Cuttinng edge phoenix vanguard build?
#1
Posté 13 juin 2012 - 06:52
I just unlocked the cerb vanguard, my first phoenix, and i was wondering how to build it. The buildnthreads I searched were old and lacking, so now with the new balance on smash, what is the best build? Is fitness still bugged?
I was thinking of ignoring fitness and getting all 3 powers to give it a try, is one not worth doing at all?
#2
Posté 13 juin 2012 - 06:53
#3
Posté 13 juin 2012 - 06:59
#4
Posté 13 juin 2012 - 06:59
#5
Posté 13 juin 2012 - 07:11
You'll want Shield/Barrier Penetration for the final evolution of Lash, and I'd recommend Detonate as well. Recharge/DoT is up to you. I went DoT and it works nicely, but faster recharge is always nice, particularly if you want to run heavier weapons.
For Smash, take the Armour Damage bonus as the final evolution and the Biotic Combo, Force&Damage ones for the 4th and 5th evolutions. Smash is beastly once you learn to hit through walls and cover. My favourite combo is Smash-Heavy Melee (quicker than light melee and AoE)-Charge. This should result in a BE. Lash-Charge is also nice, just be careful where you're charging as the CD is relatively long and without his powers the PV is a bit fragile. I only really use Charge defensively or when I know I'll not be exposed in the CD period.
I like to run with either an Eviscerator X (190%) or Carnifex X (200%). Ultimately the Talon is going to be my weapon of choice but mine is only level 2 and the CD is a bit high for such a power-dependant style.
As an aside, as well as being effective he's also tremendous fun.
#6
Posté 13 juin 2012 - 07:30
#7
Posté 13 juin 2012 - 07:35
Fitness is NOT buged.
#8
Posté 13 juin 2012 - 07:41
They're supposed to be classes that use heavy weapons like Shotguns while depending on powers, but nothing powerful is really light enough.
Modifié par ZombieGambit, 13 juin 2012 - 07:42 .
#9
Posté 13 juin 2012 - 07:42
He drops faster than the geth at times. The lack of long casting times dont help.Ektogamut wrote...
There are vids showing that ex-cerb fitness, at least in terms of the amount of shielding and health gained, is not glitched. How is this rumor still alive?
#10
Posté 13 juin 2012 - 07:43
Mozts wrote...
Personally I speced without Lash and maxed the rest.
Fitness is NOT buged.
After the recent Balance Update I'm considering doing the same. Can I ask how you play? I'm guessing close as fast as possible and go nuts with Smash combos? Did you go for full HP or full melee or a mixture of the two in Fitness?
I think I'd miss Lash against Cerberus, but I like the extra survivability I'd get especially versus Reapers where Smash is fabulous for knocking down all their dangerous units.
#11
Posté 13 juin 2012 - 07:45
Kalas321 wrote...
He drops faster than the geth at times. The lack of long casting times dont help.Ektogamut wrote...
There are vids showing that ex-cerb fitness, at least in terms of the amount of shielding and health gained, is not glitched. How is this rumor still alive?
Shield amounts are as fine as the other Humans. Health remains untested however.
SuperADJ wrote...
Mozts wrote...
Personally I speced without Lash and maxed the rest.
Fitness is NOT buged.
After the recent Balance Update I'm considering doing the same. Can I ask how you play? I'm guessing close as fast as possible and go nuts with Smash combos? Did you go for full HP or full melee or a mixture of the two in Fitness?
I think I'd miss Lash against Cerberus, but I like the extra survivability I'd get especially versus Reapers where Smash is fabulous for knocking down all their dangerous units.
There is no secret really... I'm nothing special with the class.
Just charge, weapon damage, find a corner and SMASH!
Smash cooldown is as fast as the animation, its spamable and does a ton of damage. After smashing, the target is primed for detonation, so charge.
But yeah, the animation will kill you sometimes:whistle:
Modifié par Mozts, 13 juin 2012 - 07:49 .
#12
Posté 13 juin 2012 - 07:47
Cragster118 wrote...
There have been conclusive tests that prove fitness is not bugged. It just seems to be because the casting animations of lash and smash are very long and offer to invisibility frames. I have been using a 46646 build on him. It's an unusual tactic, but has allowed me to top the scoreboards on gold with little difficulty
I've been using the build above with good success. However, I am thinking of changing to max Charge. Replenishing half of full fitness barriers is probably not as good as replenishing max of a lower fitness barrier. My PV is at level 20, so I think I'll go 6/6/6/4/0 and play a gold match to see how I do without any in fitness. If I feel fitness is lacking, I'll put the unspent points into fitness. All 3 powers are invaluable, and maxing them is the way to go, imo.
As you problably know, you can smash through walls, but you still have to pick and choose when to unleash it. Even before the balance change, it had pretty decent range, contrary to popular belief. You can also move while lashing. I like to move slightly out of cover, lash, and, while lashing, move back into cover. It doesn't seem to change the trajectory of the lash. You aim right at an enemy, and it should fling them right over towards you (except for the rare instances where it actually flings them away... dunno why it does that).
All in all, an exceptionally fun class.
#13
Posté 13 juin 2012 - 07:51
Maybe health gate is bugged.Mozts wrote...
Kalas321 wrote...
He drops faster than the geth at times. The lack of long casting times dont help.Ektogamut wrote...
There are vids showing that ex-cerb fitness, at least in terms of the amount of shielding and health gained, is not glitched. How is this rumor still alive?
Shield amounts are as fine as the other Humans. Health remains untested however.SuperADJ wrote...
Mozts wrote...
Personally I speced without Lash and maxed the rest.
Fitness is NOT buged.
After the recent Balance Update I'm considering doing the same. Can I ask how you play? I'm guessing close as fast as possible and go nuts with Smash combos? Did you go for full HP or full melee or a mixture of the two in Fitness?
I think I'd miss Lash against Cerberus, but I like the extra survivability I'd get especially versus Reapers where Smash is fabulous for knocking down all their dangerous units.
There is no secret really... I'm nothing special with the class.
Just charge, weapon damage, find a corner and SMASH!
Smash cooldown is as fast as the animation, its spamable and does a ton of damage. After smashing, the target is primed for detonation, so charge.
But yeah, the animation will kill you sometimes:whistle:
#14
Posté 13 juin 2012 - 07:53
#15
Posté 13 juin 2012 - 07:57
Kalas321 wrote...
Maybe health gate is bugged.
Or maybe not.
#16
Posté 13 juin 2012 - 08:00
6/6/6/5/3
The first one would be for full biotic power with the added passive power boost at tier 5.
6/6/6/4/4
The second would trade that boost for 75 more barrier points.
3/6/6/5/6
This unconventional one would max fitness and power damage at the expense of a full-recharge barrier.
#17
Posté 13 juin 2012 - 08:07
Modifié par Enhanced, 13 juin 2012 - 08:07 .
#18
Posté 13 juin 2012 - 08:15
Unlike most people, I charge for fun. But make sure it's safe to do so. Also, when charge in to a group, make sure either they are primed, or smash them first. Smash then Charge into bosses like Atlas, Brute, Ravagers and Primes are very safe since they will be staggered. If there is a corner, you could smash, charge, shoot, return to cover, rinse the repeat, and effectively kill the boss before they turn the corner. Banshee requires more discretion.
#19
Posté 14 juin 2012 - 04:31
With a full health build + Shield Booster V, you can tank two grunts out in the open on Gold while you Smash them, a situation where you'll dip into your health reserves without the extra 200 shields. You can Charge into a crowd, use your heavy melee to get the damage reduction, and easily regain your Charge/Smash capabilities without dipping into your health. IMO the main reason for getting Lash to rank 6 is for Phantom, with the ability to kill humanoid grunts from range as a relative second; with Smash's cooldown buff, it's quite feasible to just Smash -> Charge/Smash now on Phantoms - definitely not as consistent in killing Phantoms as Lash -> Smash, but up close there's not much difference, you'll kill her regardless safely. Overall the point of the health build is to buff his main task, moving into position for Smash. As of right now, it's my favorite Gold build, especially against Geth/Reapers.
I will say that my favorite Silver build (and thus Bronze if I would play it) is 6/6/0/6/6 melee specced completely. On Gold, the melee doesn't do enough damage for Charge -> Heavy Melee to kill grunts, so it's mostly for utility at that point, stunning your opponents further and giving damage resistance while you get your next Charge/shot off. On Silver, grunts easily get one shot, and it turns him into a far more destructive Novaguard with the added bonus of destroying bosses easily.
#20
Posté 24 juin 2012 - 11:04
6/6/3/5/6
Charge: radius/power synergy/barrier
Smash: biotic combo/force and damage/impact radius or armor damage (radius is already pretty large compared to shockwave)
Phoenix training: damage and capacity/power damage
Fitness: durability/martial artist/power synergy
The last evolution of Phoenix Training is so useless, I don't know why anyone uses it. It's super easy to get 200% recharge without it, and the weapon damage is just as pointless. Using those points to get a low level Lash to deal with trash enemies and help in hacking waves is a better use. Shield recharge is a huge waste on fitness because you can just charge to regain shields. Using the charge/heavy melee/smash combo will put both power synergies to use and boost your melee and biotics massively. I feel strongly like this is the ideal way to play the class, you just have to be smart about what you do in gold. The synergies have a pretty generous time limit on them so once you boost yourself up off a group of weaker enemies at the beginning of a wave, keeping the high damage combos going tends to be easy until the very late waves, and even without the boosts, you can still set up explosions and do massive damage with smash.
#21
Posté 25 juin 2012 - 12:40
#22
Posté 25 juin 2012 - 12:53
#23
Posté 25 juin 2012 - 12:54
#24
Posté 25 juin 2012 - 01:18
6 - spread, dot, shield lift
6 - biotic, (forgot this evo), width
5 - pure damage.
3.
I use this on gomd. Use smash constantly on anything... remember that it passes thru walls and whatnot and disregards altitude to some extent. If you want to, ypu can follow up with a charge for some mean biotic explosions- but rely mainly on smash (as it deals a metric ****-ton of damage all on its own.. some 1200 ish) for offense, lash for cc and trolling of phantos and finally, charge as your main defense. Use it to GTFO of sticky situations and get a free shield recharge
Sorry about the format. Using my phone here
#25
Posté 25 juin 2012 - 01:35
Biotic charge : Radius, Power Synergy, Barrier
Smash : Electrical Damage, Force and Damage, Impact Radius
Phoenix training : Damage and Capacity, Power Damage, Pistols and Shotguns
Fitness: Full melee
Lash is a great power but you just won't need it with this playstyle so it's better to skip it entirely. I went for electrical damage for smash because smash into charge biotic explosions don't do much damage anyway and you get more overall damage with the DOT evolution. Also you're still able to self tech burst with smash, charge, and can trigger biotic explosions from other squadmates with smash.
Equip Carnifex + Eviscerator for an all around light loadout with -190% cooldown. Put blade attachment + extended barrel on eviscerator and armor piercing + extended barrel on Carnifex. Stronghold package or any shield boosting gear is recommended for added survivability but not necessary if you're careful enough.
Basically with this char you'll be playing close range hit and run, rolling a lot after charging, meleeing ennemies to finish them when you can. Basic route is charge, shotgun shot, heavy melee to finish small ennemies and stagger those who will not be killed, and then smash to finish the job when they are staggered. NEVER smash at close range unless you're sure the enemy can't attack you (staggered by your melee for example; behind a wall or enemy recovering from whatever animation).
If your barrier is low just charge whatever is close and if it puts you in a dangerous situation (like banshee) just roll away asap. Spam smash cancelled by heavy melee everytime you have ennemies behind a wall. You will kill things in no time and without taking any risk.
When it's too dangerous to charge in you have your carnifex for long to mid range combat. You can also play keepaway with enemies at smash max range, shooting them with carnifex + smashing. If you're taking too much damage don't forget that you can cancel smash's animation by a roll and charge afterwards to recharge barrier and then roll to retreat, etc... With a good timing you can cancel smash by rolling and having it hit at the same time, however if you have to roll too soon for smash to hit just don't hesitate. Better alive than dead anyway.
Modifié par Dream-Maker, 25 juin 2012 - 03:08 .





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