Wolves + Overwhelm = Bad Game Design
#1
Posté 13 décembre 2009 - 01:59
#2
Posté 13 décembre 2009 - 02:00
#3
Posté 13 décembre 2009 - 02:01
I was tossing fireballs out before I entered the Kokari wilds.
Modifié par Nokturnal Lex, 13 décembre 2009 - 02:01 .
#4
Posté 13 décembre 2009 - 02:01
#5
Posté 13 décembre 2009 - 02:01
#6
Posté 13 décembre 2009 - 02:01
Crowd control them, use shield bash to knock them off overwhelmed people, make sure your melee fighters keep threat. It is a difficult encounter, but hardly 'invincible' or 'bad game design'
#7
Posté 13 décembre 2009 - 02:03
#8
Posté 13 décembre 2009 - 02:03
#9
Posté 13 décembre 2009 - 02:04
#10
Posté 13 décembre 2009 - 02:06
#11
Posté 13 décembre 2009 - 02:08
#12
Posté 13 décembre 2009 - 02:23
In my current playthrough where I tried not to pick the powerful crowd spells. I struggled in a random encounter with two shrieks and twelve archers.
There are random encounters or cutscene fights where you start surrounded by many enemies. It forces you to rely on crowd control.
#13
Posté 13 décembre 2009 - 02:31
Dragon Age - Full Moon - Introduction
Dragon Age - Full Moon - The Cruelty
EDIT: Removed the links cuz they are major spoilers! If OP wants to be spoiled, find them in YouTube, else just forgive me!
Trolls + Overreaction = Bad Game Player
Modifié par RageGT, 13 décembre 2009 - 04:07 .
#14
Posté 13 décembre 2009 - 02:34
In my current playthrough where I tried not to pick the powerful crowd spells. I struggled in a random encounter with two shrieks and twelve archers.
There are random encounters or cutscene fights where you start surrounded by many enemies. It forces you to rely on crowd control. I think the ambush encounters can be too punishing for people without a certain setup.
#15
Posté 13 décembre 2009 - 03:01
But the fact is the ability "overwhelm" is problematic.
IMO, combining crowd-control and dps in a single ability is a bad idea. Overwhelm is basically a beefed up version of crushing prison that has to be "channeled" by the caster. Yet wolves/dogs/dragonlings get it at very low level. This can lead to fights that are far more difficult that typical encounters of that level. Giving grab to Dragons is one thing, giving overwhelm to lvl 7 wolves is another thing entirely.
On hard/nightmare the ability is one of the few things that keeps an experienced player on her toes. But on easy/normal I can see how it would be frustrating for a newbie.
#16
Posté 13 décembre 2009 - 03:04
#17
Posté 13 décembre 2009 - 03:05
#18
Posté 13 décembre 2009 - 03:10
SeanMurphy2 wrote...
There are random encounters or cutscene fights where you start surrounded by many enemies. It forces you to rely on crowd control. I think the ambush encounters can be too punishing for people without a certain setup.
One thing I've noticed over my years of playing CRPGs is that people consistently underestimate dps. You'll often hear people say things like, "the classes aren't balanced for dps," or "this is a role-playing game, dps isn't important." But the fact is, there is a lot of combat in this game, and when it comes to combat dps is VERY important.
When facing an ambush where you begin the fight surrounded and outnumbered, crowd-control can make things easier. But just having tons of dps can make things even easier. My last play through on nighmare was Al/Leliana/Morrigan and my cunning rogue. And Morrigan didn't have cone of cold. Even with only 1 mage worth of crowd-control and the only AoE we had being dual-weapon sweep, the group had high enough dps that we could just burst down enough enemies right at the start to make the fights easier.
Take the Zeveran ambush for instance. Leliana and Morrigan burst down the mage before she could cast more than 1 spell. My rogue and AL killed Zev and most of the melee in about 5 seconds. What would ordinarily have been a very tough fight quickly became a simple matter of healing through the damage from 5 archers while we killed them all.
#19
Posté 13 décembre 2009 - 03:32
I tried to fight 9 werewolves + Boss without crowd control and just my party.
Modifié par SeanMurphy2, 13 décembre 2009 - 03:33 .
#20
Posté 13 décembre 2009 - 03:43
EDIT: OP's claim that "no group combination at level 8 can defeat a pack of wolves with the skill Overwhelm." is simply not true. Why ppl forget to add the "to me" part is something I don't understant. I've beaten it fairly easily in Nightmare, but of course I had already completed the game in hard by then.
Did I feel his pain (OP's) on my first random wolf encounter? (hard diff) Yes.
Did I came to the forums and claimed that "game is broken?" ... NO!
I actually asked for help instead, learned how to play, there are some amazing tactics threads out there!
So, L2P!
Modifié par RageGT, 13 décembre 2009 - 03:49 .
#21
Posté 13 décembre 2009 - 03:48
WillieStyle wrote...
One thing I've noticed over my years of playing CRPGs is that people consistently underestimate dps. You'll often hear people say things like, "the classes aren't balanced for dps," or "this is a role-playing game, dps isn't important." But the fact is, there is a lot of combat in this game, and when it comes to combat dps is VERY important.
When facing an ambush where you begin the fight surrounded and outnumbered, crowd-control can make things easier. But just having tons of dps can make things even easier. My last play through on nighmare was Al/Leliana/Morrigan and my cunning rogue. And Morrigan didn't have cone of cold. Even with only 1 mage worth of crowd-control and the only AoE we had being dual-weapon sweep, the group had high enough dps that we could just burst down enough enemies right at the start to make the fights easier.
Take the Zeveran ambush for instance. Leliana and Morrigan burst down the mage before she could cast more than 1 spell. My rogue and AL killed Zev and most of the melee in about 5 seconds. What would ordinarily have been a very tough fight quickly became a simple matter of healing through the damage from 5 archers while we killed them all.
On my first playthrough I relied on Morrigan a lot for stunning large groups of enemies and quick damage. I did not even need a healer.
On my current playthrough I tried to use Wynne only as a healer and not choose the powerful damage or crowd control spells. I am relying a lot more on my fighters to kill everything. It is a different experience and very difficult in places.
Though I realise maybe I could have chosen/built my fighters better. And I think the glyph line of spells are meant to be effective for handling large groups of enemies.
#22
Posté 13 décembre 2009 - 03:52
#23
Posté 13 décembre 2009 - 03:56
Garrand wrote...
Taunt + forcefield says what?
cheap exploit?
#24
Posté 13 décembre 2009 - 03:58
#25
Posté 13 décembre 2009 - 04:00
RageGT wrote...
I don't even have mages in my party and I got overwhelmed twice in a row in the introduction movie and they were really after my ugly warden. And, modesty forgive me, I pwned them! (the 2nd movie is the battle against Witherfang and it was that easy!... and all my movies are NM... no mages for me there!)
The second movie was interesting. Maybe I could have handled the Winterfang fight better with my fighters.





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