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If TC gets nerfed...


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#101
XFactor777

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Immortal Strife wrote...

XFactor777 wrote...

they have patched mass effect (not very successfully) i am speaking from the logic side of this conversation you're just presenting abstract ideas to complete your benevolent self image but try as you might you know that making a patch that fixes TC as well as many other problems would be very easy and im sure they could just add it to the next patch which should be soon to fix their last patch


What makes more sense: presenting a argument with alteration that concure with Bioware weekly updates-which has been used 100% of the time when making alterations to weapon/powers, or presenting an argument to change a power/weapon by means of a patch-which has happed 0% of the time?


didnt you say they have never used the weekly updates to change the way weapons or powers work so then wouldnt a patch (which is designed to fundementaly change the way something works or doesnt) make more sense wake up man TC is going to get nerfed at least my way and some others let you just repurpose the damage instead of lose it entirely why are you so against making it take skill to get a damage bonus?

#102
CmnDwnWrkn

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Why do full-time Infiltrators always assume nobody has played the class? Tech Armor and Fortification might make a difference on Bronze, but they hardly do a whole lot on the higher levels. Invisibility is simply superior to damage reduction. If that Ravager and Brute are pounding you and you can't find immediate cover, your Tech Armor is hardly going to matter. On the other hand, if they can't see you...

Modifié par CmnDwnWrkn, 13 juin 2012 - 08:23 .


#103
Feauce

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CmnDwnWrkn wrote...

Why do full-time Infiltrators always assume nobody has played the class? Tech Armor and Fortification might make a difference on Bronze, but they hardly do a whole lot on the higher levels. Invisibility is simply superior to damage reduction. If that Ravager and Brute are pounding you and you can't find immediate cover, your Tech Armor is hardly going to matter. On the other hand, if they can't see you...


If a Brute has you cornered, is pounding on you, and you Cloak, they're still going to be pounding on you. If you're not cornered, even on higher difficulties, with damage reduction I can usually run off to find cover unless there's a half-dozen other things shooting at me at the same time. In that case, you're probably not going to survive no matter what you do.

#104
MingoStarr

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My 2 cents: Leave it be.
People who say the invisibility part is op: It doesn't work 100% of the time. Enemies have a chance to see you, as we can see hunters/phantoms.
People who say they do too much damage: Most infiltrators only have 1-3 shots per clip, and these shots only hit 1 enemy the vast majority of the time. If an infiltrator misses their shot, that's a much bigger penalty than if somebody using any other type of gun misses (with very few exceptions here, but a few none the less.)
I feel like the people who whine the most about TC/infiltrator nerf probably just gets out scored by them more than they like. If I'm a non-infiltrator in a match, and another person is, and they are out scoring me, "stealing kills", or whatever, then awesome! Good for them and I'm glad they are on my side. If TC was as OP as people say, then EVERYBODY would play as infiltrators and nothing else! I think there's a lot more Important things out there that we and bioware should be focusing on.

(Note: I'm not saying that everybody who whines for nerfs do so because of being out scored, I just see this as the most probable reason. I'm not trying to insult anybody or cause any drama, I'm just stating my opinion.)

#105
Beasty-Krogan

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well speaking as the majority and one whose one of the rare people who actually drops real money on this i say tc doesnt need to be nerfed and all the nerf crybabies shut bleep up cuz last i checked majority outrules the lesser . Now i will say they do need to fix the cloak were enemies cant see u and make cloak work hundred percent of the time . And as ive droped over 2bills on this game just to get everything unlocked to just have bw and ea just nerf something every week is pretty insulting . To the op i agree if they keep listening to all these lil kids 12 yr olds and nerf everything good then sooner or l8r they are going to be lossing more players in mp and loose fanbase of mp . So bw if you are listening you are taking fun away from those that actually kn ow how to play game were as noobs on gold dont kno or care no more cuz they think they can do whatever andget crap nerfed and the crap stuff that sucks buffed. But in the end goes round comes round that my two cent and imho

#106
joker_jack

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cuzIMgood wrote...

The Mad Hanar wrote...

How would you be able to justify playing as an Infiltrator?

Because it would still be one of the best classes in the game.

The Mad Hanar wrote...

How would you justify needing to use a whole Valient clip to take out enemies?

Because every other class has to do the same (except the soldier which should have the highest dps).

The Mad Hanar wrote...

The ability to turn invisible? That dumps aggro on team mates, remember?

So?  It helps you survive/escape, revive team mates, and take objectives relatively undetected.  Your team mates will get over being shot at slightly more.

The Mad Hanar wrote...

People want that aspect taken away. So, people want the damage and invisibility taken away. In essence, they want to take TC away.

I don't even know what you are talking about now.  People just want the damage part of tc nerfed.

The Mad Hanar wrote...

Which would make the Infiltrator class a less survivable version of the soldier.

No?

The Mad Hanar wrote...

Honestly, if the Infiltrators get nerfed, I'll probably be done with this game.

Okay.

The Mad Hanar wrote...

Taking away an entire play style away is unfair and uncalled for. Yes, I'm good with other classes, but I don't have as much FUN with them as the Infiltrator.

Bioware can do whatever they want and a lot of people believe that infiltrators and tc are overpowered.

The Mad Hanar wrote...

The only comparable one is the Justicar. It's nice to be able to CHOOSE between two of my favorite classes. If you're going to ruin TC, then take away Biotic Charge too while you're at it. Both of those moves would essentially break the classes that rely on those powers.

This makes zero sense.


Uh Huh-_-

#107
J-Reyno

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I think where BW needs to start with TC is to have the cooldown apply normally at all times. IMO this needs to be the #1 change.

#108
Mal3fact0r

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InfamousResult wrote...

The Mad Hanar wrote...

Vorcha get instant regeneration, Krogan get invulnerability. Why don't other classes get that? Everyone likes heatlh.


You realize you're only enforcing the sarcasm in the point I was making, right?

I mean, thanks, but I just figured I'd warn you that you're actually helping prove my point that what he said was silly.. And, in turn, the same thing you've been actively defending in this whole thread.


Actually, what I said wasn't silly at all. Why should 1 class, above all others in this game, be pigeon holed into 1 role because some people feel they do too much damage? Try answering without refering to other games or genres altogether and minus the attempted sarcasm this time.

Oh, and medics in other shooters can do just as much, if not more in some cases, damage as other classes on top of their "primary" role as healers.

#109
Batgang alumni

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I'll stop playing if they nerf the TC .

#110
cuzIMgood

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MingoStarr wrote...

People who say the invisibility part is op: It doesn't work 100% of the time. Enemies have a chance to see you, as we can see hunters/phantoms.

No one complains about this as this is what the ability should actually be used for.

MingoStarr wrote...

People who say they do too much damage: Most infiltrators only have 1-3 shots per clip, and these shots only hit 1 enemy the vast majority of the time. If an infiltrator misses their shot, that's a much bigger penalty than if somebody using any other type of gun misses (with very few exceptions here, but a few none the less.)

However, in those few shots they can do much more damage than any other class/gun can.  Also, lets not pretend like sniping is hard in this game.

MingoStarr wrote...

I feel like the people who whine the most about TC/infiltrator nerf probably just gets out scored by them more than they like.


Nope sorry this one is just 100% wrong and probably the stupidest counter argument I have heard on these forums.  Not one person arguing for a tac cloak nerf was "mad" about being outscored.  I use every class and every weapon and couldn't care less about the score in the end.  I just want everything to be a truly viable option on gold.

Batgang alumni wrote...

I'll stop playing if they nerf the TC .

I can only hope so.

Modifié par cuzIMgood, 13 juin 2012 - 09:49 .


#111
TLK Spires

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i've got it. we'll take away the unique class ability from each class. that way, nobody will be able to complain, and everybody loses out equally.

#112
InfamousResult

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Mal3fact0r wrote...

Actually, what I said wasn't silly at all. Why should 1 class, above all others in this game, be pigeon holed into 1 role because some people feel they do too much damage? Try answering without refering to other games or genres altogether and minus the attempted sarcasm this time.

Oh, and medics in other shooters can do just as much, if not more in some cases, damage as other classes on top of their "primary" role as healers.


You're not being "pigeon-holed" into 1 role. Nobody took away your ability to pull the trigger- nobody took away your other powers. You can still drain shields. You can still set groups of enemies up for Tech Explosions, or weapon damage, with Proximity Mines. You can use Tactical Scan, and you can keep using that Sniper Rifle to headshot enemies, too.

You just won't do as much damage. And that's fine. That's okay.

The Infiltrator class does more damage than most of the other classes- if not all of them. I'm not sure why you think that "decreasing their damage" means that we're asking for the damage they deal to be dropped below all the other classes in the game, especially noticably. Why shouldn't you just be on-par with the other classes?

#113
BoomDynamite

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If I lose TC, then the game will lose MUCH value to me. Also, prepare for the AA wave to come in if they do.



BlackoutOmega wrote...

 Posted Image

That's my job.... :unsure:

#114
tunndraa

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The people that want things "balanced" or "nerfs" are trying to ruin the game for us loyal fan base. Its just like those using lag switches, rapid fire controllers or flooding your IP address so you lag out. In the end it adds up. Make everything thats fun in the game worthless and people will leave.

#115
InfamousResult

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tunndraa wrote...

The people that want things "balanced" or "nerfs" are trying to ruin the game for us loyal fan base.


Wrong- and mildly insulting by implying that the rest of us aren't a loyal fan base.

#116
Hakuthehedgehog

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Just make TC work like AR in the sense that you can't fire of a power of it unless you have the rank 6 of an extra power.

There, class if fixed, TC is no longer OP.

Add another 10% Krysae nerf to that, and the rest of the game is balanced.

#117
Feauce

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Hakuthehedgehog wrote...

Just make TC work like AR in the sense that you can't fire of a power of it unless you have the rank 6 of an extra power.

There, class if fixed, TC is no longer OP.

Add another 10% Krysae nerf to that, and the rest of the game is balanced.


What you're missing is that it wasn't intended to be a weapons-only buff. That's why you get the damage bonus to everything. The real fix for this--without screwing over the class like you're suggesting--is to add the power's recharge to the Cloak's if you fire off a power with it.

#118
GroverA125

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Valiant can down a normal trooper in a single headshot without TC active, just headshot damage and weapon bonuses. Tested with a QMI, who only has a 22.5% modifier. With cloak, that damage doesn't matter, since you'll still be one-shotting them.

And saying that it'll make them weak is rubbish. The weapons they use get a 230% modifier, while classes can use the same equipment effectively without any of that damage modifier. If they drop the max to 200% and then check to see if that fully balances it, then it will be fine, then if it is still god-like, then drop it further afterwards.

#119
Gamemako

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If TC gets nerfed, we'll never hear the end of it from the whiny brats fine gentlemen who think they should just hit the A button and be rewarded with kittens and cake.

Modifié par Gamemako, 13 juin 2012 - 10:54 .


#120
MegaSovereign

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Why are you guys so concerned about weapon/class balance in a co-op game?

#121
InfamousResult

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MegaSovereign wrote...

Why are you guys so concerned about weapon/class balance in a co-op game?


Let me answer your question with a question.

Do you want an instant-win button?

#122
MegaSovereign

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InfamousResult wrote...

MegaSovereign wrote...

Why are you guys so concerned about weapon/class balance in a co-op game?


Let me answer your question with a question.

Do you want an instant-win button?


No, but I fail to see how TC is an instant win button. It's not even close.

#123
themaltaproject

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dumdum2 wrote...

codename2o2 wrote...

Don't worry about it. Bioware isn't going to listen to the inane rabble of fools that are only less than 1% of people who actually play the game.


Are you being ironic? Posted Image


Yes... he is being Ironic...

#124
InfamousResult

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MegaSovereign wrote...

No, but I fail to see how TC is an instant win button. It's not even close.


As long as you don't want an Instant-Win button, then you understand the importance of Balance in a Co-op game. You obviously don't want the game to be too easy. You answered your own question. The next question is, "How easy is too easy? Where do you draw the line?" And so we talk about balance, and whether something is Balanced or not.

#125
MegaSovereign

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InfamousResult wrote...

MegaSovereign wrote...

No, but I fail to see how TC is an instant win button. It's not even close.


As long as you don't want an Instant-Win button, then you understand the importance of Balance in a Co-op game. You obviously don't want the game to be too easy. You answered your own question. The next question is, "How easy is too easy? Where do you draw the line?" And so we talk about balance, and whether something is Balanced or not.


Oh I see.

Well for what it's worth I don't have a problem with TC, even though I'm more of a vanguard guy myself.