surgical weapons and wounded body parts (mdls, textures, etc).

Yes, you can do this all in just notepad and the nwn hak tool.

That sounds like the the one, whatever CEP one is listed first in the Custom Content section of your Module Properties.

Modifié par Carcerian, 15 juin 2012 - 05:02 .


#17
Carcerian

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CEP is up to 2.4 now, so its been a while since ive used 2.1.

Is there a reason other than the CCP you are not using 2.4 instead? You would be able to eliminate a few of your required haks as they are now included in 2.4. (all the Dragons from Dungeans and Dragons, and the CCP specificly) as well as being current and up to date. These has been a LOT of new content added since 2.1.

Requiring your players to rollback to 2.1 would be a hard sale I'd think...

Modifié par Carcerian, 15 juin 2012 - 05:11 .


#18
Builder__Anthony

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Im thinking of avoiding modifing the cep file but to create its own seperate hak.I mean do i have to edit the cep file?Cant i just make a new one and use that?im confused on which cep file as well to  open if i have to use that one.



2.4 should run 2.1

They do need the 2.1 tlk folder though.

I think theres alot of material i dont need in cep2.3 and 2.4

Modifié par Builder__Anthony, 15 juin 2012 - 05:25 .


#19
Carcerian

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correct, you extract files from the cep hak, and make your own. you do not want to modify the cep hak.

#20
Builder__Anthony

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im useing nwhak for this?

#21
Carcerian

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yes.

Modifié par Carcerian, 15 juin 2012 - 09:05 .


#22
Builder__Anthony

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ok so am i makeing a new file like i would prefer or am i useing one of the cep things because they got those lines written on?

#23
Builder__Anthony

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ok well i extracted the cep files to my desktop and opened them with notepad++now i see a numbered list on base items 2da so ill jump stop here i need further instructions

#24
Carcerian

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what is the last line in your baseitems ?

#25
Builder__Anthony

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It looks simular to this.This is the cep base items i exstracted from cep and i see this when open in notepad
509**** user**** **** **** ***** ***** ****** ****