Aller au contenu

Photo

FBWGG - How do people still not know how to do this properly?!?!?!


  • Veuillez vous connecter pour répondre
185 réponses à ce sujet

#176
UEG Donkey

UEG Donkey
  • Members
  • 1 329 messages

thecrunked wrote...

you are missing the main point of my arguement as to why camping outside is wrong. you cannot score more sitting outside than inside (cannot earn as many kills, i.e. help your team as effectively), it offers less cover, more difficult to do grabs, retreating or dying usually causes your teammates to be flanked from behind, it becomes a burden/death trap to the rest of the team to have to revive you, and hinders the players inside. all of these factors cause the game to take longer to complete. when you are farming it is a time vs reward ratio, where you try to get it done as fast as possible. 

running around all over the map if nothing else, slows down the spawns for the rest of your team, causing the match to take longer. not to mention the constant deaths. 

call me whatever you want, but at the end of the day, i am correct. i don't understand why you think everybody is against me, because i see a few people (you included) taking issue and majority agreeing. also, i don't understand why you think all i do is fbwgg

This thread that you started isn't about scores it's about farming FBWGG the most efficeint way.  Why would you even talk about scores?  With that said I'm not even going to mention scores in my rebuttal. 

The L Shape offers as much cover as inside and you know they aren't going to flank you because your team is inside. 

Its more difficult to get grabs but you've got significantly more range in which to kill everything coming at you, i.e you shouldn't be getting grabs outside they should be dead be fore they get to you. 

Why the hell would you retreat from that position? I've never had to back off that position unless it was an objective round. 

You shouldn't be getting downed on non objective waves because you're sitting behind cover. 

Leaving a person outside doesn't slow the spawns down at all or effect finishing time at all. 

The benefits of having a person outside are that if it happens to get overrun you can be an insurance policy for your team by missile +3revive.

You thin the herd coming down the stairs and to the right. 

The inside isn't as cramped behind the counter which could lead to more downs if the person can't grab cover quickly enough. 

Edit Who agreed with you in this thread?

Modifié par UEG Donkey, 14 juin 2012 - 03:47 .


#177
N Malboeuf

N Malboeuf
  • Members
  • 529 messages

Mr Awesome 0ne wrote...

N Malboeuf wrote...

Mr Awesome 0ne wrote...


FBWGG the enemies come at you, they come straight for YOU, there is no reason to run around the map unless it's an objective round.  None at all.  It's a shotting gallery the rest of the match.

So yes if you do what you are suppose to be doing, but your teamates are being idiots, it is your teammates fault and not yours.  So I will blame them, the schematics for farming are not that hard, just follow them.

You're missing the point, most of those players are not there to farm, waiting for every enemy to come to you is pathetic and not what gaming is about, we're here to kill, hunt and have fun, not help you farm.
You're just stupid by doing it in Random matches Posted Image


Right,

Soooo...when I click on Quickplay/Gold, and I am placed into a room where it's already set up on Firebase White/Geth/Gold, with three other players who are ready, they are not there to farm?

Sorry my mistake, how could I ever assume they were there to farm, I am stupid.

And hiding in wait for the enemy is a ploy used by all militaries since the dawn of tme, hardly pathetic, it's tactical.

get over your self, RDM ppl play gold for more than just farming,
and yea lets invade Iraq by sitting at home behind our counters, fk your retarded.

Modifié par N Malboeuf, 14 juin 2012 - 09:22 .


#178
Shepard Wins

Shepard Wins
  • Members
  • 1 359 messages
Posted Image

#179
jakal66

jakal66
  • Members
  • 819 messages
I do agree that if you are lobbied in farming match either farm or quit, but don't expect people to revive you if you're running around like a headless chicken and get your ass kicked, on the otherhand if you're really good and you manage to run around and survive then I don't complain, score whoring is completely useless in this game, other than showing off it just doesn't give anything important.

#180
SovereignGFC

SovereignGFC
  • Members
  • 100 messages
I sit outside with an asari vanguard specced for maximum stasis. Snipe everything. Works on Geth, works on Cerbie, doesn't work as well on Reapers (damn Brutes).

#181
N Malboeuf

N Malboeuf
  • Members
  • 529 messages

SovereignGFC wrote...

I sit outside with an asari vanguard specced for maximum stasis. Snipe everything. Works on Geth, works on Cerbie, doesn't work as well on Reapers (damn Brutes).

need to charge or warp em

#182
Mgamerz

Mgamerz
  • Members
  • 6 156 messages
So the OP goes into random matches and expects people to farm with him?
A little naive, yes?

#183
thecrockpot

thecrockpot
  • Members
  • 25 messages

thecrunked wrote...

 I am about to lose my mind here, I cannot for the life of me understand how people cannot perform this mission with ease. Every single time I play it, I see 1 or 2 of the same stupid mistakes every time that always jeopordizes the mission.

70% of the time, there is always an idiot camping the outside area behind the divider near the ammo crate in the back of the map (outside and behind a little bit from the main camping room). WTF is wrong with these people?!?! They not going to get as many points as everyone else (not that it matters anyway) because they are not in the LoS of the interior, so they can only really focus on 1 area of enemies. By doing this, you cut yourself of to the rest of the team, once you go down, usually another idiot runs over to help you and you both get over-taken. Now there is only 2 people in the control room, who are at a disadvantage. It also creates a flanking situation, because you are drawing the enemies behind the rest of the team, once you inevitably die or are forced to retreat, then it brings the rest of the enemies attacking you to the back door, so the team gets attacked on another front. Also, the divider isn't even really wide enough to get grabs, enemies will usually just go around side of it once they get close, so that isn't really a viable option either.

30% of the time there is an idiot (usually with 1000k+ N7) who things he's the ****, running up the stairs and all over the map. Guess what, your not Rambo, and when you go down 3 times on round 2, I won't be jeoprdizing the mission and my teammates to save your dumb ass just to go down right next to you.

The worst part about these idiots is that while you and your team are carrying them through the mission, you or somebody else will be fooled into ressing them, and they almost never will pick you back up the 1 or 2 times you go down. No, instead they will stick to their idiotic "tactics" and let you bleed out, only to go down in 2 minutes.

These idiots are also typically without mic's, and usually the infiltrator of the group who doesn't capture objectives, or the salarian engineer who either doesn't use decoy, or does outside to help draw enemies toward your flank.

This tactic has been around since the beginning of the game, how the hell do i get matched up with morons that do this stuff EVERY SINGLE TIME I play FBWGG


Read this post and didnt go any further in the thread. I disagree with your first 'problem'. I'm a salarian infiltrator with a Widow. I set up intentionally outside of the room at the divider. I can easily pick off 95% of the enemies coming down those steps and ladder. The only enemies that get by are usually hunters. Cloak, quick energy drain and sniper shot takes out everything nearly every time. It's like an assembly line of deathdown those steps. If I draw too much aggro I just hide a bit and then grab over the divider. When I clear the staircase area i slowly creep up to see into the room and start killing enemies inside the room from  distance. (usually ends up being a prime in the room and I just fire on it from behind while standing right on the ammo box to keep replenihing my ammo)

If the team of 3 can keep their stuff together inside the room it actually works out very nicely. When there is a prime coming down the steps I draw aggro to my location and if I can't take it out quick enough by myself I just bought the team in the room a good minute to kill off the lesser enemies and come out to flank the prime.

If i start to get overwhelmed I cloak and reposition to the next divider slightly futher back (to the left slightly closer to the back door but still away from it) and go from there. If i still get pushed back the team is usually getting over run on all fronts anyway. My best guess would be I die and allow our team to get flanked/surrounded maybe 2 out of every 50 or 60 waves. Hopefully there are smart enough people on my team to drop back and address the threat.

Maybe not the "perfect" strategy but it works way more than it doesnt for me and I'm probably only a slightly above average sniper...I just dont like to be in a relatively closed in area in that room with all 4 players bunched together. All the explosions and biotics etc can really hinder sniper aiming.

my 2 cents

Modifié par thecrockpot, 15 juin 2012 - 04:47 .


#184
Oz not Ozzy

Oz not Ozzy
  • Members
  • 294 messages

thecrunked wrote...

you are missing the main point of my arguement as to why camping outside is wrong. you cannot score more sitting outside than inside (cannot earn as many kills, i.e. help your team as effectively), it offers less cover, more difficult to do grabs, retreating or dying usually causes your teammates to be flanked from behind, it becomes a burden/death trap to the rest of the team to have to revive you, and hinders the players inside. all of these factors cause the game to take longer to complete. when you are farming it is a time vs reward ratio, where you try to get it done as fast as possible.

On the contrary, I get your point entirely... I simply disagree with it from the evidence of my own personal experiences, as do some others that have posted here, it would seem.

As for your arguments against camping outside:

How many points you can score is irrelevant. By your own argument this is about how fast you can complete the game and get the credits, and having an infiltrator camped outside considerably speeds up how fast the enemies outside can be dispatched because of the field of fire that position enjoys, including a spawn point that cannot be seen from inside the room.

Less cover and grabs being more difficult are also irrelevant to an infiltrator camped there. As I mentioned before, sensible use of cloak means neither of these are an issue.

Retreating/dying causing flanking from behind is also irrelevant, not only for the reason in the previous point, but also because you can be flanked from behind even with all four people behind the two counters in the room. Having someone outside at the barrier means you have a means to prevent it from happening.

And as for your claim that it takes longer, just in the last few hours I have played a good handful of FBWGG games with an experienced team that included an infiltrator that was camped in the L-shaped barrier and only had the Salarian Engineer camped behind one of the counters in the room for the majority of the match. Every single one of those games clocked in at little more than 20 minutes, had three killstreaks and was played through to full extraction.

Sure... some of them ended up with people getting downed and needing to be picked up by teammates, but I've also played plenty of games in the past that followed your strategy where the same thing has happened. The difference being that we had the strategy and communication to deal with it and move on to complete the game, whereas the vast majority of randoms I've played with using your strategy have no clue how to handle the situation if the room happens to get overrun for any reason, panic and die in droves.

thecrunked wrote...

running around all over the map if nothing else, slows down the spawns for the rest of your team, causing the match to take longer. not to mention the constant deaths.

Who said anything about running around the map? I was talking about forays up the stairwells, which actually help speed up the spawns by allowing you to down the enemies there faster than you can waiting for them to come into your line of sight whilst camping behind the counters, especially during the first couple of waves. They also tend to speed up assassination target objectives considerably, which also speeds up games that include that objective

thecrunked wrote...

i don't understand why you think everybody is against me, because i see a few people (you included) taking issue and majority agreeing.

Where did I say that "everybody" is against you? I just said that "numerous people" were disagreeing with your assertion that camping outside in the L-shaped barrier was wrong, thus disproving your continued assertions that any other way than all four people camping in the room is wrong, despite all the people (myself included) providing anecdotal evidence to the contrary.

I also fail to see where this "majority agreeing" claim comes from. Please point them out to me, 'cos I seem to have missed all but very few.

Modifié par Oz not Ozzy, 15 juin 2012 - 10:45 .


#185
Gorguz

Gorguz
  • Members
  • 235 messages
Noobs who play fbwgg that complain about the skills of other people. I have seen everything now.

#186
d_nought

d_nought
  • Members
  • 4 748 messages
I once had a game with two infiltrators camping the outside divider while myself and another cool guy, both Turian Sentinels, stayed inside. When we got overrun by primes, there were hunters waiting for us on the way out. I eventually just decided to run away to the stairs.

Another one is seeing two people, again infiltrators, again camping the outside divider, with neither of them leaving to do the node disable objective. It got left to myself, a GE, and some kind AJ gving me the turret bubble combo. Next time I see useless infilsnipers on that map I am going to give the buffed human adept a try.

I usually don't deliberately select fbwgg unless I disconnect on wave 10 in a previous match, but I usually stay if I get it in U/u/G (it's about 25% for me). It's pretty funny seeing just how badly some teams can screw up on Wave 9.

Modifié par chipsandwich, 15 juin 2012 - 11:18 .