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PETITION: Balance the Tactical Cloak


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#301
nicethugbert

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Kronner wrote...

nicethugbert wrote...

Infiltrators are pure bull ship. I just got done playing with two infiltrators. I was getting surrounded and shot at from two or three ends of the map. I couldn't take a shot without getting my shields stripped, playing a krogan sentinal with 50% DR and over 1000 shields. I was whittling mooks down with a KRYSAE and incinerate only to have these cheap bastards take the finishing shot with their black widows, INSTEAD OF FOCUSING ON THE HARDER TARGETS!!!!!!!!!!!!!!!!!

Dear Infiltrators, Go. Pluck. Yourself. Worthless trash.


I played with two Adepts today. The ****ers have been screwing up my headshots with Shockwave. Dear Adepts, go pluck yourselves. Worthless trash.

I played with two Sentinels today. The ****ers have been detonating MY biotic bombs. Stealing MY kills.
Dear Sentinels, go pluck yourselves. Worthless trash. 

I played with two Engineers today. 
The ****ers have been spamming overload and thus screwing up my biotic bombs. Dear Adepts, go pluck yourselves. Worthless trash.  

I played with two Vanguards today. The ****ers have been spamming Nova, shaking my screen, screwing up my shots, stealing MY kills. 
Dear Vanguards, go pluck yourselves. Worthless trash.  

I played with two Soldiers today. The ****ers kill too fast. Nerf herp derp. 
Dear Soldiers, go pluck yourselves. Worthless trash.   

:ph34r:


I see what you did there, hiding the fact you used the team as a decoy, missing the point about using a more powerful rifle with HUGE damage boost to finsh a mob that was going to die in the next  split second before it can get near you or sight of you instead of being more productive stripping the barriers off that phantom or shields off that atlas.

#302
Kronner

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nicethugbert wrote...
I see what you did there, hiding the fact you used the team as a decoy, missing the point about using a more powerful rifle with HUGE damage boost to finsh a mob that was going to die in the next  split second before it can get near you or sight of you instead of being more productive stripping the barriers off that phantom or shields off that atlas.


Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me if I do not make up for that with my damage output? It is a TEAM game.

Not everyone can snipe well (actually, vast majority of players suck at that), despite some claims that Sniper infiltrator is a "cheesy-easy mode". It actually takes some serious skill. I appreciate a good sniper/shotgun Infiltrator a lot more than power spamming classes that just do AoE damage every few seconds with auto-aim powers. 

Also, I could not care less about your experience with ****ty Infiltrators. Random games are full of bad or really bad players. Not sure how that could ever surprise you.

It's usually the people who actually suck with the Infiltrator, but were outscored by one, that are moaning and crying about something they can't even utilize well.

Modifié par Kronner, 14 juin 2012 - 09:32 .


#303
nicethugbert

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Darksaberexile wrote...

nicethugbert wrote...

Infiltrators are pure bull ship. I just got done playing with two infiltrators. I was getting surrounded and shot at from two or three ends of the map. I couldn't take a shot without getting my shields stripped, playing a krogan sentinal with 50% DR and over 1000 shields. I was whittling mooks down with a KRYSAE and incinerate only to have these cheap bastards take the finishing shot with their black widows, INSTEAD OF FOCUSING ON THE HARDER TARGETS!!!!!!!!!!!!!!!!!

Dear Infiltrators, Go. Pluck. Yourself. Worthless trash.


Yes, we shall now judge everything in game by how a sample of 2 people play with the weapon/class/map. Apparently everyone in game will always run far away from their team, only to be downed and executed because no one has a chance to reach and revive them. (I've seen it done by more than 2 people, so we have to assume it will be done by everyone to ever enter a multiplayer game, right?)  [Is this sarcastic enough?]


It started off as four people and ended up as three using the same mechanics everyone else is playing with.  What is it about another 3 person team with two infiltrators that would stop the entire map full of enemies from targeting the non-infiltrator?  Other teams have special game mechnics?  No, the same thing would have happened to any other two infiltrator plus one non-infiltrator team.  The non-infiltrator takes most of the aggro, gets shot at from across the map and surrounded because of DUMP AGGRO CLOAK.

Modifié par nicethugbert, 14 juin 2012 - 09:31 .


#304
Poison_Berrie

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ExecutorBG wrote...

The only point that I agree on is that Arc Granade taking bonus dmg from cloak is way overpowered :D

Only Arc Grenades?
I mean a Salarian Infiltrator can do more damage with ED, taking weapon damage evolution on the passive and when both carry a widow can do it faster than a Salarian Engineer.
That same Salarian can (when both have Claymore) out damage and out spam a Turian soldier with Proximity Mine.

#305
nicethugbert

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Kronner wrote...

nicethugbert wrote...
I see what you did there, hiding the fact you used the team as a decoy, missing the point about using a more powerful rifle with HUGE damage boost to finsh a mob that was going to die in the next  split second before it can get near you or sight of you instead of being more productive stripping the barriers off that phantom or shields off that atlas.


Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me if I do not make up for that with my damage output? It is a TEAM game.

Not everyone can snipe well (actually, vast majority of players suck at that), despite some claims that Sniper infiltrator is a "cheesy-easy mode". It actually takes some serious skill. I appreciate a good sniper/shotgun Infiltrator a lot more than power spamming classes that just do AoE damage every few seconds with auto-aim powers. 

Also, I could not care less about your experience with ****ty Infiltrators. Random games are full of bad or really bad players. Not sure how that could ever surprise you.

It's usually the people who actually suck with the Infiltrator, but were outscored by one, that are moaning and crying about something they can't even utilize well.


Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me EVEN IF I make up for that with my damage output? It is a TEAM game.  Know anybody who sees tactcal cloak and thinks to themselves, "Awesome!  I so want to be a decoy and a bullet sponge!  I don't actually want to do anything but try to find cover only to be flushed out again and shreaded by crossfire as I run around.  I like lots of running around, especially by the infiltrators.  It makes stuff spawn everywhere so I can get mobbed so much easier.  Glad someone else can get us through the match."

Incidentally, my score is a lot better and the game a lot easier when I play infiltrator and I'm far from the best player, even without the Krysae or Reeger.  That is besides the point that tac cloak is UNFAIR to non-infiltrators.  It doesn't matter how shippy or not the infiltrator is.  Aggro dump is aggro dump, a decoy is a decoy,  a bullet sponge is a bullet sponge.  I don't want to play as decoy or bullet sponge.

Modifié par nicethugbert, 14 juin 2012 - 09:56 .


#306
ExecutorBG

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nicethugbert wrote...

ExecutorBG wrote...

I just love it how people use maths to calculate dmg in perfect situations but never consider the facts that sniper rifles are hard to aim in close quarter combat, and how you can hardly affect all targets with all those "force skills" in order to get that magical 300% dmg boost. And additionally the health and and shield gate mechanics cause a really big deal of that dmg to get lost.
Also each sniper shot is a hit or miss, meaning that 1 shot missed makes a really great difference, whereas other weapons are much less forgiving (and on the other hand a lot more likely to miss single shots).

So this math is totally useless.

Also considering the fact that dmg doesn't synergise with anything whereas skills like overload do AOE dmg and are usefull for the team can also make a lot of difference.

The point is that team synergy and skills that help the team are compensating in a big way the said number differences that you are pointing out.

The only point that I agree on is that Arc Granade taking bonus dmg from cloak is way overpowered :D

Also combine that with how buggy and unreliable tactical cloak is with the new weapons...


All that applies to non-infiltrators and it's even worse for them as they don't get the huge damage boosts and can't DUMP AGGRO ON THEIR TEAM.  Infiltrators are cheesy-easy-backstabber-mode


So the dmg loss from overkills and shield gate applies to all of them the same way?
I don't think so...

In case you compare assault rifles and not heavy sniper rifles, then the cloak boost lasts for 3 seconds, and it also prevents infiltrators from regenerating shields. Now how long did the Adrenaline Rush last again?

The fact is that tactical cloak is a mechanic that in itself is not comparable to anything else, and you can not just take the numbers and add them to a perfect situation and claim any kind of comparison accuracy whatsoever.

Modifié par ExecutorBG, 14 juin 2012 - 10:09 .


#307
Guest_N7 Krisixus_*

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yeah nerfing the TC it's going to cause a slight decrease or more of infiltrators idk because I can't predict the future what will happen to those infiltrator but who gives a **** about them we have adepts, we have laser shotguns, we have adepts who can blast with those bionics to make biotic explosion and engineers to endlessly make those tech burst and soldiers to be our sacrifices in the battlefield and sentinels who can laugh at the soldiers ( I made up that part about the sentinels ) and human vanguards who are the human biotic bomb wherever they charge at followed by a nova.

#308
Kronner

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nicethugbert wrote...
Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me EVEN IF I make up for that with my damage output? It is a TEAM game.  Know anybody who sees tactcal cloak and thinks to themselves, "Awesome!  I so want to be a decoy and a bullet sponge!  I don't actually want to do anything but try to find cover only to be flushed out again and shreaded by crossfire as I run around.  I like lots of running around, especially by the infiltrators.  It makes stuff spawn everywhere so I can get mobbed so much easier.  Glad someone else can get us through the match."

Incidentally, my score is a lot better and the game a lot easier when I play infiltrator and I'm far from the best player, even without the Krysae or Reeger.  That is besides the point that tac cloak is UNFAIR to non-infiltrators.  It doesn't matter how shippy or not the infiltrator is.  Aggro dump is aggro dump, a decoy is a decoy,  a bullet sponge is a bullet sponge.  I don't want to play as decoy or bullet sponge.


So don't play with 3 Infiltrators on the same team. If you only have one or two, the aggro "dump" is not a problem at all. It is only a problem if you are the only non-Infiltrator. This is not a problem that stems from Cloak. It stems from stupid team composition. It's like complaining that you are not able to biotic bomb because you are Asari Justicar on a team full of Engineers. Stupid. Team. Composition.

And yes it is a team game and for that reason it should be obvious that a well played Infiltrator is a great addition to any team. Some people enjoy playing support classes. Some people are scoreboard ****s. What else is new?

Modifié par Kronner, 14 juin 2012 - 10:23 .


#309
JonasPeti

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Nice calculations, but there is one problem: it's a co-op game!
You should play together with your teammates and not competiting them in dealed damage or in gained score. If you play good with a class, you can be effective enough to have a nice gameplay and have fun, i think.

No offense, but following your "problems", we should ask from BW to nerfing every good weapons because people who have not gained them yet are not able to gain enough scores.
Sorry for my english.

#310
Fortack

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JonasPeti wrote...

Nice calculations, but there is one problem: it's a co-op game!
You should play together with your teammates and not competiting them in dealed damage or in gained score. If you play good with a class, you can be effective enough to have a nice gameplay and have fun, i think.


Playing decoy with 3 Infiltrators on the team ain't fun. I doubt anyone likes dying over and over again just to make life for the Infiltrator teammates a bit easier. That's like volunteering to run through a minefield to "help" your fellow soldiers so they don't get blown up themselves - noble but pretty stupid ;)

But it's like Kronner said, having more than one (or two) Infiltrators on a team is bad team composition. Sensible people switch to some other class to increase the fun for everyone on the team. Unfortunately, there are quite a few players out there who don't think in this way. But you can always quit the lobby and search for a new one when it has a poor team setup.

No offense, but following your "problems", we should ask from BW to nerfing every good weapons because people who have not gained them yet are not able to gain enough scores.


BW should fix (or remove) the worthless weight system so every class can use every good weapon without rendering their casting abilities near useless. As it is only Infiltrators have that luxury. I don't see why they can use any weapon and spam powers all day long while others cannot.

#311
Siliboy

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The only thing I can see totaly OP with TC is the cooldown. If it had a proper CD, would players really be complaining? Either underwhelming or overpowered.
If BW doesn't touch its CD, then I can live with a decreased TC damage bonus and a smaller bonus time window (that 2.5 sec, to maybe 1sec), hell, I can live with TC bonus only to weapons. Of course decreased reasonably. Just don't lower SR bonus. As it is, players are shying away from SRs (not krysae, I still think a 1 shot magazine for it is reasonable) because other guns are better alternative (easier to use and does basically the same).

#312
Chealec

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nicethugbert wrote...

Kronner wrote...

nicethugbert wrote...
I see what you did there, hiding the fact you used the team as a decoy, missing the point about using a more powerful rifle with HUGE damage boost to finsh a mob that was going to die in the next  split second before it can get near you or sight of you instead of being more productive stripping the barriers off that phantom or shields off that atlas.


Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me if I do not make up for that with my damage output? It is a TEAM game.

Not everyone can snipe well (actually, vast majority of players suck at that), despite some claims that Sniper infiltrator is a "cheesy-easy mode". It actually takes some serious skill. I appreciate a good sniper/shotgun Infiltrator a lot more than power spamming classes that just do AoE damage every few seconds with auto-aim powers. 

Also, I could not care less about your experience with ****ty Infiltrators. Random games are full of bad or really bad players. Not sure how that could ever surprise you.

It's usually the people who actually suck with the Infiltrator, but were outscored by one, that are moaning and crying about something they can't even utilize well.


Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me EVEN IF I make up for that with my damage output? It is a TEAM game.  Know anybody who sees tactcal cloak and thinks to themselves, "Awesome!  I so want to be a decoy and a bullet sponge!  I don't actually want to do anything but try to find cover only to be flushed out again and shreaded by crossfire as I run around.  I like lots of running around, especially by the infiltrators.  It makes stuff spawn everywhere so I can get mobbed so much easier.  Glad someone else can get us through the match."

Incidentally, my score is a lot better and the game a lot easier when I play infiltrator and I'm far from the best player, even without the Krysae or Reeger.  That is besides the point that tac cloak is UNFAIR to non-infiltrators.  It doesn't matter how shippy or not the infiltrator is.  Aggro dump is aggro dump, a decoy is a decoy,  a bullet sponge is a bullet sponge.  I don't want to play as decoy or bullet sponge.


You are xXTalonXx and I claim my $50...

Cry some moar ....

#313
Mevanna

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nicethugbert wrote...

Infiltrators are pure bull ship. I just got done playing with two infiltrators. I was getting surrounded and shot at from two or three ends of the map. I couldn't take a shot without getting my shields stripped, playing a krogan sentinal with 50% DR and over 1000 shields. I was whittling mooks down with a KRYSAE and incinerate only to have these cheap bastards take the finishing shot with their black widows, INSTEAD OF FOCUSING ON THE HARDER TARGETS!!!!!!!!!!!!!!!!!

Dear Infiltrators, Go. Pluck. Yourself. Worthless trash.


First of all, I am sure there would have been politer ways to make your point.

Secondly, I agree with the aggro dump being annoying to some degree, but I'm willing to take a little more aggro and slaughter a few more baddies if it means the Infiltrator can do all those device objectives in my place.

When it gets annoying is when they dump all the aggro on me to the point where I can't even duck ouf of cover without dying instantly (ergo, can't attack) just because they want to be able to nuke everything without the inconvenience of being shot at. That's having fun at the expense of your teammates, which is not cool.

#314
JonasPeti

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Fortack wrote...
Playing decoy with 3 Infiltrators on the team
ain't fun. I doubt anyone likes dying over and over again just to make
life for the Infiltrator teammates a bit easier. That's like
volunteering to run through a minefield to "help" your fellow soldiers
so they don't get blown up themselves - noble but pretty stupid ;)

But
it's like Kronner said, having more than one (or two) Infiltrators on a
team is bad team composition. Sensible people switch to some other
class to increase the fun for everyone on the team. Unfortunately, there
are quite a few players out there who don't think in this way. But you
can always quit the lobby and search for a new one when it has a poor
team setup.


I don't know... err.. what is the
connection between this topic and "playing decoy with 3 infiltrators"?
But you are right, in a bad team you can feel yourself bad.

BW
should fix (or remove) the worthless weight system so every class can
use every good weapon without rendering their casting abilities near
useless. As it is only Infiltrators have that luxury. I don't see why
they can use any weapon and spam powers all day long while others
cannot.


Are you serious? I hope not. :)
Please, could you tell me what is the problem with an infiltrator who spams powers? 
Maybe this question is sounds fool for you.
But I've never felt I'm outscored because
of infiltrators are overpowered (but yes, infs are overpowered, I've to
say that). I haven't any match felt bad because of I had infiltrator
teammates.
On gold and silver matches I've always found my rule/job even with
two infiltrator teammates. So I still don't understand the core of the
problem.

#315
Mevanna

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JonasPeti wrote...

Please, could you tell me what is the problem with an infiltrator who spams powers? 
Maybe this question is sounds fool for you.
But I've never felt I'm outscored because
of infiltrators are overpowered (but yes, infs are overpowered, I've to
say that). I haven't any match felt bad because of I had infiltrator
teammates.
On gold and silver matches I've always found my rule/job even with
two infiltrator teammates. So I still don't understand the core of the
problem.


Basically, the problem is that an Infiltrator can outscore all classes except biotics in their own area of expertise.
He'll do more tech damage than an Engineer, more weapon damage than a Soldier and more melee damage than a Krogan.
While a skilled player with any of these classes will still be able to match up to an average Infiltrator, if you compare people with similar skill levels, the Infiltrator is just going to be better off.
Lately, players seem to have been noticing this and the percentage of people playing the class is rising pretty dramatically. (From personal experience. Bioware official numbers are few and far between, but they do show that increase too). 
So for the sake of variety, we really need to make sure the different classes are roughly equal in 'worth' (I'm deliberately not saying 'damage') unless we want to end up with everyone playing the same build.

#316
Poison_Berrie

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JonasPeti wrote...

Are you serious? I hope not. :)
Please, could you tell me what is the problem with an infiltrator who spams powers? 
Maybe this question is sounds fool for you. 

Basically Infiltrators get to lug around high weight and damage weapons and still be able to spam powers as often (or more often sometimes) at a higher damage potential than say another class with same power and with the same weapon.
I gave an example of a Salarian Engineer and Infiltrator with similar ED specs and both carrying a Widow.
By the time the Salarian Engineer's ED Cooldown is over, the Infiltrator has started his next Cloak cycle.

#317
V_Davion

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Lord Rosario wrote...

V_Davion wrote...

NO

http://social.biowar...ndex/12557566/1


Fixed.



#318
AlienAtSystem

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I thank everyone for their responses and especially those that were willing to critisize contructively. We certainly need more facts and less flame in the Balance threads.

#319
nicethugbert

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Kronner wrote...

nicethugbert wrote...
Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me EVEN IF I make up for that with my damage output? It is a TEAM game.  Know anybody who sees tactcal cloak and thinks to themselves, "Awesome!  I so want to be a decoy and a bullet sponge!  I don't actually want to do anything but try to find cover only to be flushed out again and shreaded by crossfire as I run around.  I like lots of running around, especially by the infiltrators.  It makes stuff spawn everywhere so I can get mobbed so much easier.  Glad someone else can get us through the match."

Incidentally, my score is a lot better and the game a lot easier when I play infiltrator and I'm far from the best player, even without the Krysae or Reeger.  That is besides the point that tac cloak is UNFAIR to non-infiltrators.  It doesn't matter how shippy or not the infiltrator is.  Aggro dump is aggro dump, a decoy is a decoy,  a bullet sponge is a bullet sponge.  I don't want to play as decoy or bullet sponge.


So don't play with 3 Infiltrators on the same team. If you only have one or two, the aggro "dump" is not a problem at all. It is only a problem if you are the only non-Infiltrator. This is not a problem that stems from Cloak. It stems from stupid team composition. It's like complaining that you are not able to biotic bomb because you are Asari Justicar on a team full of Engineers. Stupid. Team. Composition.

And yes it is a team game and for that reason it should be obvious that a well played Infiltrator is a great addition to any team. Some people enjoy playing support classes. Some people are scoreboard ****s. What else is new?


No, even with 2 on a 4 person team, the aggro dump is quite notable.

What does it say about a class if people have to ask that someone not play it?  I can't think of any other class that I rather people not play at all ever on any team I am on.  Even if I have a mixed tech/biotic team, I don't see that as a class problem.  It's an issue of intelligent targeting and team work.  This is nothing at all like asking someone to just not play a class or use the class signature ability becuase it totally ruins your game by turning you into little more than a decoy or bullet sponge.  You do nothing much but stay in cover and run when flushed out.

I don't care for whatever advantage infiltrator brings to the team becuase I don't see it as anything a good team can't accomplish without infiltrators anyway.  At least an all noninfiltrator team is on eqaul footing with aggro.  Anyone who trys to hide in a corner can be flushed out.

#320
Kronner

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nicethugbert wrote...

No, even with 2 on a 4 person team, the aggro dump is quite notable.


I've had a different experience. Two Infiltrators is still just fine for the other two when it comes to aggro. Also, you obviously dislike Infiltrators because they turn invisible and thus aggro ignores them for a while.

So we will just have to agree to disagree.

#321
robarcool

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Kronner wrote...

nicethugbert wrote...
Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me EVEN IF I make up for that with my damage output? It is a TEAM game.  Know anybody who sees tactcal cloak and thinks to themselves, "Awesome!  I so want to be a decoy and a bullet sponge!  I don't actually want to do anything but try to find cover only to be flushed out again and shreaded by crossfire as I run around.  I like lots of running around, especially by the infiltrators.  It makes stuff spawn everywhere so I can get mobbed so much easier.  Glad someone else can get us through the match."

Incidentally, my score is a lot better and the game a lot easier when I play infiltrator and I'm far from the best player, even without the Krysae or Reeger.  That is besides the point that tac cloak is UNFAIR to non-infiltrators.  It doesn't matter how shippy or not the infiltrator is.  Aggro dump is aggro dump, a decoy is a decoy,  a bullet sponge is a bullet sponge.  I don't want to play as decoy or bullet sponge.


So don't play with 3 Infiltrators on the same team. If you only have one or two, the aggro "dump" is not a problem at all. It is only a problem if you are the only non-Infiltrator. This is not a problem that stems from Cloak. It stems from stupid team composition. It's like complaining that you are not able to biotic bomb because you are Asari Justicar on a team full of Engineers. Stupid. Team. Composition.

And yes it is a team game and for that reason it should be obvious that a well played Infiltrator is a great addition to any team. Some people enjoy playing support classes. Some people are scoreboard ****s. What else is new?

It is a very reasonable argument. But some won't see the reason at all.

#322
robarcool

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nicethugbert wrote...

Kronner wrote...

nicethugbert wrote...
Riddle me this:
If I "dump" aggro on my team, why would anyone want to play with me EVEN IF I make up for that with my damage output? It is a TEAM game.  Know anybody who sees tactcal cloak and thinks to themselves, "Awesome!  I so want to be a decoy and a bullet sponge!  I don't actually want to do anything but try to find cover only to be flushed out again and shreaded by crossfire as I run around.  I like lots of running around, especially by the infiltrators.  It makes stuff spawn everywhere so I can get mobbed so much easier.  Glad someone else can get us through the match."

Incidentally, my score is a lot better and the game a lot easier when I play infiltrator and I'm far from the best player, even without the Krysae or Reeger.  That is besides the point that tac cloak is UNFAIR to non-infiltrators.  It doesn't matter how shippy or not the infiltrator is.  Aggro dump is aggro dump, a decoy is a decoy,  a bullet sponge is a bullet sponge.  I don't want to play as decoy or bullet sponge.


So don't play with 3 Infiltrators on the same team. If you only have one or two, the aggro "dump" is not a problem at all. It is only a problem if you are the only non-Infiltrator. This is not a problem that stems from Cloak. It stems from stupid team composition. It's like complaining that you are not able to biotic bomb because you are Asari Justicar on a team full of Engineers. Stupid. Team. Composition.

And yes it is a team game and for that reason it should be obvious that a well played Infiltrator is a great addition to any team. Some people enjoy playing support classes. Some people are scoreboard ****s. What else is new?


No, even with 2 on a 4 person team, the aggro dump is quite notable.

What does it say about a class if people have to ask that someone not play it?  I can't think of any other class that I rather people not play at all ever on any team I am on.  Even if I have a mixed tech/biotic team, I don't see that as a class problem.  It's an issue of intelligent targeting and team work.  This is nothing at all like asking someone to just not play a class or use the class signature ability becuase it totally ruins your game by turning you into little more than a decoy or bullet sponge.  You do nothing much but stay in cover and run when flushed out.

I don't care for whatever advantage infiltrator brings to the team becuase I don't see it as anything a good team can't accomplish without infiltrators anyway.  At least an all noninfiltrator team is on eqaul footing with aggro.  Anyone who trys to hide in a corner can be flushed out.


FYI, I have played geth engineer with 3 infiltrators. Sure I scored lowest, but I never had any problem about aggro dump. When 3 infiltrators are playing, things go down fast.

#323
Gamemako

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robarcool wrote...
It is a very reasonable argument. But some won't see the reason at all.


"So just quit the game altogether!"

Perfectly reasonable, right? :?

If your solution to a problem is "my way or the highway", it's probably not a viable solution.

//EDIT: Edited for tone.

Modifié par Gamemako, 14 juin 2012 - 09:34 .


#324
SkreeMalicious

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looks like some work went into this thread

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#325
Kronner

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Gamemako wrote...
"So just quit the game altogether!"

Perfectly reasonable, right? :?

If your solution to a problem is "my way or the highway", it's probably not a viable solution.

//EDIT: Edited for tone.


In this particular instance - 3 Infiltrators in a lobby, you will be THE target regardless of how much the nerf hammer strikes the TC. So yea, either go Infiltrator too or find a different lobby. There is no other solution short of removing Cloak from the game completely.