Aller au contenu

Photo

FBWGG - How do people still not know how to do this properly?!?!?!


  • Veuillez vous connecter pour répondre
185 réponses à ce sujet

#26
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

BuckshotSamurai wrote...


How do people still not know how to do this properly?  Maybe because it's fracking lame and nobody wants to do it "properly" with you.  FBWGG has got to be the most boring thing I've ever done in a video game.  When I land in random lobbies doing this, I run around the map playing my game.  They can either follow or die in the basement.




No, that's not it.  He's talking about people who ARE there to farm but are doing it improperly.  Happens all the time. 

#27
MetalHeadDev

MetalHeadDev
  • Members
  • 321 messages

Lee80alabama wrote...

MetalHeadDev wrote...

Lee80alabama wrote...

indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  

 


I find that to be a little niaeve. They throw turrets that attack enemies before they get to you, making it A - easier for you to kill softened targets once they're in range and B - faster to plow through a horde and C - safer because weakened enemies are less likely to kill you before you kill them.

Sure, an object round maybe slowing down the horde of geth for a few seconds...if that causes you to fail, you're doing it wrong.


If the turrents are there it slows down all the geth in that one line of enemies.  That means it slows down the 3 rocket troopers, 2 regular troopers, and however many hunters etc...and the objective the prime is back there waiting patiently in line to get his shot at the turrents that keep spawning far away from the rest of the team.  If it makes the enemies easier to kill, the difference is not worth all the extra money you could make by killing the objectives faster.  It's just logic.  


ok so it slows them down. This is a gold round. One turret, even maxed out vs that many geth will last a matter of seconds. Again, if this causes you to fail, you're doing it wrong.

#28
Lee80

Lee80
  • Members
  • 2 350 messages

Babbylonian wrote...


Even worse than the kill-the-enemy objective (which can usually be solved by a little Cobra action) are the 4-device objectives.  When the turret is deployed way outside the normal killing field, it can end up decoying enemies toward the area where an infiltrator is trying to cap.  Even when they finish the cap, their cloak is on the longest possible cooldown and they tend to get popped shortly after.


You know, I never even thought about that.  It could be the very reason why objective rounds can be such cluster fcks sometimes.  Good eye!  

#29
Kick In The Door

Kick In The Door
  • Members
  • 1 029 messages

Someone With Mass wrote...

To be really honest, I'm mostly screwing up out of pure spite.


Why? Players who aren't good enough for u/u/g that find their niche in fbwgg and therefore have an easier time getting items while getting better at the game makes you angry?

I'd rather have them learning the ropes on fbwgg then to have them come to reaper gold and screw it up for all of us. 

#30
XTR3M3

XTR3M3
  • Members
  • 1 066 messages
I don't revive the lone wolf types that won't play the map right. We are better off playing as 3 working together then we are trying to revive some chump who will get themselves killed 2 minutes later anyway. Breaking formation is one of the dangerous things on that mission which is why I think the recover and hack can be the mission killing rounds if you are unlucky. I got lucky my last 2 times and the hack was right next to the L shaped barricade I hide behind so I just had to activate and get right back into position.

#31
Babbylonian

Babbylonian
  • Members
  • 586 messages

MetalHeadDev wrote...

Lee80alabama wrote...

indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  

I find that to be a little niaeve. They throw turrets that attack enemies before they get to you, making it A - easier for you to kill softened targets once they're in range and B - faster to plow through a horde and C - safer because weakened enemies are less likely to kill you before you kill them.

Sure, an object round maybe slowing down the horde of geth for a few seconds...if that causes you to fail, you're doing it wrong.

Just no.  They can be softened the same amount if the turret is placed just past the usual decoy spot, and the turret will last longer to boot since it gets the benefit of the decoy's superior aggro generation.

Modifié par Babbylonian, 13 juin 2012 - 04:05 .


#32
Kick In The Door

Kick In The Door
  • Members
  • 1 029 messages

Necroneous wrote...

sitting outside is great if and only if you are an infiltrator. A GOOD infiltrator at that. Nothing rustles my jimmies more when someone tries to sit near me and aggros a prime or something that would normally ignore me because of TC.

Plus, sitting inside is really really boring, and having an infiltrator out on that corner is very viable.


You aware?

#33
megawug

megawug
  • Members
  • 2 800 messages
I think sitting outside the room is okay, as long as the player can handle it. Two players inside is usually enough to hold the line. But yeah, I've seen some rambo types mess it up.

#34
Drawrof

Drawrof
  • Members
  • 321 messages

Babbylonian wrote...

I'm also confused by the logic of those who try to camp the outside. The best-case scenario is that you get a couple of extra shots on primes before they come back into view of the far inside counter and maybe kill a couple of rocket troopers early, neither of which is particularly useful. It's also perplexing that non-SEs won't switch counters when the action shifts from inside to outside; if outside primes aren't significantly weakened before they make the move to come in, the team is at significant risk that the prime will forget about the decoy and start killing players over cover.

Generally, I'd rather play straight-up U/U/G (though it may take a few failures to find a good team), but if I decide to join into a lobby where FBWGG is selected I absolutely expect the team to use the most efficient strategy. If a team wants to freestyle, there's no point in selecting the farming configuration.


Efficient?  You mean easiest. I would say efficient would include speed and there are many faster ways to run fbwgg then camping the lower office.  Any strategy that does not attack the spawn but rather waits for a slow enemy match can never be considered efficient. 

#35
Manuel La Bor

Manuel La Bor
  • Members
  • 567 messages

Kick In The Door wrote...

Someone With Mass wrote...

To be really honest, I'm mostly screwing up out of pure spite.


Why? Players who aren't good enough for u/u/g that find their niche in fbwgg and therefore have an easier time getting items while getting better at the game makes you angry?

I'd rather have them learning the ropes on fbwgg then to have them come to reaper gold and screw it up for all of us. 


I really don't think the farming strat is making them much better at the game. Might inspire more teamwork and cohesion, which I guess is a good thing. But overall, it's just an ez-mode with a few spikes of difficulty. 

#36
MetalHeadDev

MetalHeadDev
  • Members
  • 321 messages

Babbylonian wrote...

MetalHeadDev wrote...

Lee80alabama wrote...

indy500fan wrote...

What is the proper strategy? Every game I play it is done a little differently but it always seems to be fine.

What pisses me off are the Quarians and Geth throwing turrets too far away, to points that they can hit enemies before we can. I don't care that they are getting more points that way (it's actually not all that much), it just is annoying as hell because some enemies will not continue moving towards us, making it take longer before we see them and can actually kill them.


Agreed with your ponit about the turrents.  Adding to that, they can actually cause you to fail object rounds.  The last thing you want to do is slow down the mob if it's an eliminate the targets round.  

I find that to be a little niaeve. They throw turrets that attack enemies before they get to you, making it A - easier for you to kill softened targets once they're in range and B - faster to plow through a horde and C - safer because weakened enemies are less likely to kill you before you kill them.

Sure, an object round maybe slowing down the horde of geth for a few seconds...if that causes you to fail, you're doing it wrong.

Just no.  They can be softened the same amount if the turret is placed just past the usual decoy spot, and the turret will last longer to boot since it gets the benefit of the decoy's superior aggro generation.


So essentially what you're saying is that if a turret is placed far away it doesn't make much difference. Exactly. 

#37
Kel Riever

Kel Riever
  • Members
  • 7 065 messages
I think people know what to do. They just don't want to do it much, anymore. Because its boring? I certainly fall into that category.

#38
GordianKnot42

GordianKnot42
  • Members
  • 2 183 messages
Question, since the topic is out there: I haven't done FBWGG since the Retrieval objective has been added. Is there an agreed-upon tactic? Does everyone guard the carrier? Or does one person try to do it clandestinely?

#39
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Manuel La Bor wrote...

I really don't think the farming strat is making them much better at the game. Might inspire more teamwork and cohesion, which I guess is a good thing. But overall, it's just an ez-mode with a few spikes of difficulty. 


This. 

If Gold is too hard for you, this is really not how you should practice. Because then you'll suck on every other map when everyone's tired of the easy farming.

#40
Lee80

Lee80
  • Members
  • 2 350 messages

GordianKnot42 wrote...

Question, since the topic is out there: I haven't done FBWGG since the Retrieval objective has been added. Is there an agreed-upon tactic? Does everyone guard the carrier? Or does one person try to do it clandestinely?


It's a nightmare for the most part.  Like mentioned with farming everyone has a different ideal of how it should be done, and often it just simply doesn't get done.  When I see the objective come up I litterally cringe, cause no one is using a mic most of the time...and you don't have time to type out a message.  I tend to just stay put and wait and see what everyone else does and try to adjust to it as best I can.   :blink:  

#41
landylan

landylan
  • Members
  • 4 360 messages

IAMREALITY wrote...

Someone With Mass wrote...

To be really honest, I'm mostly screwing up out of pure spite.


That is called grieving and you can be banned for it.

another thread thing described grieving as anything that takes away from someone's experience. dont wanna debate this, but your krysae switch trick is probably on the same level of grieving as this

#42
YachiruChin

YachiruChin
  • Members
  • 221 messages
Most FBWGG games I play someone camps outside or, if no one does, I go camp outside myself and it works out just fine.....

#43
Makko Mace

Makko Mace
  • Members
  • 283 messages

Manuel La Bor wrote...

Maybe just play the game instead of relying on grab to do the work for you.



#44
landylan

landylan
  • Members
  • 4 360 messages

Lee80alabama wrote...

GordianKnot42 wrote...

Question, since the topic is out there: I haven't done FBWGG since the Retrieval objective has been added. Is there an agreed-upon tactic? Does everyone guard the carrier? Or does one person try to do it clandestinely?


It's a nightmare for the most part.  Like mentioned with farming everyone has a different ideal of how it should be done, and often it just simply doesn't get done.  When I see the objective come up I litterally cringe, cause no one is using a mic most of the time...and you don't have time to type out a message.  I tend to just stay put and wait and see what everyone else does and try to adjust to it as best I can.   :blink:  

i play u/u/g and wait during the game for people to join...by chance i ended up getting fbwgg. i wanted to bang my head on the wall because ive done my fair share in the past....i got the typical fbwgg group...it is indeed a nightmare. i stood behind the counter and stopped doing objectives because they wouldnt help. i then proceeded to do a dance in a circular motion....nightmare

btw, if someone here does play fbwgg alot...you should grab things with a vorcha....o yea

Modifié par landylan, 13 juin 2012 - 04:20 .


#45
Kick In The Door

Kick In The Door
  • Members
  • 1 029 messages

Manuel La Bor wrote...

Kick In The Door wrote...

Someone With Mass wrote...

To be really honest, I'm mostly screwing up out of pure spite.


Why? Players who aren't good enough for u/u/g that find their niche in fbwgg and therefore have an easier time getting items while getting better at the game makes you angry?

I'd rather have them learning the ropes on fbwgg then to have them come to reaper gold and screw it up for all of us. 


I really don't think the farming strat is making them much better at the game. Might inspire more teamwork and cohesion, which I guess is a good thing. But overall, it's just an ez-mode with a few spikes of difficulty. 


I can agree with that. I think Bioware should roll back the changes on the Geth except headshots and introduce new ones. Such as making the Geth tactically smarter. Make Farming on FBWGG obselete by having the Geth actively flank the team so that they can't camp behind the desks. This would force them to adapt and possibly become better players. 

Or drive them back to silver. Either way we 'win'. 

#46
Babbylonian

Babbylonian
  • Members
  • 586 messages

Drawrof wrote...

Babbylonian wrote...

I'm also confused by the logic of those who try to camp the outside. The best-case scenario is that you get a couple of extra shots on primes before they come back into view of the far inside counter and maybe kill a couple of rocket troopers early, neither of which is particularly useful. It's also perplexing that non-SEs won't switch counters when the action shifts from inside to outside; if outside primes aren't significantly weakened before they make the move to come in, the team is at significant risk that the prime will forget about the decoy and start killing players over cover.

Generally, I'd rather play straight-up U/U/G (though it may take a few failures to find a good team), but if I decide to join into a lobby where FBWGG is selected I absolutely expect the team to use the most efficient strategy. If a team wants to freestyle, there's no point in selecting the farming configuration.


Efficient?  You mean easiest. I would say efficient would include speed and there are many faster ways to run fbwgg then camping the lower office.  Any strategy that does not attack the spawn but rather waits for a slow enemy match can never be considered efficient. 

Efficient meaning in terms of generating credits.  FBWGG allows the players to finish a gold match using fewer consumables and a good team can polish it off in 18-25 minutes.  And, yes, easier than other methods too.

Yes, there are faster ways to finish a gold match (I was in a PUG that did glacier/reaper/gold in 17 minutes; no special strategy/team, just smart players).  But, apart from the salarian engineer and an infiltrator, you don't need to play any particular classes or use particular weapons/powers to make FBWGG work. 

Comparing pick-up FBWGG groups to experienced, smart, and/or well-tuned UUG groups is foolish on a good day.

#47
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages
My only beef with GEs and turrets is that they throw them too far away to fix team shields, or when they throw them right in LOS of the people behind the counter. Its great fun to shoot your turret instead of my intended target. -_-

#48
DayusMakhina

DayusMakhina
  • Members
  • 752 messages
Meh. People are idiots, plain and simple. I've had so many people that go around attempting to 'help' when I'm disarming objectives as an Infiltrator. Such help that only achieves to draw aggro onto my location.

You would think the 4 disarm point objective mission would be the most trivial with an Infiltrator in the group. 3 people distract (away from the objective), 1 person disarms. It's so simple, yet so many times I find people will rush to do the objective instead of leaving it for the Infiltrator and in turn complicate things.

Modifié par DayusMakhina, 13 juin 2012 - 04:28 .


#49
Mekkloood

Mekkloood
  • Members
  • 82 messages
I'm not a good player (QMI + Saber), so when i play on gold, i choose the FBWGG. Usually i try to follow the others, and assist where i can. But sometimes everybody runs different ways, so i don't know what should i do :). I use to die first, and more than others, because don't duck fast enoght, don't see the hunter, or i panic and run away :)
When i alive, try cloak and shoot everything is move, and use TS anything i see (to show the enemy nearby). And if a teammate die, cloak, and run help.
I have to admit, i'm not the most usefull teammate, but i try :)

Modifié par Mekkloood, 13 juin 2012 - 04:30 .


#50
Halo Quea

Halo Quea
  • Members
  • 909 messages

YachiruChin wrote...

Most FBWGG games I play someone camps outside or, if no one does, I go camp outside myself and it works out just fine.....


IF you're one of those who can handle yourself then fine.............but that's not always the case.  

Usually what WILL happen is that player hanging outside will become overwhelmed and make a dash for the backdoor of the room.  Of course he's brought everything that he couldn't handle on his own with him, so now the people inside have to deal with what's in front of them and what's coming at them from the back entrance.

AMBUSHED

This forces the people inside to use gels, ops and waste rockets.   The person outside ALMOST ALWAYS becomes the team's chief liability.   This is why I don't play any maps on Gold with randoms anymore.  I mostly play Dagger/Cerberus/Gold and Glacier/Reapers/Gold with friends now.  And even if we're short one, on those maps you can afford one stupid random and still win.