death_for_sale wrote...
I support this petition.
Your picture makes me die a bit inside.
death_for_sale wrote...
I support this petition.
They can use them every cloak cycle for 90% extra damage no matter how heavy the weapon.Gust4v wrote...
% doesn't mean much if you are ignoring the skills of each class. Also, infiltrators can't spam powers like the other caster classes.
EvanKester wrote...
I'd be in favor of rebalancing Tactical Cloak and sniper rifles such that still do roughly the same damage for Infiltrators as they currently do (except for the Krysae), but also buffing the damage sniper rifles do without the rank 6 bonus.
In other words: Nerf the Tactical Cloak Sniper Rifle bonus in some way, and then buff every sniper rifle that isn't the Krysae. Net result: Overall value of Sniper Rifles increased, Krysae remains good on non-Infiltrators and stops being overpowered with the rank 6 bonus.
RGFrog wrote...
Lord Rosario wrote...
Both wrong. Infiltrators are supposed to be support, not glass cannons.
But how are they supposed to be support? What about their weapons or powers are support related? My SI has nothing support related so if he's not a glass cannon (which is why he can/should use a Widow/Jav in the first place) then he's just an extremely weak solidier. Even at max fitness the inf is still a paper tiger.
Take away his only fangs and he's just another defanged, declawed house cat waiting to be stomped on.
xxHiDa SuFixx wrote...
And then when that Barrett sniper rifle is fired with the target not expecting it ... shouldn't it then cause even more damage?
Lord Rosario wrote...
RGFrog wrote...
Lord Rosario wrote...
Both wrong. Infiltrators are supposed to be support, not glass cannons.
But how are they supposed to be support? What about their weapons or powers are support related? My SI has nothing support related so if he's not a glass cannon (which is why he can/should use a Widow/Jav in the first place) then he's just an extremely weak solidier. Even at max fitness the inf is still a paper tiger.
Take away his only fangs and he's just another defanged, declawed house cat waiting to be stomped on.
Tactical cloak... it makes you hidden and less of a target to enemies. That is made to go help up your partners, go do objectives, and the bonus damage is so you can help knock down a few enemies every once in a while. Tactical cloak was also to give you time to line up a shot without getting hit all the time. All those damage bonuses weren't thought out well. They were to make snipers more damaging, but also slower because you'd have to take the time to cloak, line up the head shot, and fire. People have taken it far beyond it's intended use.
GM Jaken wrote...
xxHiDa SuFixx wrote...
And then when that Barrett sniper rifle is fired with the target not expecting it ... shouldn't it then cause even more damage?
Um, realistically, no. A bullet is a bullet is a bullet. Whether you see it coming or not, you're still (more than likely) dead.
I know, realism - who needs it, but you did bring real weapons to the table.
I also don't disagree with you. I just thought I'd troll a bit.
xxHiDa SuFixx wrote...
I'm confused ... shouldn't a sniper firing from a hidden location (TC) do more damage?
I mean that's pretty much how it's been for most games no?
Attacking someone when they don't expect it (ie from shadows, from behind, from an active cloak)
almost always does more damage per hit than the warrior/soldier that attacks head on
xxHiDa SuFixx wrote...
I'm confused ... shouldn't a sniper firing from a hidden location (TC) do more damage?
I mean that's pretty much how it's been for most games no?
Attacking someone when they don't expect it (ie from shadows, from behind, from an active cloak)
almost always does more damage per hit than the warrior/soldier that attacks head on
Also, shouldn't a Barrett .50 cal sniper rifle do significantly more spike damage than the M-4 carbine a regular soldier might carry?
And then when that Barrett sniper rifle is fired with the target not expecting it ... shouldn't it then cause even more damage?
TC damage is fine ... its the "use a power AND fire for 1.5 seconds after AND with the benefit of the damage bonus" that is causing the problem.
An infiltrator firing a sniper rifle (or any gun actually) from hiding SHOULD do massive spike damage.
The problem I have, and I think a few others have mentioned, is ...
Nerfing TC ... or nerfing/buffing anything ...
should all take a back burner and sit on the bottom of the list ...
FIX ALL TEH BROKEN THINGS FIRST!
xxHiDa SuFixx wrote...
GM Jaken wrote...
xxHiDa SuFixx wrote...
And
then when that Barrett sniper rifle is fired with the target not
expecting it ... shouldn't it then cause even more damage?
Um,
realistically, no. A bullet is a bullet is a bullet. Whether you see
it coming or not, you're still (more than likely) dead.
I know, realism - who needs it, but you did bring real weapons to the table.
I also don't disagree with you. I just thought I'd troll a bit.
>_<
I've never been shot by a bullet when I wasn't looking
nor have I been shot by a bullet when I was
So I can't say either way ... but I have been punched both ways ... and its always worse when you don't expect that!
lol
Modifié par CmnDwnWrkn, 13 juin 2012 - 09:30 .
xxHiDa SuFixx wrote...
Lord Rosario wrote...
RGFrog wrote...
Lord Rosario wrote...
Both wrong. Infiltrators are supposed to be support, not glass cannons.
But how are they supposed to be support? What about their weapons or powers are support related? My SI has nothing support related so if he's not a glass cannon (which is why he can/should use a Widow/Jav in the first place) then he's just an extremely weak solidier. Even at max fitness the inf is still a paper tiger.
Take away his only fangs and he's just another defanged, declawed house cat waiting to be stomped on.
Tactical cloak... it makes you hidden and less of a target to enemies. That is made to go help up your partners, go do objectives, and the bonus damage is so you can help knock down a few enemies every once in a while. Tactical cloak was also to give you time to line up a shot without getting hit all the time. All those damage bonuses weren't thought out well. They were to make snipers more damaging, but also slower because you'd have to take the time to cloak, line up the head shot, and fire. People have taken it far beyond it's intended use.
You didn't create the game nor the tactical cloak power ... where do you find BW stating the "intended use" of tactical cloak?
Please do not presume to speak for the developer ... I highly doubt that Bioware unintentionally put in the damage bonuses to tactical cloak.
Mevanna wrote...
xxHiDa SuFixx wrote...
I'm confused ... shouldn't a sniper firing from a hidden location (TC) do more damage?
I mean that's pretty much how it's been for most games no?
Attacking someone when they don't expect it (ie from shadows, from behind, from an active cloak)
almost always does more damage per hit than the warrior/soldier that attacks head on
Well, this is basically meant to simulate the fact that when attacking from stealth, you are at liberty to aim for lethal spots with all the time in the world. But a base damage bonus on top of the fact that you get more 'criticals' (head shots) seems off. I'd rather see that bonus nerfed and the headshots restored on bosses to make an Infiltrator more of a tactical class, rather than just cloak-spamming.
Lord Rosario wrote...
xxHiDa SuFixx wrote...
Lord Rosario wrote...
RGFrog wrote...
Lord Rosario wrote...
Tactical cloak... People have taken it far beyond it's intended use.
You didn't create the game nor the tactical cloak power ... where do you find BW stating the "intended use" of tactical cloak?
Please do not presume to speak for the developer ... I highly doubt that Bioware unintentionally put in the damage bonuses to tactical cloak.
Ok.. they totally meant to have the Geth Infiltrator do 400% damage with the javelin and another 300% damage with their nuke melee. I'm sure they wanted the infiltratro to do everything better than any other class. if that is the case then they are just stupid. I am sorry if I take the side that Bioware knows what they are doing and didn't purposely make a class that would outperform every other class in their inteded areas besides biotics.
Modifié par xxHiDa SuFixx, 13 juin 2012 - 09:35 .
It seems that it's widely accepted to indeed be multiplative rather than additive damage.gaminazn wrote...
I am sure someone has already pointed this out to you in the last 8 pages, but you are wrong about TC Sniper damage being a force multiplier. If that were true, than a BW 1 would be able to body shot a Cannibal without equipment. This is not the case. In order to do so, you need to use both an ammo power and a rail amp.
GM Jaken wrote...
Has anyone mentioned that Tactical Cloak only gives you all that bonus for like.. one shot?
CmnDwnWrkn wrote...
And all that would be okay, but ME3 snipers don't have to deal with all of the factors that snipers do in real life. They get the benefits, but don't have to deal with any of the downsides. For example, you cannot simply run around with a Barrett .50 and fire while standing up. It's way too heavy, and there's way too much recoil.
Again, have fun bleeding out when I can't bring up my tactical cloak to save you.G Kevin wrote...
For once, a nerf I can agree on for now.
I would think a simple fix would be to increase the cooldown for TC along with it being affected by encumbrance. Thus making it a power reserved for stronger enemies or a "get out of jail" card.