Petition: Leave Tactical Cloak alone!
#251
Posté 14 juin 2012 - 07:00
#252
Posté 14 juin 2012 - 07:10
And good infiltrators will revive me after I wipe, so much so that I end up outscoring them with my Adepts, because they keep reviving me instead of killing things. :-)
#253
Posté 14 juin 2012 - 08:08
#254
Posté 14 juin 2012 - 08:09
#255
Posté 14 juin 2012 - 08:14
#256
Posté 14 juin 2012 - 08:18
#257
Posté 14 juin 2012 - 08:22
#258
Posté 14 juin 2012 - 10:20
Buckapocka wrote...
Lord Rosario wrote...
Steelgrave wrote...
Lord Rosario wrote...
bigstig wrote...
signed
The tactical cloak is not an invincibility cloak, activate it when an ememy has you in their sights and they will still shoot you. It does not make enemies forgot you existed.
It's best used for location based objectives or for reviving fallen squadmates - I basically act as a medic when I play as the SI as long as I stay out of the direct line of fire the TC allows me to quickly run in, revive and run out. I've lost count of the number of rounds I have kept the fight going by doing this.
A common misconception. Actually, the enemies fire at the last place they saw you when you hid. So if you hide, then stand there like an idiot, they will still shoot that spot. If you move your butt out of there, they will continue firing at that spot.
There are some exceptions to enemies that -can- see you while hidden. If you run, you are also more likely to be seen and shot at. Also, you should know that if you touch an enemy while hidden, they will shoot/melee that spot where they were touched. All of this is kind of common sence when trying to hide I think.
That's the way it's *SUPPOSED* to work. *IF* it worked right.
But in reality, the enemies can see you no matter what. Sneak behind them to activate an objective & they'll immediately turn around & you'll be catching a few rockets with your face.
Playing Gold? Then I forgot to mention that instead of simply touching them, getting close can set them to your location as well, but only in gold as far as ive noticed. Also running is much more obvious to enemies in gold too.
Steelgrave is right, the cloack doesn't hide you at all, no matter where you cloak.
You cloack while an enemy is shooting you, then try to run away, you get shot.
You cloack behind cover, than start to somewhere else, you get shot from an enemy, who is on the other side of the map.
Ravagers can see you, no matter where you are
Rocket ****s can see you, no matter where you are.
Banshees, chasing/teleporting on you, while cloacked.
Atlases shoot you with their hiper precise missiles, no matter how far away are you from them.
Yeah, yeah it's not that bad, you won't get shot from enemies who focusing on your teammates, and you run past them.
BUT CLOACK DOESN'T WORK THE WAY SOME .... NERFERS THINK ABOUT IT!!! It doesn't save your ass form incoming fire, especially when enemies are close to you, so when this happens, cloaked or not, you get dead...
So nerfers, go play and sharpen your skills to outscore infiltrators, or just f........
Tactical cloak works fine. It's not a perfect defence, but it also is not nearly bad as you are making it sound. If all that is happenening to you, either you are bugged and not actually cloaking [which is known to happen even when there is only a little lag] or you're doing it wrong. Running, shooting, getting close to enemies, picking up a team mate, using a power, etc. all make you more of a target. Some enemies ignore tactical cloak all together like husks and guardians. These are glitches that need to be fixed, but if you play smart you won't have a problem. Running out into open fire and expecting that enemies will avert their fire from you is stupid.
Also, if you try and play the "I know what I'm talking about and you don't" card... Infiltrators are my favorite class. Quarian female, Salarian, and Human Infiltrators are my favorite for their superrior support abilities.
#259
Posté 14 juin 2012 - 10:23
#260
Posté 14 juin 2012 - 10:41
#261
Posté 14 juin 2012 - 11:27
#262
Posté 14 juin 2012 - 11:40
holdenagincourt wrote...
Well, we left Britney alone and look what happened. Her career recovered and she's making albums again.
Are you really hinting at that being a good thing? Alright, despite my dislike of Britney I say make cloak work better but lower damage with most guns . A true infiltrator is meant to sneak in, set bombs, disable/sabatoge things, and maybe a stealthy assassination, then be gone. Using a shotgun would make that imposible since everyone would follow that sound and lock onto it's location.
#263
Posté 14 juin 2012 - 11:42
Lee80alabama wrote...
Fun factoid. I was just looking at the petition to alter TC and found only 8 sigs (and that was being generous since some of the agreements were not exactly clear). I stopped counting after the first couple pages on this one as the count was far higher. I don't think these things are a make or break deal, but it really does seem more people are okay with TC then the people who aren't.
Fun factoid. I was just reading that majority of people in 1959 thought it wasn't worth integrating schools with respect to race.
I wanted to use a Hitler example, but I couldn't come up with a good one. Hitler is always a good way to point out logical fallacies.
#264
Posté 14 juin 2012 - 11:46
lol sorry but you lost all credibility with this statement. They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer. They literally make every other class (except for maybe the adept) pointless aside from playing with them just for fun (which yes I know that is what the game is about but every class should have a purpose). Not to mention they are also the best medics and objective takers.BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
No one wants to destroy the class or make it unplayable, they just want it balanced with the other classes. Reducing the damage aspect of tc would make people actually use the ability like it was originally meant to be used as, tactical instead of cloak shoot cloak shoot cloak shoot. Also, no, buffing every other class is not a great option. It is much easier to reduce one aspect of one ability of one class rather than trying to buff every other class not to mention it would make the game stupidly easy.
Modifié par cuzIMgood, 14 juin 2012 - 11:47 .
#265
Posté 14 juin 2012 - 11:48
Sincerely,
MQI Claymore Infiltrator
Seriously, the calls for nerfing usually cite the Krysae. What about my aggro-craving, in-the-thick-of-it, rezzing, object capping Shotgun Infiltrator? I need TC to help bring down the big guys up close.
#266
Posté 15 juin 2012 - 12:02
/signed
Sincerely,
MQI Claymore Infiltrator
Seriously, the calls for nerfing usually cite the Krysae. What about my aggro-craving, in-the-thick-of-it, rezzing, object capping Shotgun Infiltrator? I need TC to help bring down the big guys up close.[/quote]
Ok, so because some people have bad points you'll ignore the good ones? Fine. You know what. Both of these threads are just plain stupid. People will think what they think no matter how much evidence there is to the contrary.
Only good arguement I have heard on the side of not balancing the TC is that many people will leave if Bioware does change it. That is not acceptable to the creators of the game even if it means making the game better. Tactical cloak in a nutshell: "They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer." [quote from cuzIMgood] With a shotgun and high melee an infiltrator is now better at close range than vanguards too and on top of all that infiltrators make the best medics. PLEASE tell me how that is not op?
Anyhow, I'm done. People on this forum just do not listen to reason. The forums have devolved to nothing but oppinion with little to no supporting fact.
#267
Posté 15 juin 2012 - 12:10
cuzIMgood wrote...
lol sorry but you lost all credibility with this statement. They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer.BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
AAAAAAAAANNNNNDDDDDD you just validated his entire argument with that one sentence.
Sounds to me like YOU just lost all credablity.
Still, Boom is right. FQI only has the damage spike to count on facing the Reapers at least in a sniper's role. Not much syntheic to cause havoc with.
#268
Posté 15 juin 2012 - 12:11
Gamemako wrote...
Lee80alabama wrote...
Fun factoid. I was just looking at the petition to alter TC and found only 8 sigs (and that was being generous since some of the agreements were not exactly clear). I stopped counting after the first couple pages on this one as the count was far higher. I don't think these things are a make or break deal, but it really does seem more people are okay with TC then the people who aren't.
Fun factoid. I was just reading that majority of people in 1959 thought it wasn't worth integrating schools with respect to race.
I wanted to use a Hitler example, but I couldn't come up with a good one. Hitler is always a good way to point out logical fallacies.
Not sure what you mean by your post, other then I'm fairly sure you were going for shock value.
#269
Posté 15 juin 2012 - 12:13
ryoldschool wrote...
HM nerf, no that was a bit of a surprise, an easy way to take some damage from the GI. But plenty of people called for nerfing tactical cloak and the GI in particular.
The game has been a lot of fun these past three months, and bioware has to be careful how they change things. I really doubt that anyone that posts on this forum ( except maybe the bioware employees ) understands exactly how all the damage is applied, or even how effective the code is in rendering those design paramaters.
Ok, so now we got new gear which can affect performance ( one would hope they are effective, at least the grenade gear works ). So with the correct gear you can get 15% more damage on a weapon - so how is that applied? They have gear that reduces cooldown, increased power damage, etc. Somebody has to be looking at all those variables to make sure the game is still fun, and no matter how smart some poster is, unless they have access to the full game engine, they won't know the best way to keep that balance.
So because nobody here made the game, they have no rights whatsoever to discuss balance because if they do, bioware who made the game and knows what better balance to apply will listen to them although their opinion is wrong ? That makes no sense.
Sure, bioware has the understanding of the game they created but I doubt the guys who created MP play it often and in big enough numbers to emulate the situation in the servers. They need feedback of some sort and then judge of the appropriate balance changes to make by themselves (which is not always what "nerfers" want and we have a proof of this every week). Numbers alone don't really mean anything. If you balance something according to how numbers are without looking to what actually happens in game, you're not likely to create good balance. Discussion can never be a bad thing. If some people think something is overpowered or underwhelming, people discussing and bringing different opinions is the only way to find out if there are good reasons to think so or not.
I would also like to add that it's wrong to put every person that gives his opinion about balance into an unique group of people who think alike and want to ruin the game for others. There are a lot of different opinions here, it's their right to be expressed. Just to take one example, you can notice, if you followed the debates recently, that many people who wanted the Krysae nerfed now want TC left untouched. Some wanted and still want both. Some wanted neither. Some want HM back but TC nerf. Some are ok with HM being nerfed but don't want to see TC changed, etc...
So yeah, just let people discuss whatever they want. Bioware will take the decisions they judge necessary like they always did every week since ME3 MP went live. Also I'm saying that for you guys, not because I agree with the opinion of people who signed this petition but because I believe that it doesn't serve your point of view : you signing or making this petition to cry for a nerf that isn't sure to come are actually validating the opposite point of view by assuming that TC nerf will come next. So many people signing this only shows that many people play infiltrators and that they don't want their favorite power to be changed (a pretty normal and common reaction if you ask me), not why it would be wrong to nerf it.
Modifié par Dream-Maker, 15 juin 2012 - 01:12 .
#270
Posté 15 juin 2012 - 12:22
I also like the people talking about Infiltrator survivability. Tell that to the dude on Gold who got swiped by a Brute and insta-killed while cloaked. While I suffered only half Shield damage on my AR Soldier And higher dps? Infiltrators have higher short-term DPS when in Cloak and under the effects of the damage bonus after the intial de-cloak. I can down whole spawns of enemies faster on a Human Soldier with AR spam and Cerberus Harrier/M-99 Saber/Revenant. Infiltrators have a role, and they define it (highest damage on single or small groups of enemies), Engineers disrupt, assist and support in varying capacities (I play an offensive Overload-Incinerate Human Engineer build myself), Soldiers tank and dish out long-term dps when used correctly, Vanguards distract and throw out Biotic ****storms (referring to Phoenix and Human Vanguards specifically), etc...People are basing these rash assumptions that a class is unbalanced because they meet players who perform better than they do in a game solely on a score that quite frankly, isn't even calculated properly.
TL;DR - I support and sign this petition.
#271
Posté 15 juin 2012 - 12:23
Adhok42 wrote...
cuzIMgood wrote...
lol sorry but you lost all credibility with this statement. They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer.BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
AAAAAAAAANNNNNDDDDDD you just validated his entire argument with that one sentence.
Sounds to me like YOU just lost all credablity.
Still, Boom is right. FQI only has the damage spike to count on facing the Reapers at least in a sniper's role. Not much syntheic to cause havoc with.
I'm sure your post made sence in your head when you were writing it, but all that is going through mine is this:
http://pinkie.ponych...33852860518.jpg
#272
Posté 15 juin 2012 - 12:33
#273
Posté 15 juin 2012 - 12:36
#274
Posté 15 juin 2012 - 12:39
Lord Rosario wrote...
Adhok42 wrote...
cuzIMgood wrote...
lol sorry but you lost all credibility with this statement. They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer.BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
AAAAAAAAANNNNNDDDDDD you just validated his entire argument with that one sentence.
Sounds to me like YOU just lost all credablity.
Still, Boom is right. FQI only has the damage spike to count on facing the Reapers at least in a sniper's role. Not much syntheic to cause havoc with.
I'm sure your post made sence in your head when you were writing it, but all that is going through mine is this:
http://pinkie.ponych...33852860518.jpg
*coughs slightly ajusting voice*
RUDIMENTURY CREATURE OF BLOOD AND FLESH, YOU TOUCH MY MIND, FUMBLING IN IGNORANCE, INCAPABLE OF UNDERSTANDING. MY KIND IS BEYOND YOUR VERY UNDERSTANDING. YOU CANNOT GRASP THE VERY NATURE OF OUR EXSISTANCE.
*coughs again returning to normal*
Makes sense now? You simply can't understand what you're seeing and don't want to. Therefore you cannot comprihend it.
#275
Posté 15 juin 2012 - 12:57
Infil should be good, think about real life for just a minute...who is the biggest game change in the field...the sniper. Just like in the game they serve identical roles to real life. Their damage bonus is equivalent to an enemy soldier/ tank not knowing where the shot came from thus being unprepared or "getting caught with their pants down" they are recon, they are the ones that aren't seen yet achieve their objectives. Just let people fill whatever roles they want but understand why they have the powers they do before swinging a nerf bat for crazy reasons





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