PETITION: Balance the Tactical Cloak
#26
Posté 13 juin 2012 - 05:02
+1million
#27
Posté 13 juin 2012 - 05:02
Adhok42 wrote...
Hell DPS should NOT be the goal of ALL classes. Each one brings something different to the match to make it survivable. I seriously CANNOT believe that's all anyone focuses on. The fact that this is the basis of your "Solution" sickens me. It's like you're not even trying to see what the other classes do to help the match. I recommend you reevaluate your stance on class Roles instead of trying to balance all classes into a Vanilla Role where everybody does the same amount of damage.
I can assure you that I am aware that other classes are not meant for direct damage. But at the moment, the Infiltrator has the highest damage rate, the best possibilities to move around on the battlefield and has gained with the Quarian Male even someone who can support. So what role do they not fill, except for tanking, which is impossible on Gold?
#28
Posté 13 juin 2012 - 05:03
#29
Posté 13 juin 2012 - 05:04
Mozts wrote...
Drussius wrote...
I fail to see why everyone is so adamant that Infiltrators get nerfed. While I think the Male Quarian version is a bit too cool with the massive area of the Arc Grenade, if you nerf Tactical Cloak, you nerf everything that makes Infiltrators any good. Cut the damage bonuses in half (total) and you have a weak, barely-worthwhile class with little to no synergy between the other abilities. People need to stop asking for nerfs for good classes, and instead look for ways to buff the sub-par classes.
It's soldiers, sentinels and some engineers that need some buffs in my view, not Infiltrators that need nerfs. And before anyone claims I'm an infiltrator fanatic, I play all classes equally. I find Soldiers and Sentinels to be underwhelming, not any other classes to be overwhelming.
We need to balance cloak to be a real cloak. Right now its just a spamable 90% damage boost that can exchange cooldowns.
Buff cloaks duration. Buff cloak invisibility. Nerf the base damage and put it in some evolution, forcing the player to choose between duration, damage or maybe even power damage.
Right now cloak is build in one way and you can have almost everything it offers.
It's actually a spamable 130% damage boost with the tier six, 40% sniper damage
#30
Posté 13 juin 2012 - 05:04
Gust4v wrote...
Also, infiltrators can't spam powers like the other caster classes.
They can, actually. Since Tactical Cloak cancels cooldowns for other powers, Infiltrators can use everything with more than 3 sec cooldown faster than casters can.
#31
Posté 13 juin 2012 - 05:06
-Event-Horizon- wrote...
It's actually a spamable 130% damage boost with the tier six, 40% sniper damage
166% actually, since th SR damage boost multiplies instead of adding.
#32
Posté 13 juin 2012 - 05:06
Gust4v wrote...
/Not signed
% doesn't mean much if you are ignoring the skills of each class. Also, infiltrators can't spam powers like the other caster classes.
Salarian Infiltrator can use Energy Drain with 3s cooldown and 90% boost. And he can do that with a Javellin and Claymore in his back. GI can do the same with Proxy.
#33
Posté 13 juin 2012 - 05:08
#34
Posté 13 juin 2012 - 05:08
JaimasOfRaxis wrote...
I'll only support this petition if the Infiltrators recieve commensurate buffs to compensate for how badly this will destroy their ability to provide mobile support or sustained firepower and DPS spikes.
Lol what?
#35
Posté 13 juin 2012 - 05:08
#36
Posté 13 juin 2012 - 05:09
Jernau11 wrote...
I question your numbers actually represent what they are meant to as they seem to be based on the numbers provided by bioware. Bioware lies a lot, look at ultra light materials. They don't work on anything other than a geth plasma machine gun. Until we have a solid base of knowledge to look at any conjecture about op based on biowares show numbers is just good math practice.
Unless you can prove that his numbers aren't actually right, they ARE the official numbers. I mean, if you're going to call out not just him, but Bioware, on something that is already widely accepted- the burden of proof is on you, not this guy or the actual company that produced the game and provided the numbers in the first place.
#37
Posté 13 juin 2012 - 05:10
Mevanna wrote...
-Event-Horizon- wrote...
It's actually a spamable 130% damage boost with the tier six, 40% sniper damage
166% actually, since th SR damage boost multiplies instead of adding.
Dam thats not cool :S The figures for TC output reminds me of a qoute in Dragon Ball Z. "Its over 10 000!!!!!!!!!!!!!!"
#38
Posté 13 juin 2012 - 05:13
1.5x firing speed with Marksman = roughly 1.5x damage due to more reloads and more ammo refills, not just +50% damage.
1.2x Proximity Mine.
Highest universal weapon passives in the game, slightly.
He's the only competitor, but he still falls flat compared to any Infiltrator.
#39
Posté 13 juin 2012 - 05:15
Did I read and recalculate all the math in the OP's thread to check the accuracy of his numbers? No. Does the Infiltrator have positives other than TC? Yes. Not many, but yes. But I'd love to see people offering ways to better balance this game without crying about more nerfs. Some POSITIVITY would be absolutely refreshing.
Modifié par Drussius, 13 juin 2012 - 05:16 .
#40
Posté 13 juin 2012 - 05:16
IAMREALITY wrote...
Nerfing TC would be idiotic. Bioware please keep the integrity of the game intact and never give in to those calling for this idiotic nerf, no matter how much they try to make their point through repetition!
everyone is calling for BALANCE, not just a nerf...
Reducing the OMG OP damage boost to EVERYTHING, in exchange of a BETTER cloak (more duration and more reliability) is good enough.
#41
Posté 13 juin 2012 - 05:18
InfamousResult wrote...
Unless you can prove that his numbers aren't actually right, they ARE the official numbers. I mean, if you're going to call out not just him, but Bioware, on something that is already widely accepted- the burden of proof is on you, not this guy or the actual company that produced the game and provided the numbers in the first place.
Id be happy to provide more evidence for this argument besides the ULM bug which 1.03 claimed to have fixed. This btw proves that their numbers are actually wrong. Look up ULM in the wiki and you'll see.
Lets look at another bioware game: Dragon Age. In dragon age the player base after extensive work managed to create a community patch which actually corrected the numerous bugs bioware included in its shipped final patched game. These included agro & healing increasing items not working as described.
Second, biowares deliberate vagueness in its descriptions. At no point does bioware make it clear that the sniper bonus is a force multiplier vs a base multiplier. Anyone who's not in grade school sees the problems in this.
If those three reasons aren't enough to have you questioning bioware then I'm not sure what to tell you.
Modifié par Jernau11, 13 juin 2012 - 05:19 .
#42
Posté 13 juin 2012 - 05:18
What is the point of making a sniper class no more effective damage wise than non-sniper classes? They should have just make weapon restrictions based on class.AlienAtSystem wrote...
Drussius wrote...
Cut the damage bonuses in half (total) and you have a weak, barely-worthwhile class with little to no synergy between the other abilities.
The Data actually suggests that when you cut the bonus in half you arrive there where the other classes are now. I haven't calculated these numbers so that you can ignore them.
#43
Posté 13 juin 2012 - 05:19
Drussius wrote...
But I'd love to see people offering ways to better balance this game without crying about more nerfs. Some POSITIVITY would be absolutely refreshing.
Um..
Than make your own threads about buffing classes or weapons..?
I mean, I'm sorry if other people's threads aren't brightening up your day. I apologize if they don't refresh your outlook on life. But, to be fair, that was never their point. Their point is balancing the game.
#44
Posté 13 juin 2012 - 05:20
Modifié par Demigod_3000, 13 juin 2012 - 05:24 .
#45
Posté 13 juin 2012 - 05:21
Jernau11 wrote...
If those three reasons aren't enough to have you questioning bioware then I'm not sure what to tell you.
"Questioning" wasn't the point. "Proof" was. That's why it's called the burden of proof.
So, no, you're not sure what to tell me. I'm glad we got that out of the way.
#46
Posté 13 juin 2012 - 05:22

Need we say more?
#47
Posté 13 juin 2012 - 05:22
There has been 15? MP balance changes. Nothing has nerfed the TC. What does that tell you? Its not being abused.
#48
Posté 13 juin 2012 - 05:23
#49
Posté 13 juin 2012 - 05:23
Demigod_3000 wrote...
Seriously. What are peoples' problems with TC? 'Scuse me Drussius, but we don't follow. Yeah, they can run and revive teammates safely, and yeah they can do the activate/deactivate objectives in secret, but THATS IT. Take away cloak, and the Infiltrator becomes a sorry support class. The only people playing it would be no-skill noobs who like the thought of turning invisible.
Demigod, you're calling out the wrong person. Thos comments about cloak being useful for those other things were directed AT me, not made BY me... Otherwise, to a point I agree with what you say here.
#50
Posté 13 juin 2012 - 05:23
Drussius wrote...
But I'd love to see people offering ways to better balance this game without crying about more nerfs. Some POSITIVITY would be absolutely refreshing.
I hate repeating myself, but that is just not the issue. We want balance, that's all. It can take the form of nerfing everything down to Eagle level or buffing everything up to Geth Infiltrator level, but I'd prefer something in between.
You can balance things without any nerfing, sure... but if you get everything up to the level Infiltrators are on now, Gold difficulty will become the new Bronze, so I wouldn't recommend it.
So unless you want to pull all classes up to God Mode, balance is made up of buffs and nerfs.





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