Permafrost27 wrote...
I'm confused by the histrionics some of the posters have engaged in.
The central issue here is the damage increase right?
As far as I can tell, that's the main concern for the "Nerf Tac Cloak" people. And while I'm mostly apathetic either way, I'm rather bemused by the claim of the anti-nerf folk that reducing the damage bonus completely invalidates the class.
Has anyone on either side ever tried playing an Infil spec'd for Duration instead of Damage at rank 4, and One Power While Cloaked at 6 instead of +sniper?
Independent of weapon use, that's a pretty effective character right there (obviously equipping a Paladin X or Valiant 5 is going to make it brutal, that's semantics). Cloak duration makes you an absolute beast for objectives, and really just adds alot of potential in terms of maneuvering and strategy.
Again, I have no horse in the race either way- but I don't see how anyone can honestly propose the idea that the Damage Bonus is the only redeeming aspect to tac cloak and without it the class is useless.
This, all of it.
I don't have a horse in this race either, I don't ever come on the forums to emotionally call for nerfs or buffs and honestly I wish there was a whole lot less of it and a whole lot more strategy and build discussion. Currently I love playing every class and have completed gold runs with all of them even with all random teammates, especially back during the demo before weekly balance updates, before DLC weapon and race power creep, before FBWGG ever existed.
Still this whole Infiltrator debate prompted me to write up my own personal analysis of why Infiltrators seem so much more effective than the other classes to so many, based on my own experiences as well as observations of all the randoms and friends I've run matches with since the start of the demo till now. And backing up what Permafrost27 stated, I
concluded my analysis with this:
Lastly I'll just say that if you can agree with this statement (and in my personal opinion you'd either have to be lying, naive, or too emotionally invested if you don't) then it proves the point: If Cloak only applied its Damage bonus to the first attack/bullet and/or had lower Damage bonus or even none at all, I'd still use the hell out of it and the Infiltrator would still be an extremely powerful class and still most useful for many roles.
Going invisible is just innately that useful against the current AI.
Again, I don't much care either way. If Bioware wants to leave an easy class in their
coop game for people, that's fine by me. But if you ask me to objectively analyze how well the various classes fill their roles, I can not deny the truth of another snippet from my linked post:
The point is an Infiltrator can best perform it's intended roles as well as utilize weapons (and more weapons) better than an AR Soldier and has more survivability than a TA Sentinel. And since Infiltrators have larger, and effectively even high due to power while cloak from rank 1, weapon damage bonues than any other skill, it can do all this with all the advantages listed and be not only a better AoE controller but an AoE nuker than the caster classes with weapons like the Krysae and Scorpion. This class is both a jack of all trades as well as a master of most.
Adhok42 wrote...
The same build can also go into the "Backstabber" which is the melee build. The "Invisable Shotgunner" was discovered completely by accident since Shotguns were no longer a restricted weapon to Infiltrators.
Just addressing this para alone to say this is not at all true, the Shotgun Infiltrator was heavily played in ME2 by many and Bioware knew full well about them. It was my and many others favorite version of the Infiltrator in ME2 and was written about many many times over the years on these very boards.
Adhok42 wrote...
By calling for a nerf to the TC bonus damage you essentually ruining at
least 3 out of 4 builds that I know of forcing all Infiltrators into a
role that not everybody feels like playing
Hypothetically speaking of course, even if TC's rank 1 damage boost was dropped from 50% to 20%, that still leaves a possible 100% damage bonus to sniper rifles from a maxed out Cloak, which is still a far greater damage buff than even the weapon special class gets. If doubling the damage of the single-shot sniper rifles is still not enough to one-shot headshot unprotected enemies and two-shot Cloaked headshots low rank protected enemies on gold, then those bolt-action snipers need a serious damage buff! How utterly useless all those single-shot rifles must on any other class that doesn't get anywhere near the damage buff.
Modifié par Simbacca, 15 juin 2012 - 06:11 .