This tilesetting starts to be fun, but sadly, I ran into a new riddle with a walkmesh.
I have this model with an upper and lower walkable part. Basically it is working but this issue makes no sense to me: When trying to walk onto the lower side part (leaves-definition) from the neighbouring standard NWN-terrain-tile, the toon would not continue walking onto my "new" tile. It works, if I enter from the long side and leaving the new tile in all (lower) directions.

The drop walk from the upper parts may be ok (also happenes in both directions - forgot the upper green arrow tips here), since it should be (and is) possible to cross onto a connected upper part tile. But I don't understand, why it does also stop the drop-walk along the long upper side. The pic shows a "not walkable" (=violett) definition, but I also tested it with something walkable (eg. dirt) - the toon won't "drop". Well, maybe it's because that lower part is still part of the same tile... (just guesssing).
The upper part-phenomen is not a problem (I just would like to understand it). But the lower side-part is a problem.
I even ran this model through the "cleanmodels"-tool, but still no change.
I encountered the same issue on a tile in a different set (not by me) and here the same thing: The walkmesh looks right, but the toon stops comming from the outside, but can walk off it from the inside.
Again hopeing for enlightment from you! :innocent:
Thanks.
Modifié par TheOneBlackRider, 13 juin 2012 - 08:47 .





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