ripstrawberry wrote...
^
The latest patch however elminated the FF from warrior auto-attacks and limited FF-dmg to 75% of the affected party member's HPs. A thing to note is only 2H warriors can increase the range of their attack
FF in DA2 was indeed a nice idea (made things more realistic) but it made skills a little bit harder to use and made auto-attacking preferable (for nightmare). Auto-attacking can't get boring after a while. It also made having ranged party members much more preferable to melee party members.
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I don't know.. if you're going to look at it from a roleplaying/realism perspective, melee friendly-fire is kinda lame.
I'm not sure how realistic randomly slicing up all the allies nearby is if there is a modicum of control/skill involved, and judging by the number of enemies they can defeat, hawke and co are relatively talented. Obviously swinging giant hammers around like a lunatic (whirlwind etc) is kinda asking for it, but hacking the crap out of the companion nearby while doing an assault is kinda a douche-move.
The friendly-fire on spells make sense to a limited extent, but the rather arbitary distinction between non-friendly fire abilities and ff abilities kinda ruins it (e.g. why does lightning not do friendly-fire, especially since it arcs from target to target/zaps an aoe?).
Anyway, the main problem with friendly-fire in DA2 (which they'll hopefully fix in DA3) is the huge disparity between the amount of damage attacks do to enemies and allies due to the whole 'high damage-low hp', 'low damage-high hp' thing. If it was a little bit more equal/not as liable to one-shot people, friendly-fire wouldn't be the rather lame chore it is, restricting party setups/abilities etc.