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FBWGG - How do people still not know how to do this properly?!?!?!


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#1
thecrunked

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 I am about to lose my mind here, I cannot for the life of me understand how people cannot perform this mission with ease. Every single time I play it, I see 1 or 2 of the same stupid mistakes every time that always jeopordizes the mission.

70% of the time, there is always an idiot camping the outside area behind the divider near the ammo crate in the back of the map (outside and behind a little bit from the main camping room). WTF is wrong with these people?!?! They not going to get as many points as everyone else (not that it matters anyway) because they are not in the LoS of the interior, so they can only really focus on 1 area of enemies. By doing this, you cut yourself of to the rest of the team, once you go down, usually another idiot runs over to help you and you both get over-taken. Now there is only 2 people in the control room, who are at a disadvantage. It also creates a flanking situation, because you are drawing the enemies behind the rest of the team, once you inevitably die or are forced to retreat, then it brings the rest of the enemies attacking you to the back door, so the team gets attacked on another front. Also, the divider isn't even really wide enough to get grabs, enemies will usually just go around side of it once they get close, so that isn't really a viable option either.

30% of the time there is an idiot (usually with 1000k+ N7) who things he's the ****, running up the stairs and all over the map. Guess what, your not Rambo, and when you go down 3 times on round 2, I won't be jeoprdizing the mission and my teammates to save your dumb ass just to go down right next to you.

The worst part about these idiots is that while you and your team are carrying them through the mission, you or somebody else will be fooled into ressing them, and they almost never will pick you back up the 1 or 2 times you go down. No, instead they will stick to their idiotic "tactics" and let you bleed out, only to go down in 2 minutes.

These idiots are also typically without mic's, and usually the infiltrator of the group who doesn't capture objectives, or the salarian engineer who either doesn't use decoy, or does outside to help draw enemies toward your flank.

This tactic has been around since the beginning of the game, how the hell do i get matched up with morons that do this stuff EVERY SINGLE TIME I play FBWGG

Modifié par thecrunked, 13 juin 2012 - 03:28 .


#2
Manuel La Bor

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Maybe just play the game instead of relying on grab to do the work for you.

#3
Lee80

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I'm thinking it's people who here the elitist talk about how easy FBWGG is, (which to be fair at one time it really was so easy you could do it in your sleep) and have decided they can do it no matter their skill level. This is not actually the case.

The adjustments made to the enemies (while not a significant change to good players) has made the difficulty go up a great deal. Add to that, not everyone even knows what the proper strategy is, and there are in fact more then one of them floating around. (camping at the top, camping in the room, camping in the room plus one sniper outside the room camped behind the L shaped barrier).

The biggest issue I see with farmers now is not many of them want to use a Salarian Eng. And when they do they do it wrong. The SE is not supposed to be running towards the enemies shooting them with the Krysae. He's supposed to be behind a counter putting out his decoy, and spamming energy drain. If they have time between all that-sure go ahead and shoot something...but the other 2 are the priority.

Modifié par Lee80alabama, 13 juin 2012 - 03:34 .


#4
Someone With Mass

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To be really honest, I'm mostly screwing up out of pure spite.

Modifié par Someone With Mass, 13 juin 2012 - 03:35 .


#5
MstrJedi Kyle

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I don't know how to do it. I've never done it though so that might be why.

#6
Lee80

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Manuel La Bor wrote...

Maybe just play the game instead of relying on grab to do the work for you.


Grab rarely is the primary source of winning in a proper farming game.  It helps, but it shouldn't be the go to.  Especially given how quickly hunters can jump counters now.  

#7
Tangster

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What do you mean I shouldn't be running all over the map with a FQE+Saber ramboing the mission? Didn't realise I was doing it wrong.

#8
Kalas Magnus

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Because the people that play that are misinformed. They hear that it is so easy and jump into the game however cerberus glacier is easier and faster. So you run into more bad players.

#9
indy500fan

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What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.

#10
waltervolpatto

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that will cause:

social.bioware.com/forum/Mass-Effect-3-Multiplayer-Discussion-/Mass-Effect-3/How-bad-is-FBWGG-for-neo-gold-people-12556262-LP.html#12556262

......

just play the game....

Modifié par waltervolpatto, 13 juin 2012 - 03:44 .


#11
Babbylonian

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I'm also confused by the logic of those who try to camp the outside. The best-case scenario is that you get a couple of extra shots on primes before they come back into view of the far inside counter and maybe kill a couple of rocket troopers early, neither of which is particularly useful. It's also perplexing that non-SEs won't switch counters when the action shifts from inside to outside; if outside primes aren't significantly weakened before they make the move to come in, the team is at significant risk that the prime will forget about the decoy and start killing players over cover.

Generally, I'd rather play straight-up U/U/G (though it may take a few failures to find a good team), but if I decide to join into a lobby where FBWGG is selected I absolutely expect the team to use the most efficient strategy. If a team wants to freestyle, there's no point in selecting the farming configuration.

Modifié par Babbylonian, 13 juin 2012 - 03:46 .


#12
Shampoohorn

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A) New at the strategy
B) New at the game
C) Don't care for farming
D) Trolling farmers
E) Suck at game


"jeoprdizing the mission and my teammates" Whatever. By acknowledging you're farming, you're admitting that your goal for playing the match is entirely for credits. There is no mission. There are no teammates at that point.

#13
VVereVVulf

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Because people queue R/R/R and get thrown into FBWGG.

I usually notice my whole team camping in the basement and getting slaughtered and I end up soloing until extraction.

That makes me chuckle a bit.

#14
MetalHeadDev

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Manuel La Bor wrote...

Maybe just play the game instead of relying on grab to do the work for you.


This.

Also, since Bioware stupidly decided to make the geth uberstrong and spawn 3-4 primes at a time, then remove headshots, and buff the other geth units, FBW/G/G has gotten intense. 

#15
DiebytheSword

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I will typically end up busting out my SE because people just don't play him. Hilariously, I'll outscore most of the bad players, even infiltrators.

Krysae made infiltrator easy mode for a bit, and my score would suffer hard for it.

Not that it matters, so long as we get the creds in the end.

All of that said, I will play at the L shaped barrier by the ammo crate for 2 reasons.

1) We have another SE. I'll throw up my decoy by the ammo crate so I can reload with impunity. I'm almost never overrun unless I managed to attract multiple primes. (descretion is an important part of this, don't attack what you can't kill.

2) I'm playing an infiltrator. Again, attack only what you plan on killing. Drawing too much aggro causes the flanking problem the OP is talking about.

#16
Lee80

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indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  

#17
Eire Icon

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I stopped reading after the fourth "Idiot"

#18
Necroneous

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sitting outside is great if and only if you are an infiltrator. A GOOD infiltrator at that. Nothing rustles my jimmies more when someone tries to sit near me and aggros a prime or something that would normally ignore me because of TC.

Plus, sitting inside is really really boring, and having an infiltrator out on that corner is very viable.

#19
MetalHeadDev

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Lee80alabama wrote...

indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  


I find that to be a little niaeve. They throw turrets that attack enemies before they get to you, making it A - easier for you to kill softened targets once they're in range and B - faster to plow through a horde and C - safer because weakened enemies are less likely to kill you before you kill them.

Sure, an object round maybe slowing down the horde of geth for a few seconds...if that causes you to fail, you're doing it wrong.

#20
CmnDwnWrkn

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I cannot believe it when it happens, but I regularly experience the EXACT situation you described.

I think people delude themselves into thinking they're so good, they can get away with not farming properly.  That they can rambo around the map and still win.  Problem is, it never works out that way, and almost always results in the team wiping early.

#21
Babbylonian

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Lee80alabama wrote...

indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  

Even worse than the kill-the-enemy objective (which can usually be solved by a little Cobra action) are the 4-device objectives.  When the turret is deployed way outside the normal killing field, it can end up decoying enemies toward the area where an infiltrator is trying to cap.  Even when they finish the cap, their cloak is on the longest possible cooldown and they tend to get popped shortly after.

#22
N7 Whiskey

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How do people still not know how to do this properly?  Maybe because it's fracking lame and nobody wants to do it "properly" with you.  FBWGG has got to be the most boring thing I've ever done in a video game.  When I land in random lobbies doing this, I run around the map playing my game.  They can either follow or die in the basement.

#23
Lee80

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MetalHeadDev wrote...

Lee80alabama wrote...

indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  

 


I find that to be a little niaeve. They throw turrets that attack enemies before they get to you, making it A - easier for you to kill softened targets once they're in range and B - faster to plow through a horde and C - safer because weakened enemies are less likely to kill you before you kill them.

Sure, an object round maybe slowing down the horde of geth for a few seconds...if that causes you to fail, you're doing it wrong.


If the turrents are there it slows down all the geth in that one line of enemies.  That means it slows down the 3 rocket troopers, 2 regular troopers, and however many hunters etc...and the objective the prime is back there waiting patiently in line to get his shot at the turrents that keep spawning far away from the rest of the team.  If it makes the enemies easier to kill, the difference is not worth all the extra money you could make by killing the objectives faster.  It's just logic.  

#24
IAMREALITY

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Someone With Mass wrote...

To be really honest, I'm mostly screwing up out of pure spite.


That is called grieving and you can be banned for it.

#25
SlimJim0725

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Never farmed FBWGG, so I don't know the strategy. Of course one of my friends or myself always host, so unless the unknown/unknown gods grant us FBWG we rarely play it nor do we all just counter camp even if it comes up.