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Character Faces from Mass Effect 2 not importing properly into ME3 on PS3


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#1
FearMonkey

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Originally posted by lillitheris on the PC Tech Support Board:

Because of the changes in the head meshes, shaders and textures in ME3, it appears that some ME2 faces are impossible to import accurately. The import process results in an incorrect face, and in most cases it's not possible to get it correct by tweaking it in the CC. This problem seems to mainly affect female faces, but some males also suffer from it.

Even the default female face from ME2 is impossible to get in ME3.

There's a bunch of discussion about the problem further down, but I'll collect examples of these problems here, with pictures and face codes where provided. (There are several more examples in the thread itself, I may not have all here on the front page.)

Some – but not all – of the remaining problems can be resolved by deleting the face code from your ME2 save file prior to importing. If that doesn't work, a more extensive surgery requires manually copying LOD data from a ME2 save into a ME3 save. Even this still leaves some incompatible cases. Hopefully, though, these heuristics can be added to a future version of the importer…until a proper fix is released.

Images Illustrating the Problem

To start, here's my own Eevy Shepard (I can provide face code if someone wants it).

The images are from ME, ME2, and ME3, and from left to right: Squad screen, dialogue animation, and normal gameplay.

../../../uploads_user/303000/302008/195064.jpg
../../../uploads_user/303000/302008/195065.jpg
../../../uploads_user/303000/302008/195066.jpg

The ME3 one is clearly a different 'person'.

Vhalkyrie
ME3 - ME2
Posted Image

==

Here's a fella for a change, QuetzaDrake

Posted Image

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woodbyte (951.N8I.41L.98P.L1I.15W.1NB.717.F36.586.2G6.577)


Posted Image
The Angry One

Posted Image

ME3:
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==

StarAce905-2:

Front:


Posted Image

Side:


Posted Image

^ 733.K1A.115.E8A.JDQ.62Q.WF8.65B.DB5.9D5.2G6.176

===

shenryo1983:

Front:

Posted Image Posted Image

===

Feanor_II (Sam Shepard):

Front:

Posted ImagePosted Image

^ 332.RFF.JH9.D2I.JJ9.C9C.1NF.13F.PB3.894.572.5
 Note: This is a remnant code from an abandoned custom Shepard at the
Lazarus Project screen. However, it is yet another problem with the face
 importer that BioWare needs to fix.

Feanor_II (Virgine Shepard):

Front:

Posted ImagePosted Image

^ 743.Q9G.M17.F8A.JDQ.62Q.1DA.711.966.414.6G6.177 Note: Again, remnant (this time default Shepard) code from Lazarus Project screen.

lament.ballad:

Front:

Posted Image

===

kintaro115:

Front:


Posted Image

^ 933.QFP.L61.H81.8QC.61W.9QH.381.GB1.413.6G3.176

===

Julton84

Posted Image



Kolotosa

From ME2 (apologies for the off angle, I didn't have many screens to pick from)

Posted Image

And then into ME3


Posted Image

==

brobeeland

ME -> ME2 -> ME3
../../../uploads_user/76000/75804/195157.jpg


==

Katherine


Posted Image

==

Estelindis
Posted Image

==

Clarian


Posted Image

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Discrepancy
Posted Image

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FRANCESCO84Inn
Anita in ME1

../../../uploads_user/2000000/1999368/187078.jpg

Anita in ME2

../../../uploads_user/2000000/1999368/187248.jpg

Anita in ME3

../../../uploads_user/2000000/1999368/196085.jpg

Barbara ME
Posted Image

Barbara in ME2

Posted Image

ME3
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Chugster

Posted Image

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Cazlee

Posted Image

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ObiWan Kenobi87
Posted Image

==

txmn1016
Posted Image
Posted Image

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Prequel

Posted Image

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dridell (including Lazarus-fixed version)
Posted Image


/end  of original post by lillitheris

==

And here is my own example.

Posted Image Posted Image
Mass Effect 2

Posted Image Posted Image
Mass Effect 3

I used the ME3 PC Demo to do screen captures. My result on PS3 is identical to this.

I would really like a fix to this issue on PS3. Casey Hudson said that I would be able to use my Shepard in ME1 through ME3. I started the series on 360 and then re-created that character in ME2 on PC, then re-created that character in ME2 on PS3 using the face code from the PC version. It should have been an easy transfer into ME3 but I am getting a competely different Shepard. If I can't play as my Shepard, then I simply cannot play ME3 and finish the story I've invested so much time and money into.

Please fix this, Bioware. I have been a fan of yours since Baldur's Gate 1 and I would like to continue supporting your products, but I simply cannot continue being your loyal customer if this is something you allow to happen in your games.

Thanks for any help you can give us on this issue.

#2
Charoleia

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(edit) post moved

Modifié par Charoleia, 18 juin 2012 - 07:21 .


#3
DJRackham

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Charoleia wrote...
Lazarus helped a lot, but there are still some issues with my Shep face I don't know how to fix :?
Her cheekbones used to be better outlined in ME2 and her jaw was slightly more squared. But that, I can live with. The thing I'd really know how to edit is her brow.Before Lazarus, though Shep didn't looked at all like my Shep, there was no clipping with the brow and the eyes. It does since Lazarus.


I'm kinda of a newbie with 3D editing so those vecters things in Lazarus looked just like "ooooh shiniiiies" for me.I understand I could change it with Gibbed too, but I don't know which parameters should be changed.
If anyone has an idea ? :unsure:



Sounds like you're using PC tools to work around the character import limitations. Since this is the PS 3 forum, you may get a better response if you post this over in the PC forum.

Face Import Bugs Remaining on the PC After Patch 1.02 and Fan-Made Workaround :wizard:

Edit: Fixed broken quotes

Modifié par DJRackham, 18 juin 2012 - 09:16 .


#4
Charoleia

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Oh my bad... I thought I was in the PC section :/

Sorry for the trouble :)

#5
FearMonkey

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So I guess this issue will never get fixed and I have to play as "Not My Shepard"? <_<