AlienAtSystem wrote...
A Wild Snorlax wrote...
The thing is some of the points in your original post are so poorly thought out and it's so very obvious that you've made them based on a general lack of experience or skill, or both. To me your suggestions are so bad that I'd consider it borderline trolling/griefing because I really can't tell if you're trying to ruin the game for others, or if you're just completely clueless and thus shouldn't be posting any balancing ideas whatsoever.
I would try to be productive and constructive if it seemed like you had even a little bit of understanding of how this game and the classes work on the higher difficulties, however it's pretty obvious that you don't and your original post is based on this lack of understanding, therefore I don't bother.
Instead of telling me that I have poorly thought out points in my argumentation and that I therefore cannot be taken seriously, why don't you go ahead and tell me what points I should improve, as the other posters in this thread did. And that you are still answering shows that you indeed bother. I, however, will no longer given your lack of arguments that are actually concerning the Tactical Cloak and not me.
I allready said that your suggestions for ''balance'' would turn the infiltrator into a gimped soldier with tech powers. They would do much less DPS(6.7 seconds of 70% extra damage or 2.5 seconds of 50% hmm?), and the shield boost from AR rush is in my opinion better than the somewhat broken cloak mechanic.
Your suggestion that they should make the infiltrators focus on actual stealthing beyond what they are currently capable of is ridiculous and shows a lacking understanding of game mechanics, I allready explained why. Killing stuff fast makes you progress through rounds, trying to ''stealth'' around the map and dump aggro on your teamates does not.
The suggestion that firing a power should end the damage bonus window means you might as well remove them from the class, as using them would be a waste of your cloak.
Tinkering too much weight renders heavy weapons like the Widows/javelin useless as the infiltrators are the only ones capable of using them efectively atm, and they were so obviously built to be used on the infiltrator classes.
Serious suggestions for cloak rebalancing: double cloak base cooldown if carrying 2 weapons. You can carry one heavy weapon, if you carry 2 you suffer for it.
Lower the base duration of cloak and give a 10% bonus in addition to added longer duration at rank 4.
Your original suggestions were way over the top ridiculous, hence why I did't bother with actual counter suggestions, because they are so blatantly poorly thought out, or you are griefing. It's like you want to take the class and put it on the ground, do a nice American history X curbstomp on its face, and then kick it in the balls after for good measure.
Modifié par A Wild Snorlax, 15 juin 2012 - 10:34 .