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Really long boss fights should have autosave points


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12 réponses à ce sujet

#1
Swordfishtrombone

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Here's something I'd like to see in not only DA3, but ALL future Bioware games: in lengthy "coreographed" boss fights, have the game autosave in the middle of a battle, maybe during some transition.

I just got reminded why I really want this feature as I was playing Mark of the Assassin, and at the last, long boss battle, just as I delivered the killing blow, the game crashed. Now I'll have to go through the whole thing again. :pinched:

Really, really, really annoying.

There's at least one obvious point in the battle where an autosave would be appropriate - as the duke mounts his wyvern pet.

#2
deuce985

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This was especially annoying for us gamers who play on Nightmare. Legacy DLC is a great example. My god...if you didn't have the right party for that fight, you were beyond screwed. All for a challenge but that fight kicked me in the balls more than a few times...lol.

Same could be said about the Mark of Asssassin DLC. Fun and cool boss fights. Not so much if you go into those fights with the wrong party. Having checkpoints could easily mend that problem because it's broke down in segments you can continue from instead.

Modifié par deuce985, 13 juin 2012 - 05:49 .


#3
AkiKishi

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I crashed twice in the Meridith fight. But I'm still against the idea. Even being able to save anywhere you like kills most of the challenge. Saving boss fights in segments would make them a joke.

#4
Kulyok

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Being able to save your game as often as possible would be a big plus. In ME3, you can't save for like hour during your Earth mission, and it made me jumpy and nervous, especially with all those conversations you cannot re-do. Same for the DAO: Archdemon fight - long, no save, horrible when the last dialogue with Loghain pops up and you can't reload, so if you accidentally click on the wrong reply, you've just been horribly rude to a dying man.

DA2 got it right in the final battle sequence: you do get to save before talking to NPCs, but long Mark of the Assassin/Legacy final battle sequences with no save? Yeah, sucks sometimes, especially for those of us who are there for the story, not for the battles. My only salvation is easy/casual difficulty, though that was way too difficult in the first release of DA2. Thankfully, they nerfed it in a patch.

#5
deuce985

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BobSmith101 wrote...

I crashed twice in the Meridith fight. But I'm still against the idea. Even being able to save anywhere you like kills most of the challenge. Saving boss fights in segments would make them a joke.


Yes but having long boss battles on higher difficulties presents too many problems, IMO. Balance issues, crashing, etc.

If they segmented boss fights off with checkpoints, it would allow them to keep them long and maybe even completely change the encounter, toning the difficulty level up.

Legacy continues to get harder...and the boss fight on Nightmare is incredibly long...

It gets to the point where it feels mundane. And then you get to the last sequence only to get a kick in the balls and have to start another 2 hour encounter over...

The boss fights either need to be shorter or they need to have checkpoints. Long boss battles with no checkpoints is never a good design decision, IMO.

#6
AkiKishi

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deuce985 wrote...

BobSmith101 wrote...

I crashed twice in the Meridith fight. But I'm still against the idea. Even being able to save anywhere you like kills most of the challenge. Saving boss fights in segments would make them a joke.


Yes but having long boss battles on higher difficulties presents too many problems, IMO. Balance issues, crashing, etc.

If they segmented boss fights off with checkpoints, it would allow them to keep them long and maybe even completely change the encounter, toning the difficulty level up.

Legacy continues to get harder...and the boss fight on Nightmare is incredibly long...

It gets to the point where it feels mundane. And then you get to the last sequence only to get a kick in the balls and have to start another 2 hour encounter over...

The boss fights either need to be shorter or they need to have checkpoints. Long boss battles with no checkpoints is never a good design decision, IMO.


I once fought a boss in Skies of Arcadia for 5 hours Posted Image Average is about an hour. My record is 14 seconds in Jade Empire. Maybe it's being a JRPG player I tend to see these as normal and you don't have save anywhere either.
I think it was one of the FireEmblems where you had a save stage of 3 battles, no saves anyone killed dead for good. Posted Image

Sure it really sucks when something not game related crops up. But the reason to be playing on that level is because you want the challenge. Watering down that challenge is counter productive.

Modifié par BobSmith101, 13 juin 2012 - 06:49 .


#7
Swordfishtrombone

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deuce985 wrote...

This was especially annoying for us gamers who play on Nightmare. Legacy DLC is a great example. My god...if you didn't have the right party for that fight, you were beyond screwed. All for a challenge but that fight kicked me in the balls more than a few times...lol.

Same could be said about the Mark of Asssassin DLC. Fun and cool boss fights. Not so much if you go into those fights with the wrong party. Having checkpoints could easily mend that problem because it's broke down in segments you can continue from instead.


Yes, the legacy boss fight. :sick:

Whoever thought that having a boss fight that involved running your party around in a circle through a maze, with flames chasing you, was a good idea, ought to have their head examined. It WOULD have worked if the path-finding in the game was flawless - as it stands, it's far from that, and you're left with either having to micromanage your party through the maze, or accept the fact that you'll be soloing half the battle.

And on top of that, the fight has a couple of bugs that, if you run into them, make it impossible to finish the fight. I ran into the bug that allowed me to drop the boss' health down to a slight sliver, after which he became invulnerable to damage. Had to replay the whole battle from the start. <_<

#8
wsandista

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No. Saving during ANY fight doesn't feel right.

#9
SafetyShattered

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If by really long you mean like 20-30 minutes then I'd say probably not. If, however, you mean like an hour or longer then yes I definately agree there should be auto saves.

#10
PsychoBlonde

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deuce985 wrote...

The boss fights either need to be shorter or they need to have checkpoints. Long boss battles with no checkpoints is never a good design decision, IMO.


If it's bugging you, you can always turn the difficulty down for that fight just to get it over with.

That's not to say that I necessarily APPROVE of the design decisions that went in to the boss fights, but you already HAVE a mechanical option for dealing with this problem.  If you refuse to use it, well, then it's on you to suck it up.

I generally prefer to play the game through ONLY ever using quicksave/quickload, so yeah sometimes I have to set the difficulty down when I accidentally paint myself into a corner.  That, and in DA2 at least when I get toward the end of Act 2 I'm about ready to fall asleep from the repetitive combat, so I usually just crank it down to casual at that point.

#11
Meeeps

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The request for this "feature" was not because the fights are too hard, rahter because the games or system have bugs/issues to handle it. So it is fine to repeat the fight, if you lost, but it is very annoying to repeat because the system crashes or you encounter a bug...

#12
MichaelStuart

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If a boss fight needs a check point, than the boss fight as gone on way to long.

note:I think there should be a auto save before each fight.

#13
Meeeps

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Well, Corypheus is such boss, not that hard but very tedious with the bad pathfinder of DA2