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Petition: Leave Tactical Cloak alone!


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#276
Lord Rosario

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Adhok42 wrote...

Lord Rosario wrote...

Adhok42 wrote...

cuzIMgood wrote...

BoomDynamite wrote...

The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower

lol sorry but you lost all credibility with this statement.  They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer. 


AAAAAAAAANNNNNDDDDDD you just validated his entire argument with that one sentence.

Sounds to me like YOU just lost all credablity.

Still, Boom is right. FQI only has the damage spike to count on facing the Reapers at least in a sniper's role. Not much syntheic to cause havoc with.


I'm sure your post made sence in your head when you were writing it, but all that is going through mine is this:

http://pinkie.ponych...33852860518.jpg


*coughs slightly ajusting voice*

RUDIMENTURY CREATURE OF BLOOD AND FLESH, YOU TOUCH MY MIND, FUMBLING IN IGNORANCE, INCAPABLE OF UNDERSTANDING. MY KIND IS BEYOND YOUR VERY UNDERSTANDING. YOU CANNOT GRASP THE VERY NATURE OF OUR EXSISTANCE.

*coughs again returning to normal*

Makes sense now? You simply can't understand what you're seeing and don't want to. Therefore you cannot comprihend it.


No... I fail to see how the infiltrator being better than every other character in their main category [soldier for damage, engineer for tech, sentinal for survival] makes his statement loose credibility. Please oh abomination of iron and electricity. I call upon your infinate knowledge for guidance in my own journey to understanding! Grant this mortal being of flesh and blood the insight to your very mind and it's innerworkings!

#277
OmegaXI

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MysticH wrote...

I'll sign this.

The topic name made me lol, 'cause I instantly thought of this:

Image IPB


I'm disappointed with you BSN, it took 5 pages before someone posted this.
*sigh*

#278
Adhok42

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Lord Rosario wrote...

No... I fail to see how the infiltrator being better than every other character in their main category [soldier for damage, engineer for tech, sentinal for survival] makes his statement loose credibility. Please oh abomination of iron and electricity. I call upon your infinate knowledge for guidance in my own journey to understanding! Grant this mortal being of flesh and blood the insight to your very mind and it's innerworkings!


NO.

YOU HAVE NOT BEEN PREPARED FOR ASCENTION. ONE MIND IS NOT ENOUGH TO COMPRIHEND ALL THAT WE FATHOM. MY KIND TRANSCENDS YOUR VERY UNDERSTANDING. WE ARE EACH A NATION... INDEPENDANT AND FREE OF ALL WEAKNESS. YOU CANNOT GRASP THE NATURE OF OUR EXISTANCE. YOUR WORDS ARE EMPTY AS YOUR FUTURE. THIS EXCHANGE IS OVER.

#279
cuzIMgood

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Adhok42 wrote...

cuzIMgood wrote...

BoomDynamite wrote...

The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower

lol sorry but you lost all credibility with this statement.  They have higher weapon dps than a soldier, better survivability than a sentinel, and better power damage than an engineer. 


AAAAAAAAANNNNNDDDDDD you just validated his entire argument with that one sentence.

Sounds to me like YOU just lost all credablity.

Still, Boom is right. FQI only has the damage spike to count on facing the Reapers at least in a sniper's role. Not much syntheic to cause havoc with.

lol whatt?  This is honestly the most nonsensical post I've read on these forums yet, and I've read some nonsensical ones.  Congrats.

*Edit: after reading your more recent posts I do not expect a reasonable or intelligent reply so I guess don't bother.

Modifié par cuzIMgood, 15 juin 2012 - 01:37 .


#280
Vault Boy X360

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Signed

#281
Lord Rosario

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Adhok42 wrote...


NO.

YOU HAVE NOT BEEN PREPARED FOR ASCENTION. ONE MIND IS NOT ENOUGH TO COMPRIHEND ALL THAT WE FATHOM. MY KIND TRANSCENDS YOUR VERY UNDERSTANDING. WE ARE EACH A NATION... INDEPENDANT AND FREE OF ALL WEAKNESS. YOU CANNOT GRASP THE NATURE OF OUR EXISTANCE. YOUR WORDS ARE EMPTY AS YOUR FUTURE. THIS EXCHANGE IS OVER.



^--- Geth Infiltrator talking to every other class.

#282
SparkeeLecaro

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Signed.

#283
WaffleCrab

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You can take the man out of the infiltrator, but you can never take the infiltrator out of the man.

#284
Permafrost27

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I'm confused by the histrionics some of the posters have engaged in.

The central issue here is the damage increase right?

As far as I can tell, that's the main concern for the "Nerf Tac Cloak" people. And while I'm mostly apathetic either way, I'm rather bemused by the claim of the anti-nerf folk that reducing the damage bonus completely invalidates the class.

Has anyone on either side ever tried playing an Infil spec'd for Duration instead of Damage at rank 4, and One Power While Cloaked at 6 instead of +sniper?

Independent of weapon use, that's a pretty effective character right there (obviously equipping a Paladin X or Valiant 5 is going to make it brutal, that's semantics). Cloak duration makes you an absolute beast for objectives, and really just adds alot of potential in terms of maneuvering and strategy.

Again, I have no horse in the race either way- but I don't see how anyone can honestly propose the idea that the Damage Bonus is the only redeeming aspect to tac cloak and without it the class is useless.

It definetly loses burst damage, absolutely. But you also gain advantages elsewhere, and are far less likely to ****** off "unskilled" teammates by gloryhogging all the kills.

Modifié par Permafrost27, 15 juin 2012 - 04:11 .


#285
Guest_lightsnow13_*

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Permafrost27 wrote...

I'm confused by the histrionics some of the posters here have engaged in.

The central issue here is the damage increase right?

As far as I can tell, that's the main concern for the "Nerf Tac Cloak" people. And while I'm mostly apathetic either way, I'm rather bemused by the claim of the anti-nerf folk that reducing the damage bonus completely invalidates the class.

Has anyone on either side ever tried playing an Infil spec'd for Duration instead of Damage at rank 4, and One Power While Cloaked at 6 instead of +sniper?

Independent of weapon use, that's a pretty effective character right there (obviously equipping a Paladin X or Valiant 5 is going to make it brutal, that's semantics). Cloak duration makes you an absolute beast for objectives, and really just adds alot of potential in terms of maneuvering and strategy.

Again, I have no horse in the race either way- but I don't see how anyone can honestly propose the idea that the Damage Bonus is the only redeeming aspect to tac cloak and without it the class is useless.

It definetly loses burst damage, absolutely. But you also gain advantages elsewhere, and are far less likely to ****** off "unskilled" teammates by gloryhogging all the kills.


I agree.

I'm neither here nor there - I do have a cryo human infiltrator. Cloak + cryo while cloaked + claymore = better than sniper infil, in some ways. If I get close enough I can do ridiculous damage.

Anyway, I have to say, the tech armor boost (mentioned by OP) really doesn't give a massive damage reduction.. it's hardly noticable on gold. Shields are gone in seconds.

#286
Adhok42

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Permafrost27 wrote...

I'm confused by the histrionics some of the posters have engaged in.

The central issue here is the damage increase right?

As far as I can tell, that's the main concern for the "Nerf Tac Cloak" people. And while I'm mostly apathetic either way, I'm rather bemused by the claim of the anti-nerf folk that reducing the damage bonus completely invalidates the class.

Has anyone on either side ever tried playing an Infil spec'd for Duration instead of Damage at rank 4, and One Power While Cloaked at 6 instead of +sniper?


That's a covert operative build. It's made for sneaking around and dealing havoc unseen. I did it once. Wasn't necesserialy my cup of tea.

To be Frank (braces for posts of "Hi Frank.") The damage build people complain is OP is the Sniper build. By nerfing the damge to all hell you completely remove the role of "Sniper" from the class forcing them into Covert Operative builds instead.

Like I said, it's nice but not my thing. I don't want to be forced into some role I'm not comfortable with. I'd drop Infiltrator entirely since you rendered my style useless for your own selfish gains of "balance".

The same build can also go into the "Backstabber" which is the melee build. The "Invisable Shotgunner" was discovered completely by accident since Shotguns were no longer a restricted weapon to Infiltrators.

By calling for a nerf to the TC bonus damage you essentually ruining at least 3 out of 4 builds that I know of forcing all Infiltrators into a role that not everybody feels like playing. Sure there'd be a sever drop in the Infiltrator populase but those looking for a "God Tier" class would simply move onto the next thing prompting another round of nerf calls while those of us who played Infiltrator for Infiltrator would huddle around the campfire and remenince about when we had "Varaity" instead of just ole Covert Operative role.

Seriously. Back off with the TC nerfs. I like my Sniper damnit!

#287
Permafrost27

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Adhok42 wrote...

Permafrost27 wrote...

I'm confused by the histrionics some of the posters have engaged in.

The central issue here is the damage increase right?

As far as I can tell, that's the main concern for the "Nerf Tac Cloak" people. And while I'm mostly apathetic either way, I'm rather bemused by the claim of the anti-nerf folk that reducing the damage bonus completely invalidates the class.

Has anyone on either side ever tried playing an Infil spec'd for Duration instead of Damage at rank 4, and One Power While Cloaked at 6 instead of +sniper?


That's a covert operative build. It's made for sneaking around and dealing havoc unseen. I did it once. Wasn't necesserialy my cup of tea.

To be Frank (braces for posts of "Hi Frank.") The damage build people complain is OP is the Sniper build. By nerfing the damge to all hell you completely remove the role of "Sniper" from the class forcing them into Covert Operative builds instead.

Like I said, it's nice but not my thing. I don't want to be forced into some role I'm not comfortable with. I'd drop Infiltrator entirely since you rendered my style useless for your own selfish gains of "balance".

The same build can also go into the "Backstabber" which is the melee build. The "Invisable Shotgunner" was discovered completely by accident since Shotguns were no longer a restricted weapon to Infiltrators.

By calling for a nerf to the TC bonus damage you essentually ruining at least 3 out of 4 builds that I know of forcing all Infiltrators into a role that not everybody feels like playing. Sure there'd be a sever drop in the Infiltrator populase but those looking for a "God Tier" class would simply move onto the next thing prompting another round of nerf calls while those of us who played Infiltrator for Infiltrator would huddle around the campfire and remenince about when we had "Varaity" instead of just ole Covert Operative role.

Seriously. Back off with the TC nerfs. I like my Sniper damnit!


Well I completely sympathize with you, and anyone else, that loses their favorite playstyle to a balance nerf. I'm not aware of that happening yet in ME3 MP, I don't think any of the class power nerfs have been that drastic- but maybe someone will correct me.

In a hypothetical world where the Krysae doesn't exist, I have no problem at all with Infil snipers. Racking up a huge score and "stealing all the kills" (these are the major complaints of others, no?) takes some effort, and in my mind that justifies any potential for being OP.

There's a whole host of mitigating factors and disclaimers, but for the sake of TL;DR I will skip them unless someone specifically provokes otherwise.

#288
Simbacca

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Permafrost27 wrote...

I'm confused by the histrionics some of the posters have engaged in.

The central issue here is the damage increase right?

As far as I can tell, that's the main concern for the "Nerf Tac Cloak" people. And while I'm mostly apathetic either way, I'm rather bemused by the claim of the anti-nerf folk that reducing the damage bonus completely invalidates the class.

Has anyone on either side ever tried playing an Infil spec'd for Duration instead of Damage at rank 4, and One Power While Cloaked at 6 instead of +sniper?

Independent of weapon use, that's a pretty effective character right there (obviously equipping a Paladin X or Valiant 5 is going to make it brutal, that's semantics). Cloak duration makes you an absolute beast for objectives, and really just adds alot of potential in terms of maneuvering and strategy.

Again, I have no horse in the race either way- but I don't see how anyone can honestly propose the idea that the Damage Bonus is the only redeeming aspect to tac cloak and without it the class is useless.


This, all of it.  

I don't have a horse in this race either, I don't ever come on the forums to emotionally call for nerfs or buffs and honestly I wish there was a whole lot less of it and a whole lot more strategy and build discussion.  Currently I love playing every class and have completed gold runs with all of them even with all random teammates, especially back during the demo before weekly balance updates, before DLC weapon and race power creep, before FBWGG ever existed.

Still this whole Infiltrator debate prompted me to write up my own personal analysis of why Infiltrators seem so much more effective than the other classes to so many, based on my own experiences as well as observations of all the randoms and friends I've run matches with since the start of the demo till now.  And backing up what Permafrost27 stated, I concluded my analysis with this:

Lastly I'll just say that if you can agree with this statement (and in my personal opinion you'd either have to be lying, naive, or too emotionally invested if you don't) then it proves the point:  If Cloak only applied its Damage bonus to the first attack/bullet and/or had lower Damage bonus or even none at all, I'd still use the hell out of it and the Infiltrator would still be an extremely powerful class and still most useful for many roles. 

Going invisible is just innately that useful against the current AI.


Again, I don't much care either way.  If Bioware wants to leave an easy class in their coop game for people, that's fine by me.  But if you ask me to objectively analyze how well the various classes fill their roles, I can not deny the truth of another snippet from my linked post:

The point is an Infiltrator can best perform it's intended roles as well as utilize weapons (and more weapons) better than an AR Soldier and has more survivability than a TA Sentinel.  And since Infiltrators have larger, and effectively even high due to power while cloak from rank 1, weapon damage bonues than any other skill, it can do all this with all the advantages listed and be not only a better AoE controller but an AoE nuker than the caster classes with weapons like the Krysae and Scorpion.  This class is both a jack of all trades as well as a master of most.



Adhok42 wrote...

The same build can also go into the "Backstabber" which is the melee build. The "Invisable Shotgunner" was discovered completely by accident since Shotguns were no longer a restricted weapon to Infiltrators.


Just addressing this para alone to say this is not at all true, the Shotgun Infiltrator was heavily played in ME2 by many and Bioware knew full well about them. It was my and many others favorite version of the Infiltrator in ME2 and was written about many many times over the years on these very boards.

Adhok42 wrote...

By calling for a nerf to the TC bonus damage you essentually ruining at
least 3 out of 4 builds that I know of forcing all Infiltrators into a
role that not everybody feels like playing


Hypothetically speaking of course, even if TC's rank 1 damage boost was dropped from 50% to 20%, that still leaves a possible 100% damage bonus to sniper rifles from a maxed out Cloak, which is still a far greater damage buff than even the weapon special class gets.  If doubling the damage of the single-shot sniper rifles is still not enough to one-shot headshot unprotected enemies and two-shot Cloaked headshots low rank protected enemies on gold, then those bolt-action snipers need a serious damage buff!  How utterly useless all those single-shot rifles must on any other class that doesn't get anywhere near the damage buff.

Modifié par Simbacca, 15 juin 2012 - 06:11 .


#289
Adhok42

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Permafrost27 wrote...

Racking up a huge score and "stealing all the kills" (these are the major complaints of others, no?) takes some effort,


Unfortunetly these are the arguments that puzzle me as they're based on competing with humans for top ranking position. Why you're trying to compete in a game that promotes exclusivly Co-op is beyond me. I can undertand friendly wagers between buddies and challanging yourself but serious competition on the level of CoD and BF where scores and killstealing matter? Doesn't belong here. The game wasn't designed for that. But people still try to do it anyway. Square pegs through round holes and all that. That particular mentality doesn't fit in ME3MP so I don't know why people are trying to. I've seen a few people around here making arguments and after checking their manifest I've noticed some people haven't even touched the SP based on their Achievments. It's like they bought the game exclusively for the MP thinking it WAS going to be CoD or BF.

Quite a shocker when it didn't turn out to be that way isn't it?

There is some validlty to the whole "It's a Co-op game" argument, especially when people came in with a CoD type mentality. You need a mentality more based on SW: Republic Commando SP to enjoy this game.

Modifié par Adhok42, 15 juin 2012 - 04:58 .


#290
BoomDynamite

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BUMP

#291
shadowkinz

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signed..

leave it alone xD

#292
CmnDwnWrkn

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Tac Cloak + Krysae is the problem. Nerf the combo, not the components...

#293
Sekrev

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Signed. Seriously I don't see much balance issues with infil's. Each does their part, and yes it is annoying when one steals your kills, but all classes do that. Now we just gotta find a way to make people who play infiltrators stop whining about screen shake, it is perfectly managable, and you don't need to one-shot everything. Just play with the damned team!

#294
BoomDynamite

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Sekrev wrote...

Signed. Seriously I don't see much balance issues with infil's. Each does their part, and yes it is annoying when one steals your kills, but all classes do that. Now we just gotta find a way to make people who play infiltrators stop whining about screen shake, it is perfectly managable, and you don't need to one-shot everything. Just play with the damned team!

It's not that hard to beat an Infiltrator who staying in the back sniping people.

#295
usctrojanbulldog

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Signed

#296
TheExile1

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Signed because I like being an OP character in easy mode on gold and showing off my mad skills with cloak and shoot topping the scoreboard.
(sarcasm)

Seriously not signed. It needs to work like other powers with cool downs or needs to be nerfed in damage. I can't believe are this opposed to a even a dip in damage when you will probably still instantly kill any enemy and severely damage bosses.

You would think the soldier would have the strongest output in damage because their a 'pure' combat class that specializes in weapons but thats not the case. And people who say it has sustained damage compared to infiltrator are fooling themselves. Infiltrators do both extremely better.

They either need to make it work like the other powers on time, buff the other abilities, or nerf the damage. The third one is far more likely to happen.

I like my geth infiltrator with a GPS and proximity mines very much (always top score unless theres another really good infiltrator), so I will be a little sad if its nerfed a little but its ultimately for the greater good and perhaps encourage great diversity in class choosing.

I know score doesn't matter but I like a top score and with infiltrators its far too easy.

Modifié par TheExile1, 15 juin 2012 - 06:02 .


#297
BoomDynamite

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TheExile1 wrote...

Signed because I like being an OP character in easy mode on gold and showing off my mad skills with cloak and shoot topping the scoreboard.
(sarcasm)

Seriously not signed. It needs to work like other powers with cool downs or needs to be nerfed in damage. I can't believe are this opposed to a even a dip in damage when you will probably still instantly kill any enemy and severely damage bosses.

You would think the soldier would have the strongest output in damage because their a 'pure' combat class that specializes in weapons but thats not the case. And people who say it has sustained damage compared to infiltrator are fooling themselves. Infiltrators do both extremely better.

They either need to make it work like the other powers on time, buff the other abilities, or nerf the damage. The third one is far more likely to happen.

I like my geth infiltrator with a GPS and proximity mines very much (always top score unless theres another really good infiltrator), so I will be a little sad if its nerfed a little but its ultimately for the greater good and perhaps encourage great diversity in class choosing.

I know score doesn't matter but I like a top score and with infiltrators its far too easy.

Have a private match or use the kick button. I haven't even had a match today with an Infiltrator, and I've played with 8 different sets of people.

#298
BoomDynamite

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Added solutions to get around it.

#299
JeremiahXG94

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Signed... please leave Tactical Cloak alone

#300
usctrojanbulldog

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Signed