Wolves + Overwhelm = Bad Game Design
#26
Posté 13 décembre 2009 - 04:02
#27
Posté 13 décembre 2009 - 04:04
#28
Posté 13 décembre 2009 - 04:13
#29
Posté 13 décembre 2009 - 09:14
WillieStyle wrote...
But the fact is the ability "overwhelm" is problematic.
IMO, combining crowd-control and dps in a single ability is a bad idea. Overwhelm is basically a beefed up version of crushing prison that has to be "channeled" by the caster. Yet wolves/dogs/dragonlings get it at very low level. This can lead to fights that are far more difficult that typical encounters of that level. Giving grab to Dragons is one thing, giving overwhelm to lvl 7 wolves is another thing entirely.
.
There are a plethora of level 1 abilities that can stop an overwhelm in its tracks.
Shield Pummel
Shield Bash
Pommel Strike
Dirty Fighting
Mind Blast
Just to name a few. Anything that interrupts will stop this ability, it's far from difficult. In fact, it's actually quite lame because of how easy it is to stop it
However I will conceede that it's quite devistating against the computer, but then again the computer plays like a noob. Much like the OP
#30
Posté 13 décembre 2009 - 10:57
Save often. If this encounter is kicking your butt then make sure you save before leaving an area to travel, that is good advice for anyone.
I think Bioware should have had a timer for saves where the player could select 5,10,20 or 60 minute save times where the game automaticlly saves after the timer is reached. It should have also reset if you saved the timer resets off the recent save.
Asai
#31
Posté 13 décembre 2009 - 12:20
Come on guys, admit it. Wolves encounter during lower level is...is...forgive me, the horror.
#32
Posté 13 décembre 2009 - 12:33
Yeah, I consider myself a pretty savvy player (though you wouldn't know it looking at how I built my first character), not to the point where I'll solo the game on nightmare or anything, but I've played some RPGs, and am familiar with things like crowd control, interrupts, focus fire, but when I went to the werewolves' lair and started facing those damn shadow wolves, I screamed my lungs out every time I lost a fight because my interrupts were on cooldown, or the total incoming damage was just too much to counter with only poultices (no Wynne yet, and I hadn't even considered turning Morrigan into a healer).Kerilus wrote...
I think the problem is not WHAT the encounter is, but WHEN it occurs.
Come on guys, admit it. Wolves encounter during lower level is...is...forgive me, the horror.
It's not just that overwhelm is powerful, it's that it's quite frightening the first time the computer does it to you. Like "Oh **** what's happening to my char's healthbar! Ican'tmoveoh****he'sdeadhowdidthathappen!?".
But you live and you learn, I make sure to keep my stuns and interrupts off cooldown when I know I'll face creatures with overwhelm nowadays.
#33
Posté 13 décembre 2009 - 12:46
Point is, it is not that hard at all once you learned a bit on how to play the game. Might take a few reloads or not, but "impossible" is a very definitive statement and it is very far from the reality. Instead of crying "game is broken", "bad game", that sort of thing, take some time, search the forums for some amazing tactics threads. Seemed to have worked fine for me and I don't even speak english. I'd think that a native speaker might have an even better understanding of those threads.
And when you finally get it, game will certainly feel easy and give you great pleasure (even when it demands you some 10 reloads before a successful battle against a couple bosses around... and then, you feel so proud that you might want to capture it in a video and brag about it... I know I do it a lot and I felt such a noob when I started playing... anyone can do it... really!)
Modifié par RageGT, 13 décembre 2009 - 12:49 .
#34
Posté 13 décembre 2009 - 01:11
If you're lucky you might have Shale with you and Hurl and/or Quake will make short work of those wolves (Shale is a beast at low levels). It is a pretty early level to deal with group of enemies with Overwhelm, you can't even get dog that ability until he's over level 10 (though that's partly due to him starting with one of his talents in the other line.)
Anyways, be patient. Don't try to get all the aggro on one character unless you plan on using force field, at that level your armor is tissue paper so you want to spread the damage around. Save your short stuns to counter overwhelm. Use any AOE attacks you have to take down their health quickly. Then focus your single target attacks against the same target so that you decrease the number of enemies as quickly as possible. Finally, make sure you have some healing poultices, at level 8 you'll probably need them.
Modifié par Lord Phoebus, 13 décembre 2009 - 01:43 .
#35
Posté 13 décembre 2009 - 02:47
Timortis wrote...
The random encounter with the gazillion traps and wolves had me thinking it was impossible for a solo Warrior at some point. I started running into it at around level 12-13, and it looked like there was just no way I could survive the chain overwhelm. I finally beat it when I ran into it again at level 18 I think.
I'm doing a solo playthrough right now with an Arcane Warrior and Overwhelm is the single most dangerous thing I have come across. I had to abandon deep roads so I could gain levels on the corrupted spiders since their web + overwhelm combo is pretty much an auto reload. Even doing that I can't beat the Ogre Alpha down there which has a grab attack similar to overwhelm in the sense that once it connects, its a death sentence for solo players.
#36
Posté 13 décembre 2009 - 04:05
Besetment wrote...
Timortis wrote...
The random encounter with the gazillion traps and wolves had me thinking it was impossible for a solo Warrior at some point. I started running into it at around level 12-13, and it looked like there was just no way I could survive the chain overwhelm. I finally beat it when I ran into it again at level 18 I think.
I'm doing a solo playthrough right now with an Arcane Warrior and Overwhelm is the single most dangerous thing I have come across. I had to abandon deep roads so I could gain levels on the corrupted spiders since their web + overwhelm combo is pretty much an auto reload. Even doing that I can't beat the Ogre Alpha down there which has a grab attack similar to overwhelm in the sense that once it connects, its a death sentence for solo players.
So much for a clean solo playthough I must say... spawning and coming back later is a waste of good gameplay... reducing the diff might be more realistic as gaining levels over creatures that will be lower level than you, when they were supposed to be higher level than you...is kinda cheating isn't it?
Maybe you could review your char built if solo'ing a game designed for party combat is that important. I know it's cool and all, having a video of solo NM unique revenant boss, I have mine too, (after 10 reloads) but I did it for that battle only and for movie purpose and without the spawn trick. I really love building a real party as per my specs and setting tactics for them. Just banning mages from my party is fun enough!
But using such exploit is how most of the solo naked mage vids I've seen were made.
#37
Posté 13 décembre 2009 - 04:57
RageGT wrote...
So much for a clean solo playthough I must say... spawning and coming back later is a waste of good gameplay... reducing the diff might be more realistic as gaining levels over creatures that will be lower level than you, when they were supposed to be higher level than you...is kinda cheating isn't it?
Maybe you could review your char built if solo'ing a game designed for party combat is that important. I know it's cool and all, having a video of solo NM unique revenant boss, I have mine too, (after 10 reloads) but I did it for that battle only and for movie purpose and without the spawn trick. I really love building a real party as per my specs and setting tactics for them. Just banning mages from my party is fun enough!
But using such exploit is how most of the solo naked mage vids I've seen were made.
Clean solo playthrough? What, you think people who solo never reload? You never reload when you play with a full group, you delete your saves and start a new game if you die?
There's no cheating, it's a random encounter, it's always level appropriate when it spawns. You can't leave the area with the low level creatures and come back to it later. And grats on soloing a Revenant but it really isn't a big deal, and certainly didn't require cheating or 10 reloads for me.
Modifié par Timortis, 13 décembre 2009 - 04:57 .
#38
Posté 13 décembre 2009 - 06:10
And if you didn't notice, I quoted the post and it is not about random encounters we were talking about.
Of course I reload too. Like I said.. Gaxkang only took me 10 attempts with a non templar warrior... watch it and laugh about it.. it's a cool vid! You didn't reload once for him? in NM? I bow in awe! What class again?
#39
Posté 13 décembre 2009 - 06:31
Taunt+Cone of Cold = i-win (mostly).
#40
Posté 13 décembre 2009 - 07:33
RageGT wrote...
huh? Where did you read anything about my "clean solo" meaning no reload? It's clearly referring to the spawn, leave the area and come back a few levels later thing.
I thought you were talking about the subject of this thread, the wolves, sorry.
And no, I didn't need to reload to solo Gaxkang because I had enough spell res for that fight. With my Warrior, I had 64%, with the Rogue, I had over 80%, don't remember exactly. When he can't chain freeze you etc, he's very easy to kill. The Warrior wasn't Templar, he was a Berserker/Reaver.
Modifié par Timortis, 13 décembre 2009 - 07:34 .
#41
Posté 13 décembre 2009 - 09:02
Timortis wrote...
RageGT wrote...
huh? Where did you read anything about my "clean solo" meaning no reload? It's clearly referring to the spawn, leave the area and come back a few levels later thing.
I thought you were talking about the subject of this thread, the wolves, sorry.
And no, I didn't need to reload to solo Gaxkang because I had enough spell res for that fight. With my Warrior, I had 64%, with the Rogue, I had over 80%, don't remember exactly. When he can't chain freeze you etc, he's very easy to kill. The Warrior wasn't Templar, he was a Berserker/Reaver.
No problema!
You don't have a vid of the reaver do you? I'd love to see a good one in action... I might try one in my next run... and yes, his freezeing chain thing is powerful! While it did take me 10 fails to get it done, it was a hell of a fun too. And I kinda have a fairly good magic res too but not enough for him. On the other hand, the amount of crits I was getting and their numbers too, made me very proud of my zerker/champ. I only got the grand master paralyze rune working on him on the 11th attempt... and then it was 3 paralyzing hits in a row... I'm not sure I want the combat window anymore but the game has some really curious dice rolls!
And while my playthrough is not a solo one, I did that fight solo after beating him with my "no mages" party just for the fun of it... turned out in a cool "mission impossible" video... heh
As for the wolves, if the guy really cannot do it, loading any save prior to it might trigger a different random encounter and he would have a chance with the wolves later in game...
#42
Posté 14 décembre 2009 - 02:50
#43
Posté 14 décembre 2009 - 03:23
#44
Posté 15 décembre 2009 - 01:52
I was unlucky to get this one too. My character was hit by OW straight up, I got alistair to shield bash and it got knocked off. Next instant both Alistair and my character were hit by it from two other wolves. Morrigan used Mind blast but it only affected two of the wolves, a few seconds later it was a party wipe, that was on easy.
I reloaded and had the encounter again but this time not one wolf used OW, so... *shrug* I just put it down to bad luck.
#45
Posté 15 décembre 2009 - 10:45
#46
Posté 15 décembre 2009 - 11:11
Kerilus wrote...
I think the problem is not WHAT the encounter is, but WHEN it occurs.
Come on guys, admit it. Wolves encounter during lower level is...is...forgive me, the horror.
not if you have even 3 brain cells to rub together...
#47
Posté 15 décembre 2009 - 11:14
Considering how super fast it is to save in this game, they could automatically save every 5 minutes per default.asaiasai wrote...
that is true enough but those are random encounters, remember gamer rule number 1?
Save often. If this encounter is kicking your butt then make sure you save before leaving an area to travel, that is good advice for anyone.
I think Bioware should have had a timer for saves where the player could select 5,10,20 or 60 minute save times where the game automaticlly saves after the timer is reached. It should have also reset if you saved the timer resets off the recent save.
#48
Posté 15 décembre 2009 - 06:44
Adapt & overcome
#49
Posté 15 décembre 2009 - 06:56
Let's see. First time of your playthrough, level 7~8 just out of lothering and face the random wolves encounter.Lughsan35 wrote...
Kerilus wrote...
I think the problem is not WHAT the encounter is, but WHEN it occurs.
Come on guys, admit it. Wolves encounter during lower level is...is...forgive me, the horror.
not if you have even 3 brain cells to rub together...
That is pain. You don't have all the wonderful CC or AOE yet and there you go. Wolves that are each more powerful than the wolves in Lothering, +each has Overwhelm, and they heavily outnumber you with traps surrounding you.
Enlighten me. How do you manage this under such circumstances, tough guy?
#50
Posté 15 décembre 2009 - 10:21
2> Set everyone a tactics enemy>target of controlled player> attack
3> Pause as soon as you zone into a wolf pack ambush
4> Switch everyone to ranged
5> Ranged focus fire the wolves down one at a time, closest first
Works like a charm.





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