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Talk Tables and New Spells


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6 réponses à ce sujet

#1
Sarodin

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Ok so I have the enw spells appear in game, they work. But they have no names.

So I've created the string exported the talk table, created the xml ect.

But still no names.

I also created a string for the new GUI type but it still wont appear. Can anyone help? 

#2
Lord Thing

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There was a bug (not sure if it's been fixed or not) that stops any string with an ID over about 8,300,000 from working. Try using numbers under this figure (and of course, over whatever bioware's highest is so as not to corrupt anything)

#3
Ashmaran

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There's a bug in the excel processor with large numbers (not sure if it has been fixed), so it's possible that your string IDs in the 2da file are being mangled when converted to a GDA. I'd use GDApp (it's linked on the wiki) to check what values are in your GDA files and correct them if need be.

#4
Captain Digby

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Is there any way of specifying what string IDs the string editor uses? Whenever I create a new string it automatically assigns it a number above 1 billion which of course gets garbled when I convert my xls files to gda. However I can't see a way of actually picking the string IDs I want.

#5
Lord Thing

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Go into manage modules, and go into your modules options, you can set the range for string ids in there

#6
Captain Digby

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Brilliant! Thank you

#7
FalloutBoy

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1115557127 is my highest custom string ID and it works fine from ExcelProcessor. Maybe the error was over 8 billion, not 8 million.