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If Infiltrators are left as-is, then other classes need similar damage bonuses


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#51
DNC Protoman

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The OP is truly a man of vision.  This is what needs to be done.  Give the other classes more passive damage to their intended specialties and you wont have to bring the TC bonus down. 

Allow the players to become stronger so a new difficulty can be added.  All win.

Combat the evil nerfer empire my brothers.

#52
Ashen One

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CmnDwnWrkn wrote...

Soldier is a class.  Human soldier is a subset of the Soldier class.  We're talking about classes here.  Every infiltrator has TC.  Not every soldier has AR. 


The Turian Soldier in one of the games I played recently mowed down like 4 Brutes in a matter of seconds with a Hurricane modded with Warp Rounds and Marksman.

Nerf him, he's OP.

Modifié par Ashen Earth, 13 juin 2012 - 04:16 .


#53
CmnDwnWrkn

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ShadedPhoenix wrote...

I just stop here, you seem to incapable of understanding

The soldiers have different class powers and each of them if played right is a monster on their own


Okay, I hope you learn some basic comprehension skills one day.  You might try Kindergarten, and work your way up from there.

#54
Ashen One

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darkblade wrote...

What about Blade Armor then? If it is Combat, it makes Batarian Sentinel Tech/Biotic/Combat hybrid, and if it is Tech, it makes Batarian Soldier Tech/Combat hybrid. Vanguards get access to Combat powers (Krogan), but Asari Vanguard has only biotics - your cathegories simply do not make much sense. Another thing - being in Combat cathegory doesn't mean you can't have weapon-related powers, just means that you can have Combat powers. Combat powers aren't strictly weapon related - prox mine, carnage. Krogan Soldier while being a weapon class both in your cathegories and in common sense, doesn't have ANY weapon-related power.


Dafuq is this im reading?

Carnage is a weapon power...that was established in ME1, and proximity mine is tech but so what the only not tech class with it is turian soldier and he only has it because garrus has it.


I hate to be nitpicky, but PM is a combat power. :bandit:

#55
CmnDwnWrkn

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DNC Protoman wrote...

The OP is truly a man of vision.  This is what needs to be done.  Give the other classes more passive damage to their intended specialties and you wont have to bring the TC bonus down. 

Allow the players to become stronger so a new difficulty can be added.  All win.

Combat the evil nerfer empire my brothers.


^^^This

I don't know why everybody is jumping to this conclusion that I'm calling for nerfs.  I'm suggesting the alternative - to bring other classes up to be more powerful.

#56
paincanbefun

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um.  wow.  that's hard to respond to seriously.

here goes:  your premise is that the role of every class is identicle.  this isn't true though.  some classes, like the salarian engineer, are very good at controling enemy movement and blocking chokepoints.  some classes, like krogan, are very good at geting in enemies faces and taking hits so the guys in the back can shoot without being hit themselves.  some classes, like the justicar or the geth engineer, have special abilities that help everyone equally.  some classes, like infiltrators, are especially good at killing things.

their roles are different, so their abilities, including their ability to do damage, is different.

put another way:  if you were correct, then everyone should have the same health, shields and damage resistance too.

#57
UKStory135

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Fliprot wrote...

I cant think of any other reason for nerfing TC or infiltrators than being butthurt over infiltrators topping the scoreboard too much. (Scoreboard means nothing)
.


You can't think of any other reason because there isn't.  Considering that a Sniper Infiltrator isn't even OP on Silver or Gold, this TC nerf nonsense is crazy.  There is a halfway decent argument for Shotgun Infiltrators being OP, but no one is even proposing anything that will fix that.

#58
sirjimmus86

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I noticed something today when playing Cerberus on Gold, on Hydra - aka sniper paradise.

I hardly used tactical cloak. Troopers, Guardians go down with one shot. Nemesis go down with 2-3, Centurions with 2-3, Phantom with 3 headshots but usually other players would hit them too. Engineers in 1 2 or 3 depending if you hit them as they are dropping a turret.

Cloak was useful against Atlases, hitting objectives, raising other players, dropping aggro if get surprised.

I had 75 sniper rifle kills, using a Valiant 1 with human infiltrator. I played again with a Drell Adept, got another 75 sniper rifle kills, plus 25 biotics by throwing reave & grenades.

Blah blah epeen etc, but if something like that is what annoys you about tactical cloak, then check if your team mates are actually even using it before demanding it is nerfed.

Maybe against Reapers with banshees and brutes to take care of its more of an issue....but I really don't see what all the crying is about.

#59
UKStory135

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I agree completely with the OP that weapons on the 2/3's of the classes are not effective, but I'm OK with that. The game was designed that way. What I am against is nerfing a weapons class, because a caster class is jelly.

#60
Ashen One

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CmnDwnWrkn wrote...

DNC Protoman wrote...

The OP is truly a man of vision.  This is what needs to be done.  Give the other classes more passive damage to their intended specialties and you wont have to bring the TC bonus down. 

Allow the players to become stronger so a new difficulty can be added.  All win.

Combat the evil nerfer empire my brothers.


^^^This

I don't know why everybody is jumping to this conclusion that I'm calling for nerfs.  I'm suggesting the alternative - to bring other classes up to be more powerful.


Yeah, by illogical means.

Such as giving non weapon based classes weapon damage bonuses on par with the weapon based classes.

brb, posting a petition to give the Infiltrator classes power damage bonuses on par with the biotic explosion power combo

#61
CmnDwnWrkn

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paincanbefun wrote...

um.  wow.  that's hard to respond to seriously.

here goes:  your premise is that the role of every class is identicle.  this isn't true though.  some classes, like the salarian engineer, are very good at controling enemy movement and blocking chokepoints.  some classes, like krogan, are very good at geting in enemies faces and taking hits so the guys in the back can shoot without being hit themselves.  some classes, like the justicar or the geth engineer, have special abilities that help everyone equally.  some classes, like infiltrators, are especially good at killing things.

their roles are different, so their abilities, including their ability to do damage, is different.

put another way:  if you were correct, then everyone should have the same health, shields and damage resistance too.


No, not at all.  This is simply incorrect, and not supported by anything I've written.  I've acknowledged several times that different classes and characters do have unique abilities.  My point is that every class and character should be powerful in its own way.  That doesn't necessarily mean inflicting damage directly.  I just feel that certain classes and characters are substantially stronger than others right now, and I'm suggesting making the weaker characters more powerful so that every character is useful in some way.

#62
DNC Protoman

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paincanbefun wrote...

um.  wow.  that's hard to respond to seriously.

here goes:  your premise is that the role of every class is identicle.  this isn't true though.  some classes, like the salarian engineer, are very good at controling enemy movement and blocking chokepoints.  some classes, like krogan, are very good at geting in enemies faces and taking hits so the guys in the back can shoot without being hit themselves.  some classes, like the justicar or the geth engineer, have special abilities that help everyone equally.  some classes, like infiltrators, are especially good at killing things.

their roles are different, so their abilities, including their ability to do damage, is different.

put another way:  if you were correct, then everyone should have the same health, shields and damage resistance too.


whats hard not to laugh at is your post and incomprehension of the written word.  The OP never said he wanted classes to be the SAME, he wants the classes to excel in their specialties just as well as infiltrators do.  Boost them up. 

Do so and Plat mode may just be possible.

#63
Binary_Helix 1

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Soldiers need major buffs to their passives. It's ridiculous that they are equal in weapon damage, health, and shields, to everyone else.

As for people saying infiltrators aren't inherently OP well maybe but this game is very biased in favor of snipers and other single shot weapons. It makes most other weapons and play styles useless.

#64
DNC Protoman

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Ashen Earth wrote...

CmnDwnWrkn wrote...

DNC Protoman wrote...

The OP is truly a man of vision.  This is what needs to be done.  Give the other classes more passive damage to their intended specialties and you wont have to bring the TC bonus down. 

Allow the players to become stronger so a new difficulty can be added.  All win.

Combat the evil nerfer empire my brothers.


^^^This

I don't know why everybody is jumping to this conclusion that I'm calling for nerfs.  I'm suggesting the alternative - to bring other classes up to be more powerful.


Yeah, by illogical means.

Such as giving non weapon based classes weapon damage bonuses on par with the weapon based classes.

brb, posting a petition to give the Infiltrator classes power damage bonuses on par with the biotic explosion power combo


More nerfer propaganda.  it was said to boost what the specific class was meant to be best at.  (ie. engineers get a tec damage boost) No one besides you mentioned wep damage boosts for all.

Another nerfer made a fool.

#65
CmnDwnWrkn

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Ashen Earth wrote...

CmnDwnWrkn wrote...

DNC Protoman wrote...

The OP is truly a man of vision.  This is what needs to be done.  Give the other classes more passive damage to their intended specialties and you wont have to bring the TC bonus down. 

Allow the players to become stronger so a new difficulty can be added.  All win.

Combat the evil nerfer empire my brothers.


^^^This

I don't know why everybody is jumping to this conclusion that I'm calling for nerfs.  I'm suggesting the alternative - to bring other classes up to be more powerful.



Yeah, by illogical means.

Such as giving non weapon based classes weapon damage bonuses on par with the weapon based classes.

brb, posting a petition to give the Infiltrator classes power damage bonuses on par with the biotic explosion power combo


I acknowledge that my Sentinel example probably wasn't the best.  But,
for whatever reason, you are obsessively nitpicking over this minor
detail, while completely ignoring the overall point.

Modifié par CmnDwnWrkn, 13 juin 2012 - 04:26 .


#66
Ashen One

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DNC Protoman wrote...

whats hard not to laugh at is your post and incomprehension of the written word.  The OP never said he wanted classes to be the SAME, he wants the classes to excel in their specialties just as well as infiltrators do.



Except that Sentinels do not specialize with weapons, and therefore should not get bonuses with specific weapons as Infiltrators do with sniper rifles.

Now if they got a higher power damage boost from having Tech Armor active, that would be another story.

#67
DNC Protoman

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Binary_Helix 1 wrote...

Soldiers need major buffs to their passives. It's ridiculous that they are equal in weapon damage, health, and shields, to everyone else.

As for people saying infiltrators aren't inherently OP well maybe but this game is very biased in favor of snipers and other single shot weapons. It makes most other weapons and play styles useless.


+1 well said

#68
Binary_Helix 1

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Ashen Earth wrote...

CmnDwnWrkn wrote...

Soldier is a class.  Human soldier is a subset of the Soldier class.  We're talking about classes here.  Every infiltrator has TC.  Not every soldier has AR. 


The Turian Soldier in one of the games I played recently mowed down like 4 Brutes in a matter of seconds with a Hurricane modded with Warp Rounds and Marksman.

Nerf him, he's OP.


He needs consumables to achieve that. Geth infiltrator can do that running naked.

#69
DNC Protoman

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Ashen Earth wrote...

DNC Protoman wrote...

whats hard not to laugh at is your post and incomprehension of the written word.  The OP never said he wanted classes to be the SAME, he wants the classes to excel in their specialties just as well as infiltrators do.



Except that Sentinels do not specialize with weapons, and therefore should not get bonuses with specific weapons as Infiltrators do with sniper rifles.

Now if they got a higher power damage boost from having Tech Armor active, that would be another story.



once more, no one but you said a word about weapon damage bonus for caster classes

#70
Ashen One

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Binary_Helix 1 wrote...

As for people saying infiltrators aren't inherently OP well maybe but this game is very biased in favor of snipers and other single shot weapons. It makes most other weapons and play styles useless.


The shield gate begs to differ. You must be playing Bronze.

DNC Protoman wrote...

Ashen Earth wrote...

CmnDwnWrkn wrote...

DNC Protoman wrote...

The
OP is truly a man of vision.  This is what needs to be done.  Give the
other classes more passive damage to their intended specialties and you
wont have to bring the TC bonus down. 

Allow the players to become stronger so a new difficulty can be added.  All win.

Combat the evil nerfer empire my brothers.


^^^This

I
don't know why everybody is jumping to this conclusion that I'm calling
for nerfs.  I'm suggesting the alternative - to bring other classes up
to be more powerful.


Yeah, by illogical means.

Such as giving non weapon based classes weapon damage bonuses on par with the weapon based classes.

brb, posting a petition to give the Infiltrator classes power damage bonuses on par with the biotic explosion power combo


More
nerfer propaganda.  it was said to boost what the specific class was
meant to be best at.  (ie. engineers get a tec damage boost) No one
besides you mentioned wep damage boosts for all.

Another nerfer made a fool.


Obvious satire is obvious. I'm not supporting a nerf, and if you even had a basic level of reading comprehension you could see that.

#71
toastar

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CmnDwnWrkn wrote...

 I just feel that certain classes and characters are substantially stronger than others right now, and I'm suggesting making the weaker characters more powerful so that every character is useful in some way.


But it's not the infiltrator as such, Infiltrator are easier to play in the beginning and fairly self reliant, that's why so many are doing it in random games, but when played at equally high level, not more powerful than certain soldiers, adepts, let alone vanguards.

Somebody has said it, I'll repeat it: learn to play

#72
UKStory135

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Binary_Helix 1 wrote...

Soldiers need major buffs to their passives. It's ridiculous that they are equal in weapon damage, health, and shields, to everyone else.

As for people saying infiltrators aren't inherently OP well maybe but this game is very biased in favor of snipers and other single shot weapons. It makes most other weapons and play styles useless.


Sniper Rifles are super effective against shield gate:whistle:

#73
DNC Protoman

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most unfortunately ashen, your reading skills fail you. Please show me where in this thead the OP said all classes should get a weapon damage bonus if thats not their specialty.

#74
paincanbefun

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CmnDwnWrkn wrote...

Since the main objective of this game is to kill enemies, there is simply no power that is more powerful than a gigantic damage bonus. 


@op: this is what i'm reffering to.  it sounds like you want equal killing potential.

utility (like krogan damage resistance, ect) has many forms.  your response to me sounds like you aknowledge utility as being about more than damage, but i still don't see anything in the argument that isn't apples and oranges.

if your point is that infiltrators are so good at what they do (apples) that you want more of what other classes do (oranges), then i just happen to disagree with you.  i'm getting plenty of oranges with my sentinels and engineers and whatever.

it really does look, though, as though your intent is for other classes to get a damage boost, since you say that "nothing is more powerful than that", no ammount of oranges are as good as the apples.

#75
Ashen One

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DNC Protoman wrote...


once more, no one but you said a word about weapon damage bonus for caster classes


CmnDwnWrkn wrote...

2) Buff Other classes - This is perhaps the more favorable option, as it would not weaken the Infiltrator.  It would simply improve weaker classes to be somewhat closer to the Infiltrator in terms of damage they can inflict.  There is no reason why Soldiers and Sentinels should not get a big damage modifier for certain types of weapons.


Learn to read, troll.