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If TC gets nerfed...


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#76
dumael

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Xx_Belzak_xX wrote...

Schneidend wrote...

Making Tactical Cloak balanced against other powers won't make it useless. It would be very easy to make TC powerful instead of overpowered.

Personally, I think it should just follow standard cooldown/weight mechanics.


This. I cannot believe there is actually someone else out there that agrees with me. :D


Oh, oh me three! Though I feel that'd be a start at least.

#77
XFactor777

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[quote]GGW KillerTiger wrote...

[/quote]-looks at my previouse post before this one- How about they give Tactical Cloak its old utility back and reduce the damage buff slightly so it isn't completely useless?
[/quote]

completely useless? you still get at minimum 90% damage increase to every weapon if thats useless or you need that to be effective then i feel bad for you

#78
Immortal Strife

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I'll post this one more time for all the people who have childish imaginations and refuse to be logical. Bioware makes balance changes weekly based on the parameters already set on either, a weapon, or power. These parameter have not once ever been completely swapped out, such as, Tc's evolution 6 perk switchecd from sniper damage to headshot damage, or changing the Krysae into an assault rifle. To suggest such changes is illogical and a waste of time. Any mechanical changes to TC such as removing the cool-down mechanic will not happen, so stop suggesting fairy tail fixes.


Proper nerf suggestion include: damage reduction, minimum cool-down increase, base cool-down increase, cloak duration, etc. 

Modifié par Immortal Strife, 13 juin 2012 - 07:32 .


#79
XFactor777

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Immortal Strife wrote...

I'll post this one more time for all the people who have childish imaginations and refuse to be logical. Bioware makes balance changes weekly based on the parameters already set on either a weapon or power. These parameter have not once ever been completely swapped out, such as, Tc's evolution 6 perk to headshot damage, or changing the Krysae into an assault rifle. To suggest such changes is illogical and a waste of time. Any mechanical changes to TC such as removing the cool-down mechanic will not happen, so stop suggesting fairy tail fixes.


Proper nerf suggestion include: damage reduction, minimum cool-down increase, base cool-down increase, cloak duration, etc. 


unless they add them via an ingame update:whistle:

#80
Immortal Strife

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XFactor777 wrote...

Immortal Strife wrote...

I'll post this one more time for all the people who have childish imaginations and refuse to be logical. Bioware makes balance changes weekly based on the parameters already set on either a weapon or power. These parameter have not once ever been completely swapped out, such as, Tc's evolution 6 perk to headshot damage, or changing the Krysae into an assault rifle. To suggest such changes is illogical and a waste of time. Any mechanical changes to TC such as removing the cool-down mechanic will not happen, so stop suggesting fairy tail fixes.


Proper nerf suggestion include: damage reduction, minimum cool-down increase, base cool-down increase, cloak duration, etc. 


unless they add them via an ingame update:whistle:


That would be a patch. Has this ever happed before? How long do patched take? To quote Morphius from the Matrix, "You are living in a dream world".

#81
Guest_death_for_sale_*

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All they need to do is reduce the damage slightly on evo 4 and 6.

#82
XFactor777

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Immortal Strife wrote...

XFactor777 wrote...

unless they add them via an ingame update:whistle:


That would be a patch. Has this ever happed before? How long do patched take? To quote Morphius from the Matrix, "You are living in a dream world".


its never happened in ME3 but in other games sure lots (no I dont have examples off the top of my head so dont ask) and just because it hasnt happened yet doesnt mean it wont and to quote morphius "ill show you how deep the rabbit hole goes"

#83
Immortal Strife

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death_for_sale wrote...

All they need to do is reduce the damage slightly on evo 4 and 6.


Not bad, but I think the base damage, and evolution 4 would be better damage nerf options.

#84
Immortal Strife

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XFactor777 wrote...

Immortal Strife wrote...

XFactor777 wrote...

unless they add them via an ingame update:whistle:


That would be a patch. Has this ever happed before? How long do patched take? To quote Morphius from the Matrix, "You are living in a dream world".


its never happened in ME3 but in other games sure lots (no I dont have examples off the top of my head so dont ask) and just because it hasnt happened yet doesnt mean it wont and to quote morphius "ill show you how deep the rabbit hole goes"


If you don't want to be sensible than I can't help you. Keep presenting rediculous suggestions and I'll keep thinking you are rediculous. Just don't be mad when no one takes you seriously.;)

#85
DeathIsHere

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InfamousResult wrote...

Mal3fact0r wrote...

Why should they be relegated to objective capping/team reviving when no one else is?  Everyone likes to do damage and kill things.


Healers in MMOs and Medics in Shooters would tend to disagree with you.

Why should Infiltrators be the only ones who get a cloak power? Everyone likes to not get shot.


Why should Vanguards be the only ones who get Biotic Charge? Everybody likes to get in close with enemies quickly and restore barriers/shields at the same time.

Why should Sentinels be the only ones who get Tech Armor? Everybody likes extra protection.

Why should Soldiers be the only ones who get Adrenaline Rush? Everybody likes more damage for an extended period of time.

See what I'm getting at here? This ability is the Infiltrator's ability. No other class has it because they're not meant to. The argument that "no other class has it" makes zero sense. They shouldn't have it, it doesn't fit with their description. It fits with the Infiltrator's description. Their description makes them known to be heavy damage dealers to single targets, which is what they are. They can't take out a mob super fast, but they can do heavy damage to a single target via a sniper rifle.A damage decrease is fair, but removing the bonuses completely would just be plain stupid and it won't happen. Turn the sniper damage to additive like the rest and lower all of them by about 10%. That'd help keep it at a fair range without taking its purpose away. The whole cooldown thing is a feature. Cloak isn't unique in it either, powers like Flamer have it as well. Why should you have to suffer a cooldown for a 10 second power when you only used 2 or less?

Also, as a side note, everybody brings up the invisibility as if it's some god thing that lets you get out of terrible situations and do everything completely unseen. It's not and the people who think that have never played an infiltrator and actually used tactical cloak. If you cloak in front of an enemy and think "oh derp, it can't see me so I'll just casually stroll out" you're gonna get a face full of bullets and probably die since your shields don't restore. Primes, Atlases, Rocket Troopers, etc. can all see you and nail you without even technically being able to see you. You have no cloak when they're around. It's just giving you a false sense of safety when you could be moments away from death. Rocket Troopers are the most annoying one on that list, they don't even have to look at you to nail you with a rocket. Yep, invisible.

Modifié par DeathIsHere, 13 juin 2012 - 07:43 .


#86
GGW KillerTiger

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THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Nerfing TC would be like taking tech armor and giving it 10% DR.
There are two main points to TC. The cloak (for objectives etc...) and the damage boost. IF either one of them is nerfed severely, it would effectively be crippling the entire class.
While some people feel that TC is way too OP, I disagree. This provides versatility for the class (kill or cap), as opposed to making the user pick one.
While a 90% damage boost (not counting snipers) may be a bit much, the most effective solution would be to lengthen the cool down of TC dramatically, as opposed to crippling one of its uses, forcing people to think, not spam the 1 button on their keyboard, followed by left click (modify for consoles)

They need to rebuff tac cloak's actual cloaking (they nerfed it like idiots) and then nerf the damage bonus.

In this case then lets make adrenaline rush give the soldiers steroids and they get health regen. If a vangaurd uses biotic charge then they dump aggro on teammates. 

See what the thing is here is you're acting like tactical cloak needs both things as all other classes only get 1 ...... Right?

#87
GGW KillerTiger

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DeathIsHere wrote...

InfamousResult wrote...

Mal3fact0r wrote...

Why should they be relegated to objective capping/team reviving when no one else is?  Everyone likes to do damage and kill things.


Healers in MMOs and Medics in Shooters would tend to disagree with you.

Why should Infiltrators be the only ones who get a cloak power? Everyone likes to not get shot.


Why should Vanguards be the only ones who get Biotic Charge? Everybody likes to get in close with enemies quickly and restore barriers/shields at the same time.

Why should Sentinels be the only ones who get Tech Armor? Everybody likes extra protection.

Why should Soldiers be the only ones who get Adrenaline Rush? Everybody likes more damage.

See what I'm getting at here? This ability is the Infiltrator's ability. No other class has it because they're not meant to. The argument that "no other class has it" makes zero sense. They shouldn't have it, it doesn't fit with their description. It fits with the Infiltrator's description. Their description makes them known to be heavy damage dealers to single targets, which is what they are. They can't take out a mob super fast, but they can do heavy damage to a single target via a sniper rifle.A damage decrease is fair, but removing the bonuses completely would just be plain stupid and it won't happen. Turn the sniper damage to additive like the rest and lower all of them by about 10%. That'd help keep it at a fair range without taking its purpose away.

Also, as a side note, everybody brings up the invisibility as if it's some god thing that lets you get out of terrible situations and do everything completely unseen. It's not and the people who think that have never played an infiltrator and actually used tactical cloak. If you cloak in front of an enemy and think "oh derp, it can't see me so I'll just casually stroll out" you're gonna get a face full of bullets and probably die since your shields don't restore. Primes, Atlases, Rocket Troopers, etc. can all see you and nail you without even technically being able to see you. You have no cloak when they're around. It's just giving you a false sense of safety when you could be moments away from death. Rocket Troopers are the most annoying one on that list, they don't even have to look at you to nail you with a rocket. Yep, invisible.

I'm not seeing what you're getting at because tactical cloak bassically gives you all of those under 1 power .....

#88
XFactor777

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Immortal Strife wrote...


If you don't want to be sensible than I can't help you. Keep presenting rediculous suggestions and I'll keep thinking you are rediculous. Just don't be mad when no one takes you seriously.;)


how was suggesting that they patch in a fix rediculous please explain how what almost every video game company does is a pointless fairy tale do go on living in the "the real world" ill be here with my crazy ideas

#89
zenrockoutkast

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CaptainAchilles wrote...

Mozts wrote...

You can't preach in public Hanar, should I ask Shepard again?


LOL

What about shotgun and melee infiltrators?

I don't see why this conversation is going on, is there anyone who seriously thinks TC is overpowered without using the Krysae?  It's the weapon that's the problem, not the power.

#90
10bears

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I'm constantly getting shot and shot at while cloaked. Not much left to nerf.

#91
Feauce

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Immortal Strife wrote...

death_for_sale wrote...

All they need to do is reduce the damage slightly on evo 4 and 6.


Not bad, but I think the base damage, and evolution 4 would be better damage nerf options.


Call it semantics, but I believe "nerf" is completely the wrong term to be using with these suggestions. "Nerf" in gaming context implies a reduction to the point of near-uselessness. It does not describe a healthily balanced change in any way. If a nerf is truly what you're wanting for the Infiltrator, I would ask that you keep those opinions to yourself.


InfamousResult wrote...

Feauce wrote...

You guys also understand that in order to have a long enough duration to cap most objectives with our Cloak we have to give up a 50% increase to the damage buff, right? Plus for some objectives, like the retrieval missions, we can't use our Cloaks at all.


"Some objectives, like the retrieval missions." .. You mean, JUST the retrieval missions..? And by "the retrieval missions", you mean "if I'm the person carrying the package"? You can still use your Cloak to go revive your teammate if they're the one retrieving the package but get shot down. If anything, the retrieval mission is a prime example of when the Cloak in Tactical Cloak is most useful.

And please, I played enough of this game to know that even if you spec ENTIRELY for damage and not cloak length, you only lose your cloak just as the objective finishes capping. Even if you START getting shot at as soon as you finish up, you still did something that no other class could do; go through that whole thing without getting shot at.

Again, as long as the Cloak is buffed back to what it used to be in terms of actual cloak and enemies ignoring you, then there's nothing wrong with dropping some of that damage.


And the Infiltrator used to be a medium-armor Combat/Tech hybrid with good damage and protection abilities, not a nearly-glass cannon that pulls a Sue Richards every couple seconds.

I've seen more than a couple times that the objective or revive indicator would fill, the person doing it would get shot down a second or so later, and it wouldn't register. Nevermind that especially on Gold, 2-3 shots from certain things--Primes and Ravagers come to mind most immediately--will drop you if uncloaked and caught outside of cover, which those objectives require almost all of the time.

Also, please tell me what the difference is between using a Cloak to cover a teammate that's capturing an objective and doing the same with a teammate that's hauling a package back to the LZ point? Almost any other class can cover a teammate in these situations in their own way; what makes the Cloak somewhat special is its ability to let you capture an objective solo without enemy attention by staying invisible while you do it. The best way to do that is to have the duration capped so you don't pop visible near the end and risk getting shot down on the higher difficulties.

#92
Immortal Strife

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XFactor777 wrote...

Immortal Strife wrote...


If you don't want to be sensible than I can't help you. Keep presenting rediculous suggestions and I'll keep thinking you are rediculous. Just don't be mad when no one takes you seriously.;)


how was suggesting that they patch in a fix rediculous please explain how what almost every video game company does is a pointless fairy tale do go on living in the "the real world" ill be here with my crazy ideas



You are pulling in outside evidence to support justification about nerfing (patching) Mass Effect. You should make assumptions based on evidence already presented by Mass Effect developers; doing such is being logical, your reasoning is illogical-I'm sorry if you can't see that.

Modifié par Immortal Strife, 13 juin 2012 - 08:00 .


#93
sliverofamoon

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ParadoxFaet wrote...

The Mad Hanar wrote...

All I'm saying is the damage buffs are the only real advantage Infiltrators have. Nerfing them to eternity would ruin the game for a lot of people. Sniper rifles have always been the Infiltrators signature gun, it makes sense that they do more damage with them. I think that the Soldier needs a buff to be comparable with the Infiltrator. They are weapon specialists after all. I wouldn't stop playing this game because I'm not skilled enough to play it, I'd stop playing out of principle. Hurting a classes signature power is hurting the class overall. Hurting the class overall is hurting the overall play style. Hurting the overall play style hampers the fun had while implementing the play style. Does that make sense?


No, it doesn't make sense, because everything you're saying is either outright untrue or an illogical opinion. 

Even if the damage bonuses were completely removed, infiltrators are the ONLY class with the capability to turn invisible. Which makes them the best at doing what the class was meant for: infiltrating. It makes them the best candidate for doing hack objectives and the best candidate for reviving downed teammates.

They'd still be one of the most useful classes in the game. Therefore, your rant is meaningless. Sorry.


Too bad this part of your argument is untrue. Enemies still track you, and shoot at you............. killing you QUITE often, as it is. If we lost the damage bonus, the only way to balance this out, would be to make the cloak work 100% of the time, immediately upon using the power, in order to escape. Health and shields are less for an infiltrator, and health doesn't regenerate upon hitting TC. Take away the one shot, one kill aspect with sniper rifles, and don't give the 100% "invisibility" and the class is broken. Might as well do away with the class completely, and just make the only playable class Soldiers.

This isn't BF3, MW3, or Gears. This is the Mass Effect universe, and every class has it's advantages, and disadvantages. Take away all these unique classes, and we might as well NOT be playing in the ME3 universe. I'd like to see the rampant bugs fixed before they continue to "balance" things.

#94
ZombieGambit

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The damage buff isn't even that bad.

In ~7 seconds an Infiltrator should be able to pull off 2 shots with the Widow, which we'll say does 1000 damage (to make it easier), plus the 90% damage increase means that in ~7 seconds the Infiltrator will have done 3800 damage.

A Soldier with Adrenaline Rush (70% damage and 6.8 duration) with the same weapon can also pull off 2 shots before AR runs out, so that's 3400 damage in ~7 seconds.

How is TC ridiculously overpowered again?

#95
XFactor777

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Immortal Strife wrote...


You are pulling in outside evidence to support justification about nerfing (patching) Mass Effect. You should make assumptions based on evidence already presented by Mass Effect Developers; doing such is being logical, your reasoning is illogical-I'm sorry if you can't see that.


they have patched mass effect (not very successfully) i am speaking from the logic side of this conversation you're just presenting abstract ideas to complete your benevolent self image but try as you might you know that making a patch that fixes TC as well as many other problems would be very easy and im sure they could just add it to the next patch which should be soon to fix their last patch

#96
XFactor777

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ZombieGambit wrote...

The damage buff isn't even that bad.

In ~7 seconds an Infiltrator should be able to pull off 2 shots with the Widow, which we'll say does 1000 damage (to make it easier), plus the 90% damage increase means that in ~7 seconds the Infiltrator will have done 3800 damage.

A Soldier with Adrenaline Rush (70% damage and 6.8 duration) with the same weapon can also pull off 2 shots before AR runs out, so that's 3400 damage in ~7 seconds.

How is TC ridiculously overpowered again?


a infiltrator can do 3000 damge with each shot so thats 6000 to the soldiers 3400 (and its actually more i rounded off)

#97
GGW KillerTiger

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I started a poll for Tactical Cloak nerf/buff debate

#98
Chaoswind

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zenrockoutkast wrote...

CaptainAchilles wrote...

Mozts wrote...

You can't preach in public Hanar, should I ask Shepard again?


LOL

What about shotgun and melee infiltrators?

I don't see why this conversation is going on, is there anyone who seriously thinks TC is overpowered without using the Krysae?  It's the weapon that's the problem, not the power.


lol

Sorry, but even if the Krysae was strong with all classes, it was only OP on the infiltrators, same with the Claymore (strong with all classes, but Only OP on infiltrators), all the BURST weapons are 223% better on infiltrators, THAT is why nerfing those guns will NEVER fix the problem.

I am a infiltrator player most of the time, and most of my promotions are on infiltrator characters, but I am mature enough to agree that Infiltrators are the reason weapons are being held back.

Soldiers have higher DPS, but that isn't a good thing, because DPS on soldiers is = to exposure to damage while Infiltrators can shot do massive damage and then take cover.

Fixing the Cloak, so it actually works as a cloak:

*Enemies on melee range can "feel" you
*Only Special Enemies (Geth/Drones/Turrets/Swarners) can see you
*If you cloak and RUN no one will hit you
*Throw a damage reduction or something

and reducing the damage bonuses so infiltrators aren't soldiers on steroids.

That is what most people want, and the HM nerf was stupid because it ended nerfing the GE more than the GI (and YES the GE is still OK, but when the damage bonus potential of a GE is reduced by 30%, while the GI takes a reduction of less than 5%, is JUST stupid)

#99
Immortal Strife

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XFactor777 wrote...

Immortal Strife wrote...


You are pulling in outside evidence to support justification about nerfing (patching) Mass Effect. You should make assumptions based on evidence already presented by Mass Effect Developers; doing such is being logical, your reasoning is illogical-I'm sorry if you can't see that.


they have patched mass effect (not very successfully) i am speaking from the logic side of this conversation you're just presenting abstract ideas to complete your benevolent self image but try as you might you know that making a patch that fixes TC as well as many other problems would be very easy and im sure they could just add it to the next patch which should be soon to fix their last patch


What makes more sense: presenting a argument with alteration that concure with Bioware weekly updates-which has been used 100% of the time when making alterations to weapon/powers, or presenting an argument to change a power/weapon by means of a patch-which has happed 0% of the time?

#100
Immortal Strife

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Chaoswind wrote...

zenrockoutkast wrote...

CaptainAchilles wrote...

Mozts wrote...

You can't preach in public Hanar, should I ask Shepard again?


LOL

What about shotgun and melee infiltrators?

I don't see why this conversation is going on, is there anyone who seriously thinks TC is overpowered without using the Krysae?  It's the weapon that's the problem, not the power.


lol

Sorry, but even if the Krysae was strong with all classes, it was only OP on the infiltrators, same with the Claymore (strong with all classes, but Only OP on infiltrators), all the BURST weapons are 223% better on infiltrators, THAT is why nerfing those guns will NEVER fix the problem.

I am a infiltrator player most of the time, and most of my promotions are on infiltrator characters, but I am mature enough to agree that Infiltrators are the reason weapons are being held back.

Soldiers have higher DPS, but that isn't a good thing, because DPS on soldiers is = to exposure to damage while Infiltrators can shot do massive damage and then take cover.

Fixing the Cloak, so it actually works as a cloak:

*Enemies on melee range can "feel" you
*Only Special Enemies (Geth/Drones/Turrets/Swarners) can see you
*If you cloak and RUN no one will hit you
*Throw a damage reduction or something

and reducing the damage bonuses so infiltrators aren't soldiers on steroids.

That is what most people want, and the HM nerf was stupid because it ended nerfing the GE more than the GI (and YES the GE is still OK, but when the damage bonus potential of a GE is reduced by 30%, while the GI takes a reduction of less than 5%, is JUST stupid)


Use any sniper other than the Krysae on a class other then an Infiltrator. Then use the Krysae on the same character and report back with your findings. Whats did you find to be easiest, andwhat in you opinion was the most effective? Try and be as objective as possible. 

All snipers are underwhelming on anything other then the infiltrator, if the infiltrator is broken all snipers will be underwhelming-isn't logic amazing.