Seagloom wrote...
deuce985 wrote...
If I make a brute class(soldier) it will be male. This applies to fantasy games too. I see the females as being more frail and therefore resort to intelligence and mastering magic. It just doesn't seem realistic to me when a female is running around with a sword twice her size despite it being a fantasy game...
When I make a melee character in fantasy games, like a Warrior in Dragon Age, it's always male. In the Rogue's case, it can be either gender. Since the class doesn't seem to rely on brute strength but more on cunning, charisma and agility.
Swords are not that heavy. And the gigantic swords in some of these games would be no easier to wield by a man than a woman. One thing about female warriors is there is a tendency to depict them as frail twigs in most games instead of wiry or bulky. The only recent example I can think of where this was not the case is Diablo III's female barbarian.
Beyond that, there are women out there who can definitely beat the snot out of the average person--male or female. Considering fantasy protagonists are always exceptional individuals, I do not think a female warrior is really a stretch.
Exactly. That's another reason I just can't get behind females being brute classes for me in RPGs. They're always pretty, small and never have that amazon look. Devs should realize you can still make pretty female warriors that are muscular. They don't have be be massive like the female Barb in Diablo 3. Hawke in DA2 looks like she couldn't lift my cat...so I make her stick to swinging fireballs instead. I'd like to think in fantasy worlds, even they have some laws of physics...





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