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From the ocean depths (a humble tileset request).


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17 réponses à ce sujet

#1
KlatchainCoffee

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This should probably be addressed to the LordofWorms, as it would go into the existing underwater tileset.

This is a request for a very basic new tile for that tileset: a walkable 'deep water', where a player would be able to 'swim' above the watery abyss, rather than  just dive to the sandy ocean floor.

Possible references:
 http://www.canstockp...ss-2957232.html
http://workawesome.c...deep-sea-diver/

It does not need any features, just the illusion of 'deep water' under the swimmer (although more options with a distant 'water ceiling' and ships floating up above would be a bonus).  This 'water-only' over deep ocean area could have transitions to 'dive' to a more tangeable ocean floor.

I could expand with other ideas (e.g. http://pegbur7.files...0/deep-dive.jpg) but I don't want to make it sound like I'm asking for the moon and keep it simple.

Thank you!

#2
lordofworms

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so basically your asking for a walkmesh to be placed say mid level of the tileset so it appears as if your swimming within the waters depths rather than along the floor line correct?

send me a PM and I will give you a link for you to download the two tiles (you need one for the empty pit parts/ and one for the transition from normal edge to pit. also the set and ITP files

question.
which version of Undersea are you using? my old one or the one that was part of the CCC contest?
I wil need to know for th eproper setup of the itp/set files.

#3
KlatchainCoffee

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Thanks!

#4
Karvon

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Would like to see that available via the vault :)

Karvon

#5
lordofworms

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truly? if thats the case I could just upload it as a add-in (optional)
I iwll let you both know when complete then, I told KCoffee that I could have them for the weekend.

#6
henesua

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Is this for the CCC version or the Vault version?

#7
lordofworms

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I could easily make it for both.
since I have bothe versions still

#8
henesua

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Very generous of you! Thanks.

#9
lordofworms

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http://social.biowar...ect/8131/#files

unfortunately, NWVault is being a bit dodgy and not allowing uploads at the moment.
so I placed the files here.
NOTE: This is ONLY for the OLD version of Undersea (not the CC Group one with raised/lower)
I am doing that one, but first if you could TEST this version and let me know if thats what you wanted.
it has 4 new tile features
1) Transition from Reef to Chasm (needed to get to chasm walkable)
2) Walk Chasm A (this is a flat walkable plane)
3) Walk Chasm B (this has a little bump in the walkplane)
4) Walk Chasm C (this has a BIG bump in the walkplane)

by using differing versions of these walkplanes it will give the illusion of the PC bobbing along the currents rather that traversing in a straight line over the abyss...but its up to you to use how you like.

please let me know if this is what you all want, and I will begin duping them for the varied heights in the New Raise/Lower set I did for CC Group.

#10
cervantes35

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The vault appears to be working at the moment at least for me as I updated my castle hall just a mere few moments ago, but it t'was a very measly size file.

Good to see your still around LOW didn't think many of the older CC authors were still hanging in there. Good luck old friend hope to see much more from you.

Your right LOW I went back to check my upload and it didn't take.

Modifié par cervantes35, 17 juin 2012 - 05:12 .


#11
lordofworms

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Oh...I am here, and have been building quite alot, Baba-Yaga also wondered wht I have been up to.

In the coming weeks, you will see more of me I assure you. another creature compilation, new tilesets and I even dipped into some custom soundwork as well this time around.

and really? I have been trying for 3 days to upload to vault (I am using 7zip) since its the only compression big enough to squeeze it down to less than 25MB but still no luck, just tried again.
when I hit upload it flashes for a second like it finsihed but I do not see the new file in the uploaded list..

#12
lordofworms

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rolo placed it on my Tilesets vault so you can also get it there now.

#13
Rolo Kipp

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<looking confused...>

Squeeze it down less than 25mb? It was a tiny zip I uploaded... do you have another (big) file you need put up?

A note on uploads, which I was sure you knew (after so *many* contributions) After the file is uploaded in the pop-up, you have to save the project page too...

Also, the worst problems seem to be updating files rather than uploading new files...

Finally, if your are uploading a file larger than 25mb, you need to ftp it (PM me for instructions) then I "associate" it with the proper project page.

<...which is only appropriate>

#14
KlatchainCoffee

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It works really well and would definitely give a more realistic 'swimming' experience in the 'ocean currents'. :)

Now, if you could also create a variant of the 'chasm' that is similat to this in colour... en.da-vinci-learning.com/sites/default/files/content_images/how_why_oceans_2.jpg


*hopes this is something fairly easy*

Modifié par KlatchainCoffee, 17 juin 2012 - 08:18 .


#15
_six

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Part of me suspects what you want is a completely blank tileset and a nice blue fog.

Modifié par _six, 17 juin 2012 - 08:38 .


#16
KlatchainCoffee

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Hehe. No, just a simple new tile added to the existing tileset. Would be quite impressive to swim off a reef over where the ocean floor is too far to be seen.

Apologies if I come across as too... nitpicky?  that is definitely not my intention.

Thanks for the link _six, I was actually looking for that. :happy:

#17
_six

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I'm actually a bone fide psychic.

I tend to find if you set fog clip distance really high (the max is 200) but fog amount fairly high too in area properties, you get a nice colourising effect in the area without making the ground beneath invisible. So that could help you get the blue tone.

Modifié par _six, 17 juin 2012 - 09:43 .


#18
KlatchainCoffee

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_six wrote...

I'm actually a bone fide psychic.

I tend to find if you set fog clip distance really high (the max is 200) but fog amount fairly high too in area properties, you get a nice colourising effect in the area without making the ground beneath invisible. So that could help you get the blue tone.



Yes, I already factored in playing around with fog and lighting effects to make a more believable illusion of underwater. Thanks for this suggestion though, I'll try it out.

Modifié par KlatchainCoffee, 19 juin 2012 - 08:40 .