Pitznik wrote...
Lets just say I disagree on TA explosion having any value aside from killing husks/swarmers/fun. Incinerate isn't so great either, and Fire Explosions are difficult to setup reliably.
That's your opinion. Personally, I think the ability to hold off multiple Geth Hunters from behind a wall during a wave 10 hack is pretty useful, but each to his own.
Pitznik wrote...
So Infiltrators by being Combat/Tech get access to Combat powers, Tech powers and somehow also they are ok with having weapon damage boosts, but Sentinels being Tech/Biotic get access to Tech powers, Biotic powers but somehow are not ok with weapon damage boosts, despite being able to equip exactly the same weapons and having exactly the same passive weapon and power related bonuses?
Again, being able to equip the same types of weapons as any other class doesn't make it intelligent. If I used your line of thinking, I could go post a thread asking for increased weapon damage bonuses for Asari Adepts using Widows just because they can equip them. They have similar passives to most other classes, and the weapon can be equippped, but obviously the Asari skillset is not meant for heavy weapons, as is true about adepts in general.
Pitznik wrote...
What is exactly so great about having Tech and Biotic powers together that justifies not having the right to get some weapon damage boosts? Seems to me like being Combat is the right to be better, no downsides but only advantages.
Not sure if serious...
The advantage is obviously having access to both Tech and Biotic powers, giving a Sentinel more utility than an Infiltrator, particularly better synergy with a team of other Biotic/Tech users. A power damage bonus makes more sense for a Sentinel because they all have 2 or 3 damaging powers, but all of the infiltrators besides the Salarian only have one. A Sentinel would get more benefit out of a power damage bonus, because they are
power based classes, with, multiple damaging powers. An Infiltrator cannot rely on powers as a significant source of damage.
Pitznik wrote...
Also, how you came up with that typology anyway? When I look on human, drell or asari vanguard the word "combat" doesn't exactly comes to mind, since they have not a single combat power between them, yet to justify your theory that "only combat classes can get bonuses to weapon damage"
Don't misconstrue what I said. My point was that the weapon classes have abilities
in their class powers that increase weapon damage because they are weapon classes. It make sense for Infiltrators, Soldiers, and to an extent, Vanguards to have power evolutions in their class powers (Charge, Cloak, Adrenaline Rush) that increase weapon damage because it's part of their class proficiency. However, a Drell Adept that gets increased weapon damage from Reave, or a Krogan Sentinel that gets increased weapon damage from Tech Armor would be pretty stupid. However, the existing power damage bonus that you can get from using Tech Armor is reasonable, because every class with Tech Armor has at least 2 other damaging powers in their skillset.
Pitznik wrote...
you are making them combat/biotic hybrid, even if nothing suggests that. Krogan Vanguard with his combat Carnage seems to be that exception you see in everything that doesn't fit your theory, and Vanguard class is just biotics. Biotics who can get weapon damage boost through use of Biotic Power! Oh no, and its a whole class, my beatiful theory is broken, can't label the whole class an exception!
Vanguards have always been a CQC combat/biotic hybrid, and if that wasn't the case in ME 3 then there would be no reason to give the Krogan Vanguard Carnage, a combat power. Carnage sure as hell isn't a racial power, like the Vorcha's flamethrower, which would explain the Vorcha Soldier having a tech ability.
Pitznik wrote...
About soldiers - no they do not need the nerf, it just shows that your theory about dividing classes between weapon users and power users is just silly, because all classes rely on both.
The point that you keep missing as that the weapon classes rely on weapons
more though, therefore should have higher weapon damage bonuses than the classes that do not. classes that rely on
powers more, and classes that have
multiple damaging powers should be doing more damage with their powers than a class that relies more on weapons. It's more beneficial, and practical.
Modifié par Ashen Earth, 13 juin 2012 - 08:01 .