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Petition: Leave Tactical Cloak alone!


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#226
Buckapocka

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Lord Rosario wrote...

Steelgrave wrote...

Lord Rosario wrote...

bigstig wrote...

signed

The tactical cloak is not an invincibility cloak, activate it when an ememy has you in their sights and they will still shoot you. It does not make enemies forgot you existed.

It's best used for location based objectives or for reviving fallen squadmates - I basically act as a medic when I play as the SI as long as I stay out of the direct line of fire the TC allows me to quickly run in, revive and run out. I've lost count of the number of rounds I have kept the fight going by doing this.


A common misconception. Actually, the enemies fire at the last place they saw you when you hid. So if you hide, then stand there like an idiot, they will still shoot that spot. If you move your butt out of there, they will continue firing at that spot.

There are some exceptions to enemies that -can- see you while hidden. If you run, you are also more likely to be seen and shot at. Also, you should know that if you touch an enemy while hidden, they will shoot/melee that spot where they were touched. All of this is kind of common sence when trying to hide I think.


That's the way it's *SUPPOSED* to work. *IF* it worked right.

But in reality, the enemies can see you no matter what. Sneak behind them to activate an objective & they'll immediately turn around & you'll be catching a few rockets with your face. 


Playing Gold? Then I forgot to mention that instead of simply touching them, getting close can set them to your location as well, but only in gold as far as ive noticed. Also running is much more obvious to enemies in gold too.


Steelgrave is right, the cloack doesn't hide you at all, no matter where you cloak.
You cloack while an enemy is shooting you, then try to run away, you get shot.
You cloack behind cover, than start to somewhere else, you get shot from an enemy, who is on the other side of the map. 
Ravagers can see you, no matter where you are
Rocket ****s can see you, no matter where you are.
Banshees, chasing/teleporting on you, while cloacked.
Atlases shoot you with their hiper precise missiles, no matter how far away are you from them.
Yeah, yeah it's not that bad, you won't get shot from enemies who focusing on your teammates, and you run past them.
BUT CLOACK DOESN'T WORK THE WAY SOME .... NERFERS THINK ABOUT IT!!! It doesn't save your ass form incoming fire, especially when enemies are close to you, so when this happens, cloaked or not, you get dead...

So nerfers, go play and sharpen your skills to outscore infiltrators, or just f........

#227
Frost Spectre

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Just removal of "delayed decloak with damage bonuses".

There's evolution on Tact Cloak, known as "Bonus Power".

What Tact Cloak should be:
Pull the weapon trigger -> Decloak immedietely.

Use a power
-> Decloak immedietely, used power recharge cycle overrides Tact Cloak recharge cycle (Example: Use Prox Mine -> Decloak -> Prox Mine recharge cycle).

With "Bonus Power" evolution, use a power - > Stay cloaked, use another power or fire weapon -> Decloak, maybe retain the current behaviour of "Delayed decloak with damage bonus".

With "Bonus Power" evolution, firing weapon
-> Maybe retain the current behaviour of "Delayed decloak with damage bonus".

#228
TheAdventurer29

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Frost Spectre wrote...

Just removal of "delayed decloak with damage bonuses".

There's evolution on Tact Cloak, known as "Bonus Power".

What Tact Cloak should be:
Pull the weapon trigger -> Decloak immedietely.

Use a power
-> Decloak immedietely, used power recharge cycle overrides Tact Cloak recharge cycle (Example: Use Prox Mine -> Decloak -> Prox Mine recharge cycle).

With "Bonus Power" evolution, use a power - > Stay cloaked, use another power or fire weapon -> Decloak, maybe retain the current behaviour of "Delayed decloak with damage bonus".

With "Bonus Power" evolution, firing weapon
-> Maybe retain the current behaviour of "Delayed decloak with damage bonus".


I don't like this Krogan!!:whistle:

#229
GodlessPaladin

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ElectroNeonPanda wrote...

BoomDynamite wrote...

The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower, and the ability to, guess what, infiltrate. 


Not signed.

Based on the highlighted blatantly incorrect statement.


Indeed.  All of the Infiltrators have support functions, including the utility aspect of Cloak (objectives/revives/maneuvering) and a support function that increases the damage of the whole party (Cryo Blast, Tactical Scan, Proximity Mine, Sabotage) as well as crowd control and traps (Sabotage, Sticky Grenades, Proximity Mine, Arc Grenades).  At least 3 of them are good at tech / fire combos.  They also help provide info on enemy locations, if not through their easy maneuvering and tendency to get into sniper rifle perches then by the use of abilities like Tactical Scan and Hunter Mode.  Geth also have a movement speed increase which provides additional utility for objectives, revives, and maneuvering.

So yeah... they have a lot more to their role than just "firepower."

#230
munnellyladt

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Signed.

tactical cloak is the heart of the infiltrator class,it should not be changed in anyway.

#231
Kunsin82

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Signed

#232
Gockey

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Not signed. Tac cloak nerf is coming regardless of what people say here. The recent flood of new Infiltrators due to the Krysae release, and the lack of a decrease in that population when Bioware tweaked said gun, provides plenty of data.

Tac cloak is not only OP when working as intended, it's also currently broken and working far above what it should be.

Nothing any of the crying kids in here say offsets the fact that Infiltrators are the best at rezzing, capping objectives, soloing a gold run, highest sustained single target dps, highest single target burst dps, best at mitigating damage, etc.

Too many chart topping hacks playing infiltrator who are simply afraid of tac cloak being brought in line where it should be.

tl;dr: Most infiltrators are bad players. Nerf the cloak and they will actually have to learn to play a bit maybe.

#233
Chairman Hammer

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After 5 years of WoW, it's strange to me to see a community, especially one for a co-op game, that is so nerf-hungry.  TC is pretty powerful, but I don't feel it is game-breaking by any means.

Modifié par Chairman Hammer, 14 juin 2012 - 02:45 .


#234
DNC Protoman

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Nerfers had best quiet down. If they keep whining TC nerf is next. HM got it already.

#235
Lexa_D

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DNC Protoman wrote...

Nerfers had best quiet down. If they keep whining TC nerf is next. HM got it already.

Not too sound plea, considering that "nerfers" want TC "down"

#236
darkblade

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Bioware is too damn lazy to fix the way the kyrasea and TC interact so they are just going to break something else in the game and take away more options.

Goodbye falcon
now goodbye infiltrator.

#237
Trinidoc7

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Would be nice if it didn't decloak every time I try to fire a charged GPS shot. Don't know if it's a PS3 thing, a particular GI build thing, a combination, or if TC is just broken, but literally every time I try and charge a shot it decloaks.

#238
CmnDwnWrkn

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Krysae + Tac Clock, the combination, is what needs fixing. BioWare is smart enough to figure out how to weaken it, while still maintaining the two on their own.

#239
TheCinC

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Signed.

#240
ryoldschool

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Trinidoc7 wrote...

Would be nice if it didn't decloak every time I try to fire a charged GPS shot. Don't know if it's a PS3 thing, a particular GI build thing, a combination, or if TC is just broken, but literally every time I try and charge a shot it decloaks.


I have been told this is a known bug.  You need to start the charge of shot, then cloak - it will not break until you shoot, all other things being equal.

#241
Dream-Maker

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DNC Protoman wrote...

Nerfers had best quiet down. If they keep whining TC nerf is next. HM got it already.


I don't recall anybody asking for a HM nerf. Therefore you're wrong to assume that bioware balances the game solely from the opinion of a fantasmatic group so many here like to call "nerfers". Besides, there's nothing wrong with said people expressing their opinions on the game content's balance especially if it's backed up with rational arguments. People who do not agree with whatever opinions are free to do so especially if they also provide rational arguments to back up their point of view. As long as the debate remains polite, there's nothing wrong with this and that's what forums are for after all.

But yeah, making petitions starting with a false statement (IE infiltrators have nothing but firepower) to cry in advance for a nerf that may or may not be coming sure is so much more interesting and productive...

Modifié par Dream-Maker, 14 juin 2012 - 03:40 .


#242
ryoldschool

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Dream-Maker wrote...

DNC Protoman wrote...

Nerfers had best quiet down. If they keep whining TC nerf is next. HM got it already.


I don't recall anybody asking for a HM nerf. Therefore you're wrong to assume that bioware balances the game solely based on the opinion of a fantasmatic group so many here like to call "nerfers". Besides, there's nothing wrong with said people expressing their opinions on the game content's balance especially if it's backed up with rational arguments.

People who do not agree with that are free to do so especially if they also provide rational argument to back up their point of view. As long as the debate remains polite, there's nothing wrong with this and that's what forums are for after all.

But yeah, making petitions to cry in advance for a nerf that may or may not be coming sure is so much more interesting and productive...


HM nerf, no that was a bit of a surprise, an easy way to take some damage from the GI.  But plenty of people called for nerfing tactical cloak and the GI in particular.

The game has been a lot of fun these past three months, and bioware has to be careful how they change things.  I really doubt that anyone that posts on this forum ( except maybe the bioware employees ) understands exactly how all the damage is applied, or even how effective the code is in rendering those design paramaters. 

Ok, so now we got new gear which can affect performance ( one would hope they are effective, at least the grenade gear works ).   So with the correct gear you can get 15% more damage on a weapon - so how is that applied?  They have gear that reduces cooldown, increased power damage, etc.   Somebody has to be looking at all those variables to make sure the game is still fun, and no matter how smart some poster is, unless they have access to the full game engine, they won't know the best way to keep that balance.

#243
quorkszz

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Signed.

#244
BoomDynamite

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BUMP

#245
BoomDynamite

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BoomDynamite wrote...

BUMP



#246
neteng101

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^ three Krogan in a row can't be wrong. Signed obviously, if I haven't yet.

#247
FPSBlake

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omygawd people having fun playing a character in a video game!!!!!!!!!!!! This haz to stop!!!!!!!!!!!!! Infiltrator haz tuh be nerfedzzz guyzzzzzzzz!!!!!!!!!!!!!!!!!

#248
Poison_Berrie

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Buckapocka wrote...

Steelgrave is right, the cloack doesn't hide you at all, no matter where you cloak.

Untrue. 
Yes, you can still get caught in (cross)fire and if certain enemies lock on to you before cloaking (turrets, Banshees, Ravagers, ATLAS missile) they will continue their attack. Also there's a few that can see through cloak (Prime Drone is the only one that springs to mind). 
Rocket Troopers might be a bit bugged, though.

So it's not an complete and instant aggro dump, but if you do it right you can hide.

#249
BoomDynamite

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neteng101 wrote...

^ three Krogan in a row can't be wrong. Signed obviously, if I haven't yet.

Well, two of them were me...

#250
BoomDynamite

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darkblade wrote...

Bioware is too damn lazy to fix the way the kyrasea and TC interact so they are just going to break something else in the game and take away more options.

Goodbye falcon
now goodbye infiltrator.

Oh the Falcon, It used to be so good.