Ok so I have the enw spells appear in game, they work. But they have no names.
So I've created the string exported the talk table, created the xml ect.
But still no names.
I also created a string for the new GUI type but it still wont appear. Can anyone help?
Talk Tables and New Spells
Débuté par
Sarodin
, déc. 13 2009 12:33
#1
Posté 13 décembre 2009 - 12:33
#2
Posté 14 décembre 2009 - 06:47
There was a bug (not sure if it's been fixed or not) that stops any string with an ID over about 8,300,000 from working. Try using numbers under this figure (and of course, over whatever bioware's highest is so as not to corrupt anything)
#3
Posté 14 décembre 2009 - 07:24
There's a bug in the excel processor with large numbers (not sure if it has been fixed), so it's possible that your string IDs in the 2da file are being mangled when converted to a GDA. I'd use GDApp (it's linked on the wiki) to check what values are in your GDA files and correct them if need be.
#4
Posté 24 décembre 2009 - 10:49
Is there any way of specifying what string IDs the string editor uses? Whenever I create a new string it automatically assigns it a number above 1 billion which of course gets garbled when I convert my xls files to gda. However I can't see a way of actually picking the string IDs I want.
#5
Posté 24 décembre 2009 - 12:24
Go into manage modules, and go into your modules options, you can set the range for string ids in there
#6
Posté 24 décembre 2009 - 02:40
Brilliant! Thank you
#7
Posté 24 décembre 2009 - 10:37
1115557127 is my highest custom string ID and it works fine from ExcelProcessor. Maybe the error was over 8 billion, not 8 million.





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