Captain Proton wrote...
Why is everyone hating DA 2 elves? I think they were better in than they "siblings" from Origins: I always hated when alien races look like humans. There wasn't much diversity between the features of the various races in DAO. Every species was based on humans: the elves were small, pointy eared humans, the dwarves were even smaller, but wider humans and the qunari were giant humans. I'm glad that this was remedied in DA 2, every species became more unique and maybe more interesting. This is my opinion.
How are they "more unique"? I have to agree with Lord Athena, the races aren't "more unique" in the second game. Dwarves are still short and stout and mostly live underground and elves are still lithe and pointy-eared and more in-tuned with magic and nature
just like every other fantasy depiction of dwarves and elves since Tolkien. A few slightly different facial features hasn't changed that; and the facial features themselves aren't even that different. The so-called "unique" facial features of elves are basically that of the Na'vi from Avatar. (With the said features being slightly deer-like instead of just cat-like, but still ultimately the same.)
You want to talk about "unique" or "interesting"? Most fantasy books, movies and games just treat the fantasy races as being fundamentally different species and just pass the inter-racial fighting off as "Oh, they're inherently different, of course they don't get along." As far as I know, DA:O was the first to depict all the races as PEOPLE first an foremost--and to try to explore whyhow many other games can make such a claim?
DA:O was a game that challenged a lot of fantasy racial stereotypes. It brought up interesting questions of "Nature vs. Nurture." Essentially, "How much are elves really in-tune with magic and nature? Do elves inherently value nature more than humans, or are they just raised to feel that way because it's part of their culture?" You were able to examine the differences between city elves and Dalish elves, dwarf nobles and dwarf commoners, and you got to learn that a lot of traits that people in-universe and out just passed off as being 'inherent' in elves and dwarves were really socially constructed, depending on where they were from and how they were raised. The reasons that the races fight with each other were shown to be as numerous and complex as why real people of different races, cultures, and nationalities fight with each other, and it was very interesting to disect and explore.
DA2 took all of these interesting observations and stomped on them. Trying to live more in harmony with nature is no longer a cultural value, suddenly it's inherent in the elves' genetics. "Nature vs. Nurture"? "All people are the same no matter where you go"? What's that? Elves and dwarves are just fantasy races and they embody fantasy race stereotypes regardless of their upbringing and that's just how they are.
To be honest, I'd be willing to make the argument that BioWare made elves even LESS unique in DA2 than DA:O. Sure, they LOOK "different" (not that that's saying much) but their personalities, culture, and depictions are even closer to the stereotypical post-Tolkien fantasy elf depiction than DA:O. Less interesting, less unique. Just standard fantasy elves with weirder looking faces.